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+/*************************************************************************/
+/* segment_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SEGMENT_SHAPE_2D_H
+#define SEGMENT_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class SegmentShape2D : public Shape2D {
+ OBJ_TYPE( SegmentShape2D, Shape2D );
+
+ Vector2 a;
+ Vector2 b;
+
+ void _update_shape();
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_a(const Vector2& p_a);
+ void set_b(const Vector2& p_b);
+
+ Vector2 get_a() const;
+ Vector2 get_b() const;
+
+ SegmentShape2D();
+};
+
+
+class RayShape2D : public Shape2D {
+ OBJ_TYPE( RayShape2D, Shape2D );
+
+
+ real_t length;
+
+ void _update_shape();
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ RayShape2D();
+};
+
+
+#endif // SEGMENT_SHAPE_2D_H