diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 47 |
1 files changed, 33 insertions, 14 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e45dfdcb1b..e6870971d4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { return ""; } -static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { - static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; - return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); -} - Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -918,6 +913,7 @@ bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { } VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { + set_input_port_default_value(0, 0.0); simple_decl = true; allow_v_resize = false; } @@ -984,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve3d"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1002,6 +998,7 @@ bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { } VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { + set_input_port_default_value(0, 0.0); simple_decl = true; allow_v_resize = false; } @@ -1165,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture_array; + dtp.params.push_back(texture_array); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1222,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1321,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); - dtp.param = cube_map; + dtp.params.push_back(cube_map); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1650,6 +1647,21 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + case OP_BITWISE_AND: + code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n"; + break; + case OP_BITWISE_OR: + code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n"; + break; + case OP_BITWISE_XOR: + code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n"; + break; + case OP_BITWISE_LEFT_SHIFT: + code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n"; + break; + case OP_BITWISE_RIGHT_SHIFT: + code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n"; + break; default: break; } @@ -1680,7 +1692,7 @@ void VisualShaderNodeIntOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeIntOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeIntOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_ADD); BIND_ENUM_CONSTANT(OP_SUB); @@ -1689,6 +1701,11 @@ void VisualShaderNodeIntOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MOD); BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_BITWISE_AND); + BIND_ENUM_CONSTANT(OP_BITWISE_OR); + BIND_ENUM_CONSTANT(OP_BITWISE_XOR); + BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT); + BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT); BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } @@ -2336,7 +2353,8 @@ String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader: static const char *functions[FUNC_MAX] = { "abs($)", "-($)", - "sign($)" + "sign($)", + "~($)" }; return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; @@ -2365,11 +2383,12 @@ void VisualShaderNodeIntFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIntFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIntFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Abs,Negate,Sign,Bitwise NOT"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_ABS); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT); BIND_ENUM_CONSTANT(FUNC_MAX); } |