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-rw-r--r--scene/resources/shape_3d.cpp127
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diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
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+/*************************************************************************/
+/* shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_3d.h"
+
+#include "core/os/os.h"
+#include "scene/main/scene_tree.h"
+#include "scene/resources/mesh.h"
+#include "servers/physics_server_3d.h"
+
+void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) {
+
+ Vector<Vector3> toadd = get_debug_mesh_lines();
+
+ if (toadd.size()) {
+
+ int base = array.size();
+ array.resize(base + toadd.size());
+ Vector3 *w = array.ptrw();
+ for (int i = 0; i < toadd.size(); i++) {
+ w[i + base] = p_xform.xform(toadd[i]);
+ }
+ }
+}
+
+real_t Shape3D::get_margin() const {
+ return margin;
+}
+
+void Shape3D::set_margin(real_t p_margin) {
+ margin = p_margin;
+ PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
+}
+
+Ref<ArrayMesh> Shape3D::get_debug_mesh() {
+
+ if (debug_mesh_cache.is_valid())
+ return debug_mesh_cache;
+
+ Vector<Vector3> lines = get_debug_mesh_lines();
+
+ debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
+
+ if (!lines.empty()) {
+ //make mesh
+ Vector<Vector3> array;
+ array.resize(lines.size());
+ {
+
+ Vector3 *w = array.ptrw();
+ for (int i = 0; i < lines.size(); i++) {
+ w[i] = lines[i];
+ }
+ }
+
+ Array arr;
+ arr.resize(Mesh::ARRAY_MAX);
+ arr[Mesh::ARRAY_VERTEX] = array;
+
+ SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
+
+ debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
+
+ if (st) {
+ debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
+ }
+ }
+
+ return debug_mesh_cache;
+}
+
+void Shape3D::_update_shape() {
+ emit_changed();
+ debug_mesh_cache.unref();
+}
+
+void Shape3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
+}
+
+Shape3D::Shape3D() :
+ margin(0.04) {
+
+ ERR_PRINT("Constructor must not be called!");
+}
+
+Shape3D::Shape3D(RID p_shape) :
+ margin(0.04) {
+
+ shape = p_shape;
+}
+
+Shape3D::~Shape3D() {
+
+ PhysicsServer3D::get_singleton()->free(shape);
+}