diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 704d1b2ea8..8b60c0a979 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,11 @@ #include "visual_shader_nodes.h" +////////////// Constants Base + +VisualShaderNodeConstant::VisualShaderNodeConstant() { +} + ////////////// Scalar(Float) String VisualShaderNodeFloatConstant::get_caption() const { @@ -480,7 +485,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -724,6 +729,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { } String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + if (source == SOURCE_TEXTURE) { return String(); // all good } @@ -776,7 +785,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_PORT); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -980,6 +989,10 @@ void VisualShaderNodeSample3D::_bind_methods() { } String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + if (source == SOURCE_TEXTURE) { return String(); // all good } @@ -1173,7 +1186,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: u += " : hint_normal"; break; } @@ -1276,6 +1289,13 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { return props; } +String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + if (is_input_port_connected(2) && source != SOURCE_PORT) { + return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + } + return String(); +} + void VisualShaderNodeCubemap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source); ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source); @@ -1295,7 +1315,7 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -4335,7 +4355,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4416,7 +4436,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); - BIND_ENUM_CONSTANT(TYPE_NORMALMAP); + BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); @@ -4593,7 +4613,7 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4661,7 +4681,7 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi else code += " : hint_albedo;\n"; break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: @@ -4731,7 +4751,7 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu code += " : hint_albedo;\n"; } break; - case TYPE_NORMALMAP: + case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; case TYPE_ANISO: |