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-rw-r--r--scene/resources/texture.cpp439
1 files changed, 354 insertions, 85 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 5681613c04..1507537cd0 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -32,7 +32,6 @@
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
-#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
@@ -46,28 +45,21 @@ bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
}
-void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
}
-void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
-
return true;
}
@@ -76,9 +68,9 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
- ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
- ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
ADD_GROUP("", "");
@@ -159,7 +151,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
@@ -182,11 +174,14 @@ Image::Format ImageTexture::get_format() const {
}
void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) {
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(texture.is_null());
- ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h);
- ERR_FAIL_COND(p_image->get_format() != format);
- ERR_FAIL_COND(mipmaps != p_image->has_mipmaps());
+ ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
+ ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
+ ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h,
+ "The new image dimensions must match the texture size.");
+ ERR_FAIL_COND_MSG(p_image->get_format() != format,
+ "The new image format must match the texture's image format.");
+ ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
+ "The new image mipmaps configuration must match the texture's image mipmaps configuration");
if (p_immediate) {
RenderingServer::get_singleton()->texture_2d_update_immediate(texture, p_image);
@@ -233,31 +228,25 @@ bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -512,7 +501,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &t
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
@@ -652,31 +641,25 @@ RID StreamTexture2D::get_rid() const {
return texture;
}
-void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool StreamTexture2D::has_alpha() const {
@@ -791,8 +774,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa
return "";
}
+////////////////////////////////////
+
+TypedArray<Image> Texture3D::_get_data() const {
+ Vector<Ref<Image>> data = get_data();
+
+ TypedArray<Image> ret;
+ ret.resize(data.size());
+ for (int i = 0; i < data.size(); i++) {
+ ret[i] = data[i];
+ }
+ return ret;
+}
+
+void Texture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
+ ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
+ ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data);
+}
//////////////////////////////////////////
+Image::Format ImageTexture3D::get_format() const {
+ return format;
+}
+int ImageTexture3D::get_width() const {
+ return width;
+}
+int ImageTexture3D::get_height() const {
+ return height;
+}
+int ImageTexture3D::get_depth() const {
+ return depth;
+}
+bool ImageTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return create(p_format, p_width, p_height, p_depth, p_mipmaps, images);
+}
+
+void ImageTexture3D::_update(const TypedArray<Image> &p_data) {
+ Vector<Ref<Image>> images;
+ images.resize(p_data.size());
+ for (int i = 0; i < images.size(); i++) {
+ images.write[i] = p_data[i];
+ }
+ return update(images);
+}
+
+Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
+ RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
+ ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE);
+
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_replace(texture, tex);
+ }
+
+ return OK;
+}
+
+void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) {
+ ERR_FAIL_COND(!texture.is_valid());
+ RenderingServer::get_singleton()->texture_3d_update(texture, p_data);
+}
+
+Vector<Ref<Image>> ImageTexture3D::get_data() const {
+ ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>());
+ return RS::get_singleton()->texture_3d_get(texture);
+}
+
+RID ImageTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void ImageTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
+ ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
+}
+
+ImageTexture3D::ImageTexture3D() {
+}
+
+ImageTexture3D::~ImageTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+////////////////////////////////////////////
+
+void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Image::Format StreamTexture3D::get_format() const {
+ return format;
+}
+
+Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
+
+ //stored as stream textures (used for lossless and lossy compression)
+ uint32_t version = f->get_32();
+
+ if (version > FORMAT_VERSION) {
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ }
+
+ r_depth = f->get_32(); //depth
+ f->get_32(); //ignored (mode)
+ f->get_32(); // ignored (data format)
+
+ f->get_32(); //ignored
+ int mipmaps = f->get_32();
+ f->get_32(); //ignored
+ f->get_32(); //ignored
+
