diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 62 |
1 files changed, 58 insertions, 4 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e78d9b924d..12be0f46a6 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3690,16 +3690,47 @@ String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const { String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { static const char *functions[FUNC_MAX] = { - "fwidth($)", - "dFdx($)", - "dFdy($)" + "fwidth$($)", + "dFdx$($)", + "dFdy$($)" + }; + + static const char *precisions[PRECISION_MAX] = { + "", + "Coarse", + "Fine" }; String code; - code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; + if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", "").replace_first("$", p_input_vars[0]) + ";\n"; + return code; + } + + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", String(precisions[precision])).replace_first("$", p_input_vars[0]) + ";\n"; return code; } +String VisualShaderNodeDerivativeFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { + String precision_str; + switch (precision) { + case PRECISION_COARSE: { + precision_str = "Coarse"; + } break; + case PRECISION_FINE: { + precision_str = "Fine"; + } break; + default: { + } break; + } + + return vformat(RTR("`%s` precision mode is not available for `gl_compatibility` profile.\nReverted to `None` precision."), precision_str); + } + + return String(); +} + void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { @@ -3742,10 +3773,24 @@ VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_fun return func; } +void VisualShaderNodeDerivativeFunc::set_precision(Precision p_precision) { + ERR_FAIL_INDEX(int(p_precision), int(PRECISION_MAX)); + if (precision == p_precision) { + return; + } + precision = p_precision; + emit_changed(); +} + +VisualShaderNodeDerivativeFunc::Precision VisualShaderNodeDerivativeFunc::get_precision() const { + return precision; +} + Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const { Vector<StringName> props; props.push_back("op_type"); props.push_back("function"); + props.push_back("precision"); return props; } @@ -3756,8 +3801,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); + ClassDB::bind_method(D_METHOD("set_precision", "precision"), &VisualShaderNodeDerivativeFunc::set_precision); + ClassDB::bind_method(D_METHOD("get_precision"), &VisualShaderNodeDerivativeFunc::get_precision); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_ENUM, "None,Coarse,Fine"), "set_precision", "get_precision"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); @@ -3769,6 +3818,11 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); BIND_ENUM_CONSTANT(FUNC_MAX); + + BIND_ENUM_CONSTANT(PRECISION_NONE); + BIND_ENUM_CONSTANT(PRECISION_COARSE); + BIND_ENUM_CONSTANT(PRECISION_FINE); + BIND_ENUM_CONSTANT(PRECISION_MAX); } VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() { |