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Diffstat (limited to 'scene/resources/shape_3d.cpp')
-rw-r--r-- | scene/resources/shape_3d.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp new file mode 100644 index 0000000000..f4a5d91e52 --- /dev/null +++ b/scene/resources/shape_3d.cpp @@ -0,0 +1,127 @@ +/*************************************************************************/ +/* shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shape_3d.h" + +#include "core/os/os.h" +#include "scene/main/scene_tree.h" +#include "scene/resources/mesh.h" +#include "servers/physics_server_3d.h" + +void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) { + + Vector<Vector3> toadd = get_debug_mesh_lines(); + + if (toadd.size()) { + + int base = array.size(); + array.resize(base + toadd.size()); + Vector3 *w = array.ptrw(); + for (int i = 0; i < toadd.size(); i++) { + w[i + base] = p_xform.xform(toadd[i]); + } + } +} + +real_t Shape3D::get_margin() const { + return margin; +} + +void Shape3D::set_margin(real_t p_margin) { + margin = p_margin; + PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin); +} + +Ref<ArrayMesh> Shape3D::get_debug_mesh() { + + if (debug_mesh_cache.is_valid()) + return debug_mesh_cache; + + Vector<Vector3> lines = get_debug_mesh_lines(); + + debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); + + if (!lines.empty()) { + //make mesh + Vector<Vector3> array; + array.resize(lines.size()); + { + + Vector3 *w = array.ptrw(); + for (int i = 0; i < lines.size(); i++) { + w[i] = lines[i]; + } + } + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX] = array; + + SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); + + debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr); + + if (st) { + debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material()); + } + } + + return debug_mesh_cache; +} + +void Shape3D::_update_shape() { + emit_changed(); + debug_mesh_cache.unref(); +} + +void Shape3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin"); +} + +Shape3D::Shape3D() : + margin(0.04) { + + ERR_PRINT("Constructor must not be called!"); +} + +Shape3D::Shape3D(RID p_shape) : + margin(0.04) { + + shape = p_shape; +} + +Shape3D::~Shape3D() { + + PhysicsServer3D::get_singleton()->free(shape); +} |