diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 998fae0ae9..5bcc6dda97 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2499,6 +2499,143 @@ VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { set_input_port_default_value(0, Transform3D()); } +////////////// UV Func + +String VisualShaderNodeUVFunc::get_caption() const { + return "UVFunc"; +} + +int VisualShaderNodeUVFunc::get_input_port_count() const { + return 3; +} + +VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + [[fallthrough]]; // uv + case 1: + return PORT_TYPE_VECTOR; // scale + case 2: + return PORT_TYPE_VECTOR; // offset & pivot + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uv"; + case 1: + return "scale"; + case 2: + switch (func) { + case FUNC_PANNING: + return "offset"; + case FUNC_SCALING: + return "pivot"; + case FUNC_MAX: + break; + default: + break; + } + break; + default: + break; + } + return ""; +} + +String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV"; + } + return ""; +} + +int VisualShaderNodeUVFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { + return "uv"; +} + +bool VisualShaderNodeUVFunc::is_show_prop_names() const { + return true; +} + +String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + String uv; + if (p_input_vars[0].is_empty()) { + uv = "vec3(UV.xy, 0.0)"; + } else { + uv = vformat("%s", p_input_vars[0]); + } + String scale = vformat("%s", p_input_vars[1]); + String offset_pivot = vformat("%s", p_input_vars[2]); + + switch (func) { + case FUNC_PANNING: { + code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); + } break; + case FUNC_SCALING: { + code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); + } break; + case FUNC_MAX: + break; + } + return code; +} + +void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { + ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + if (func == p_func) { + return; + } + func = p_func; + + if (p_func == FUNC_PANNING) { + set_input_port_default_value(2, Vector3()); // offset + } else { // FUNC_SCALING + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + } + emit_changed(); +} + +VisualShaderNodeUVFunc::Function VisualShaderNodeUVFunc::get_function() const { + return func; +} + +Vector<StringName> VisualShaderNodeUVFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeUVFunc::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeUVFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeUVFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Panning,Scaling"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_PANNING); + BIND_ENUM_CONSTANT(FUNC_SCALING); + BIND_ENUM_CONSTANT(FUNC_MAX); +} + +VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { + set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale + set_input_port_default_value(2, Vector3()); // offset +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { |