diff options
Diffstat (limited to 'scene/resources/sphere_shape_3d.cpp')
-rw-r--r-- | scene/resources/sphere_shape_3d.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index e4b4398063..8de0dc1650 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "sphere_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { @@ -63,6 +64,7 @@ void SphereShape3D::_update_shape() { } void SphereShape3D::set_radius(float p_radius) { + ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative."); radius = p_radius; _update_shape(); notify_change_to_owners(); @@ -76,7 +78,7 @@ void SphereShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius"); } SphereShape3D::SphereShape3D() : |