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-rw-r--r--scene/resources/mesh_library.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index f04af29761..ac016bec5d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,7 +104,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -162,7 +162,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran
_change_notify();
}
-void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
+void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
@@ -200,14 +200,14 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
return item_map[p_item].navmesh_transform;
}
-Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
+Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
- ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}