diff options
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 68 |
1 files changed, 36 insertions, 32 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index a269416d8b..d53dc1a8fc 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2617,26 +2617,30 @@ void AnimatedTexture::_update_proxy() { time += delta; - float limit; - - if (fps == 0) { - limit = 0; - } else { - limit = 1.0 / fps; - } + float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale); int iter_max = frame_count; while (iter_max && !pause) { - float frame_limit = limit + frames[current_frame].delay_sec; + float frame_limit = frames[current_frame].duration * speed; if (time > frame_limit) { - current_frame++; + if (speed_scale > 0.0) { + current_frame++; + } else { + current_frame--; + } if (current_frame >= frame_count) { - if (oneshot) { + if (one_shot) { current_frame = frame_count - 1; } else { current_frame = 0; } + } else if (current_frame < 0) { + if (one_shot) { + current_frame = 0; + } else { + current_frame = frame_count - 1; + } } time -= frame_limit; @@ -2684,13 +2688,13 @@ bool AnimatedTexture::get_pause() const { return pause; } -void AnimatedTexture::set_oneshot(bool p_oneshot) { +void AnimatedTexture::set_one_shot(bool p_one_shot) { RWLockWrite r(rw_lock); - oneshot = p_oneshot; + one_shot = p_one_shot; } -bool AnimatedTexture::get_oneshot() const { - return oneshot; +bool AnimatedTexture::get_one_shot() const { + return one_shot; } void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) { @@ -2710,30 +2714,30 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const { return frames[p_frame].texture; } -void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { +void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockRead r(rw_lock); - frames[p_frame].delay_sec = p_delay_sec; + frames[p_frame].duration = p_duration; } -float AnimatedTexture::get_frame_delay(int p_frame) const { +float AnimatedTexture::get_frame_duration(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); RWLockRead r(rw_lock); - return frames[p_frame].delay_sec; + return frames[p_frame].duration; } -void AnimatedTexture::set_fps(float p_fps) { - ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); +void AnimatedTexture::set_speed_scale(float p_scale) { + ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000); - fps = p_fps; + speed_scale = p_scale; } -float AnimatedTexture::get_fps() const { - return fps; +float AnimatedTexture::get_speed_scale() const { + return speed_scale; } int AnimatedTexture::get_width() const { @@ -2809,27 +2813,27 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause); ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause); - ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot); - ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot); + ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot); + ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot); - ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); - ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale); ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); - ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); - ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); + ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration); + ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_greater,or_lesser"), "set_speed_scale", "get_speed_scale"); for (int i = 0; i < MAX_FRAMES; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i); } BIND_CONSTANT(MAX_FRAMES); |