diff options
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 1b3a7a5f2a..485074e283 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,6 +32,7 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" +#include "core/math/geometry_2d.h" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" @@ -1502,6 +1503,7 @@ Ref<Curve> CurveTexture::get_curve() const { } void CurveTexture::set_texture_mode(TextureMode p_mode) { + ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED); if (texture_mode == p_mode) { return; } @@ -1867,6 +1869,260 @@ Ref<Image> GradientTexture::get_image() const { return RenderingServer::get_singleton()->texture_2d_get(texture); } +GradientTexture2D::GradientTexture2D() { + _queue_update(); +} + +GradientTexture2D::~GradientTexture2D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) { + if (gradient == p_gradient) { + return; + } + if (gradient.is_valid()) { + gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); + } + gradient = p_gradient; + if (gradient.is_valid()) { + gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); + } + _queue_update(); +} + +Ref<Gradient> GradientTexture2D::get_gradient() const { + return gradient; +} + +void GradientTexture2D::_queue_update() { + if (update_pending) { + return; + } + update_pending = true; + call_deferred("_update"); +} + +void GradientTexture2D::_update() { + update_pending = false; + + if (gradient.is_null()) { + return; + } + Ref<Image> image; + image.instantiate(); + + if (gradient->get_points_count() <= 1) { // No need to interpolate. + image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); + image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); + } else { + if (use_hdr) { + image->create(width, height, false, Image::FORMAT_RGBAF); + Gradient &g = **gradient; + // `create()` isn't available for non-uint8_t data, so fill in the data manually. + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + float ofs = _get_gradient_offset_at(x, y); + image->set_pixel(x, y, g.get_color_at_offset(ofs)); + } + } + } else { + Vector<uint8_t> data; + data.resize(width * height * 4); + { + uint8_t *wd8 = data.ptrw(); + Gradient &g = **gradient; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + float ofs = _get_gradient_offset_at(x, y); + const Color &c = g.get_color_at_offset(ofs); + + wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255)); + } + } + } + image->create(width, height, false, Image::FORMAT_RGBA8, data); + } + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } + emit_changed(); +} + +float GradientTexture2D::_get_gradient_offset_at(int x, int y) const { + if (fill_to == fill_from) { + return 0; + } + float ofs = 0; + Vector2 pos; + if (width > 1) { + pos.x = static_cast<float>(x) / (width - 1); + } + if (height > 1) { + pos.y = static_cast<float>(y) / (height - 1); + } + if (fill == Fill::FILL_LINEAR) { + Vector2 segment[2]; + segment[0] = fill_from; + segment[1] = fill_to; + Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]); + ofs = (closest - fill_from).length() / (fill_to - fill_from).length(); + if ((closest - fill_from).dot(fill_to - fill_from) < 0) { + ofs *= -1; + } + } else if (fill == Fill::FILL_RADIAL) { + ofs = (pos - fill_from).length() / (fill_to - fill_from).length(); + } + if (repeat == Repeat::REPEAT_NONE) { + ofs = CLAMP(ofs, 0.0, 1.0); + } else if (repeat == Repeat::REPEAT) { + ofs = Math::fmod(ofs, 1.0f); + if (ofs < 0) { + ofs = 1 + ofs; + } + } else if (repeat == Repeat::REPEAT_MIRROR) { + ofs = Math::abs(ofs); + ofs = Math::fmod(ofs, 2.0f); + if (ofs > 1.0) { + ofs = 2.0 - ofs; + } + } + return ofs; +} + +void GradientTexture2D::set_width(int p_width) { + width = p_width; + _queue_update(); +} + +int GradientTexture2D::get_width() const { + return width; +} + +void GradientTexture2D::set_height(int p_height) { + height = p_height; + _queue_update(); +} +int GradientTexture2D::get_height() const { + return height; +} + +void GradientTexture2D::set_use_hdr(bool p_enabled) { + if (p_enabled == use_hdr) { + return; + } + + use_hdr = p_enabled; + _queue_update(); +} + +bool GradientTexture2D::is_using_hdr() const { + return use_hdr; +} + +void GradientTexture2D::set_fill_from(Vector2 p_fill_from) { + fill_from = p_fill_from; + _queue_update(); +} + +Vector2 GradientTexture2D::get_fill_from() const { + return fill_from; +} + +void GradientTexture2D::set_fill_to(Vector2 p_fill_to) { + fill_to = p_fill_to; + _queue_update(); +} + +Vector2 GradientTexture2D::get_fill_to() const { + return fill_to; +} + +void GradientTexture2D::set_fill(Fill p_fill) { + fill = p_fill; + _queue_update(); +} + +GradientTexture2D::Fill GradientTexture2D::get_fill() const { + return fill; +} + +void GradientTexture2D::set_repeat(Repeat p_repeat) { + repeat = p_repeat; + _queue_update(); +} + +GradientTexture2D::Repeat GradientTexture2D::get_repeat() const { + return repeat; +} + +RID GradientTexture2D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_2d_placeholder_create(); + } + return texture; +} + +Ref<Image> GradientTexture2D::get_image() const { + if (!texture.is_valid()) { + return Ref<Image>(); + } + return RenderingServer::get_singleton()->texture_2d_get(texture); +} + +void GradientTexture2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient); + ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width); + ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height); + + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr); + + ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill); + ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill); + ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from); + ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from); + ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to); + ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to); + + ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat); + ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat); + + ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); + + ADD_GROUP("Fill", "fill_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to"); + + ADD_GROUP("Repeat", "repeat_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat"); + + BIND_ENUM_CONSTANT(FILL_LINEAR); + BIND_ENUM_CONSTANT(FILL_RADIAL); + + BIND_ENUM_CONSTANT(REPEAT_NONE); + BIND_ENUM_CONSTANT(REPEAT); + BIND_ENUM_CONSTANT(REPEAT_MIRROR); +} + ////////////////////////////////////// void ProxyTexture::_bind_methods() { |