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-rw-r--r--scene/resources/mesh_library.cpp39
1 files changed, 21 insertions, 18 deletions
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 09b0d4b038..33c9ca6d1e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,10 +97,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -109,14 +109,14 @@ void MeshLibrary::create_item(int p_item) {
ERR_FAIL_COND(p_item < 0);
ERR_FAIL_COND(item_map.has(p_item));
item_map[p_item] = Item();
- _change_notify();
+ notify_property_list_changed();
}
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
@@ -124,40 +124,40 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
item_map[p_item].mesh = p_mesh;
notify_change_to_owners();
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
- _change_notify();
+ notify_property_list_changed();
notify_change_to_owners();
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh = p_navmesh;
- _change_notify();
+ notify_property_list_changed();
notify_change_to_owners();
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
-void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
emit_changed();
- _change_notify();
+ notify_property_list_changed();
}
String MeshLibrary::get_item_name(int p_item) const {
@@ -180,8 +180,8 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
return item_map[p_item].navmesh;
}
-Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
- ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh_transform;
}
@@ -198,14 +198,14 @@ void MeshLibrary::remove_item(int p_item) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map.erase(p_item);
notify_change_to_owners();
- _change_notify();
+ notify_property_list_changed();
emit_changed();
}
void MeshLibrary::clear() {
item_map.clear();
notify_change_to_owners();
- _change_notify();
+ notify_property_list_changed();
emit_changed();
}
@@ -264,6 +264,9 @@ Array MeshLibrary::_get_item_shapes(int p_item) const {
return ret;
}
+void MeshLibrary::reset_state() {
+ clear();
+}
void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);