diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b8667f07fe..5cc2073ca5 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5581,12 +5581,16 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty case VisualShaderNodeTextureUniform::TYPE_DATA: if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) { type_code = "hint_default_black"; + } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) { + type_code = "hint_default_transparent"; } break; case VisualShaderNodeTextureUniform::TYPE_COLOR: type_code = "source_color"; if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) { type_code += ", hint_default_black"; + } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) { + type_code += ", hint_default_transparent"; } break; case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP: @@ -5812,7 +5816,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black"), "set_color_default", "get_color_default"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat"); @@ -5824,6 +5828,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_TRANSPARENT); BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); BIND_ENUM_CONSTANT(FILTER_DEFAULT); |