diff options
Diffstat (limited to 'scene/resources/sphere_shape_3d.cpp')
-rw-r--r-- | scene/resources/sphere_shape_3d.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index d24998ff18..e4b4398063 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "sphere_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> SphereShape3D::get_debug_mesh_lines() { +Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { float r = get_radius(); Vector<Vector3> points; @@ -66,7 +66,6 @@ void SphereShape3D::set_radius(float p_radius) { radius = p_radius; _update_shape(); notify_change_to_owners(); - _change_notify("radius"); } float SphereShape3D::get_radius() const { @@ -77,7 +76,7 @@ void SphereShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius"); } SphereShape3D::SphereShape3D() : |