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-rw-r--r--scene/resources/surface_tool.h61
1 files changed, 48 insertions, 13 deletions
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index d7b255e695..4a5c7d990c 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -49,12 +49,30 @@ public:
Vector2 uv2;
Vector<int> bones;
Vector<float> weights;
+ Color custom[RS::ARRAY_CUSTOM_COUNT];
bool operator==(const Vertex &p_vertex) const;
Vertex() {}
};
+ enum CustomFormat {
+ CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM,
+ CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM,
+ CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF,
+ CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF,
+ CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT,
+ CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT,
+ CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT,
+ CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT,
+ CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX
+ };
+
+ enum SkinWeightCount {
+ SKIN_4_WEIGHTS,
+ SKIN_8_WEIGHTS
+ };
+
private:
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
@@ -71,7 +89,7 @@ private:
bool begun;
bool first;
Mesh::PrimitiveType primitive;
- int format;
+ uint32_t format;
Ref<Material> material;
//arrays
List<Vertex> vertex_array;
@@ -87,8 +105,14 @@ private:
Vector<float> last_weights;
Plane last_tangent;
- void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
- void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
+ SkinWeightCount skin_weights;
+
+ Color last_custom[RS::ARRAY_CUSTOM_COUNT];
+
+ CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT];
+
+ void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat);
+ void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat);
//mikktspace callbacks
static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
@@ -103,18 +127,26 @@ protected:
static void _bind_methods();
public:
+ void set_skin_weight_count(SkinWeightCount p_weights);
+ SkinWeightCount get_skin_weight_count() const;
+
+ void set_custom_format(int p_index, CustomFormat p_format);
+ CustomFormat get_custom_format(int p_index) const;
+
void begin(Mesh::PrimitiveType p_primitive);
+ void set_color(Color p_color);
+ void set_normal(const Vector3 &p_normal);
+ void set_tangent(const Plane &p_tangent);
+ void set_uv(const Vector2 &p_uv);
+ void set_uv2(const Vector2 &p_uv2);
+ void set_custom(int p_index, const Color &p_custom);
+ void set_bones(const Vector<int> &p_bones);
+ void set_weights(const Vector<float> &p_weights);
+
void add_vertex(const Vector3 &p_vertex);
- void add_color(Color p_color);
- void add_normal(const Vector3 &p_normal);
- void add_tangent(const Plane &p_tangent);
- void add_uv(const Vector2 &p_uv);
- void add_uv2(const Vector2 &p_uv2);
- void add_bones(const Vector<int> &p_bones);
- void add_weights(const Vector<float> &p_weights);
- void add_smooth_group(bool p_smooth);
+ void add_smooth_group(bool p_smooth);
void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
void add_index(int p_index);
@@ -131,14 +163,17 @@ public:
List<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
- static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
+ static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays, uint32_t *r_format = nullptr);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0);
SurfaceTool();
};
+VARIANT_ENUM_CAST(SurfaceTool::CustomFormat)
+VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount)
+
#endif