summaryrefslogtreecommitdiff
path: root/scene/resources/visual_shader_nodes.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5a61df4a03..111cd088f1 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -497,7 +497,7 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");
- dtp.param = texture;
+ dtp.params[0] = texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -895,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
- dtp.param = texture;
+ dtp.params[0] = texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -980,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve3d");
- dtp.param = texture;
+ dtp.params[0] = texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1162,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture_array;
+ dtp.params[0] = texture_array;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1219,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.params[0] = texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1318,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
- dtp.param = cube_map;
+ dtp.params[0] = cube_map;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;