+ r_mipmaps = mipmaps != 0;
+
+ r_data.clear();
+
+ for (int i = 0; i < (r_depth + mipmaps); i++) {
+ Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
+ ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN);
+ if (i == 0) {
+ r_format = image->get_format();
+ r_width = image->get_width();
+ r_height = image->get_height();
+ }
+ r_data.push_back(image);
+ }
+
+ return OK;
+}
+
+Error StreamTexture3D::load(const String &p_path) {
+ Vector<Ref<Image>> data;
+
+ int tw, th, td;
+ Image::Format tfmt;
+ bool tmm;
+
+ Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
+ if (err) {
+ return err;
+ }
+
+ if (texture.is_valid()) {
+ RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ RS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
+ }
+
+ w = tw;
+ h = th;
+ d = td;
+ mipmaps = tmm;
+ format = tfmt;
+
+ path_to_file = p_path;
+
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ RenderingServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ _change_notify();
+ emit_changed();
+ return OK;
+}
+
+String StreamTexture3D::get_load_path() const {
+ return path_to_file;
+}
+
+int StreamTexture3D::get_width() const {
+ return w;
+}
+
+int StreamTexture3D::get_height() const {
+ return h;
+}
+
+int StreamTexture3D::get_depth() const {
+ return d;
+}
+
+bool StreamTexture3D::has_mipmaps() const {
+ return mipmaps;
+}
+
+RID StreamTexture3D::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RS::get_singleton()->texture_3d_placeholder_create();
+ }
+ return texture;
+}
+
+Vector<Ref<Image>> StreamTexture3D::get_data() const {
+ if (texture.is_valid()) {
+ return RS::get_singleton()->texture_3d_get(texture);
+ } else {
+ return Vector<Ref<Image>>();
+ }
+}
+
+void StreamTexture3D::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ path = ResourceLoader::path_remap(path); //remap for translation
+ path = ResourceLoader::import_remap(path); //remap for import
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ load(path);
+}
+
+void StreamTexture3D::_validate_property(PropertyInfo &property) const {
+}
+
+void StreamTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+}
+
+StreamTexture3D::StreamTexture3D() {
+ format = Image::FORMAT_MAX;
+ w = 0;
+ h = 0;
+ d = 0;
+ mipmaps = false;
+}
+
+StreamTexture3D::~StreamTexture3D() {
+ if (texture.is_valid()) {
+ RS::get_singleton()->free(texture);
+ }
+}
+
+/////////////////////////////
+
+RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+ Ref<StreamTexture3D> st;
+ st.instance();
+ Error err = st->load(p_path);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ return RES();
+ }
+
+ return st;
+}
+
+void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("stex3d");
+}
+
+bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
+ return p_type == "StreamTexture3D";
+}
+
+String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "stex3d") {
+ return "StreamTexture3D";
+ }
+ return "";
+}
+
+////////////////////////////////////////////
+
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid()) {
@@ -900,7 +1187,7 @@ void AtlasTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
@@ -915,12 +1202,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
}
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (!atlas.is_valid()) {
return;
}
@@ -938,12 +1223,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid()) {
return;
@@ -953,9 +1236,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
+ RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1060,7 +1341,7 @@ Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
-void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1070,12 +1351,10 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
-void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1094,12 +1373,10 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
-void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1118,9 +1395,7 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
- RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1265,14 +1540,14 @@ void LargeTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat) const {
+void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0) {
return;
@@ -1282,11 +1557,11 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
+ pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
}
}
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, RS::CanvasItemTextureFilter p_texture_filter, RS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
return;
@@ -1305,7 +1580,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false);
+ pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false);
}
}
@@ -1435,12 +1710,6 @@ CurveTexture::~CurveTexture() {
//////////////////
-//setter and getter names for property serialization
-#define COLOR_RAMP_GET_OFFSETS "get_offsets"
-#define COLOR_RAMP_GET_COLORS "get_colors"
-#define COLOR_RAMP_SET_OFFSETS "set_offsets"
-#define COLOR_RAMP_SET_COLORS "set_colors"
-
GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
@@ -2059,7 +2328,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);