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Diffstat (limited to 'scene/resources/segment_shape_2d.h')
-rw-r--r-- | scene/resources/segment_shape_2d.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h new file mode 100644 index 0000000000..d95ccf0f1f --- /dev/null +++ b/scene/resources/segment_shape_2d.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* segment_shape_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SEGMENT_SHAPE_2D_H +#define SEGMENT_SHAPE_2D_H + +#include "scene/resources/shape_2d.h" + +class SegmentShape2D : public Shape2D { + OBJ_TYPE( SegmentShape2D, Shape2D ); + + Vector2 a; + Vector2 b; + + void _update_shape(); +protected: + + static void _bind_methods(); +public: + + void set_a(const Vector2& p_a); + void set_b(const Vector2& p_b); + + Vector2 get_a() const; + Vector2 get_b() const; + + SegmentShape2D(); +}; + + +class RayShape2D : public Shape2D { + OBJ_TYPE( RayShape2D, Shape2D ); + + + real_t length; + + void _update_shape(); +protected: + + static void _bind_methods(); +public: + + void set_length(real_t p_length); + real_t get_length() const; + + RayShape2D(); +}; + + +#endif // SEGMENT_SHAPE_2D_H |