summaryrefslogtreecommitdiff
path: root/scene/resources/mesh_library.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/mesh_library.cpp')
-rw-r--r--scene/resources/mesh_library.cpp135
1 files changed, 84 insertions, 51 deletions
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 7c78b757c7..d45b8a9295 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* mesh_library.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* mesh_library.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "mesh_library.h"
@@ -57,10 +57,18 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
_set_item_shapes(idx, p_value);
} else if (what == "preview") {
set_item_preview(idx, p_value);
- } else if (what == "navmesh") {
- set_item_navmesh(idx, p_value);
- } else if (what == "navmesh_transform") {
- set_item_navmesh_transform(idx, p_value);
+ } else if (what == "navigation_mesh") {
+ set_item_navigation_mesh(idx, p_value);
+ } else if (what == "navigation_mesh_transform") {
+ set_item_navigation_mesh_transform(idx, p_value);
+#ifndef DISABLE_DEPRECATED
+ } else if (what == "navmesh") { // Renamed in 4.0 beta 9.
+ set_item_navigation_mesh(idx, p_value);
+ } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9.
+ set_item_navigation_mesh_transform(idx, p_value);
+#endif // DISABLE_DEPRECATED
+ } else if (what == "navigation_layers") {
+ set_item_navigation_layers(idx, p_value);
} else {
return false;
}
@@ -85,10 +93,18 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_item_mesh_transform(idx);
} else if (what == "shapes") {
r_ret = _get_item_shapes(idx);
- } else if (what == "navmesh") {
- r_ret = get_item_navmesh(idx);
- } else if (what == "navmesh_transform") {
- r_ret = get_item_navmesh_transform(idx);
+ } else if (what == "navigation_mesh") {
+ r_ret = get_item_navigation_mesh(idx);
+ } else if (what == "navigation_mesh_transform") {
+ r_ret = get_item_navigation_mesh_transform(idx);
+#ifndef DISABLE_DEPRECATED
+ } else if (what == "navmesh") { // Renamed in 4.0 beta 9.
+ r_ret = get_item_navigation_mesh(idx);
+ } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9.
+ r_ret = get_item_navigation_mesh_transform(idx);
+#endif // DISABLE_DEPRECATED
+ } else if (what == "navigation_layers") {
+ r_ret = get_item_navigation_layers(idx);
} else if (what == "preview") {
r_ret = get_item_preview(idx);
} else {
@@ -105,8 +121,9 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes")));
- p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
+ p_list->push_back(PropertyInfo(Variant::INT, prop_name + PNAME("navigation_layers"), PROPERTY_HINT_LAYERS_3D_NAVIGATION));
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT));
}
}
@@ -150,18 +167,27 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes)
notify_property_list_changed();
}
-void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
+void MeshLibrary::set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
- item_map[p_item].navmesh = p_navmesh;
+ item_map[p_item].navigation_mesh = p_navigation_mesh;
notify_property_list_changed();
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
-void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) {
+void MeshLibrary::set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
- item_map[p_item].navmesh_transform = p_transform;
+ item_map[p_item].navigation_mesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ notify_property_list_changed();
+}
+
+void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_layers) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navigation_layers = p_navigation_layers;
+ notify_property_list_changed();
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
@@ -194,14 +220,19 @@ Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
return item_map[p_item].shapes;
}
-Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
+Ref<NavigationMesh> MeshLibrary::get_item_navigation_mesh(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
- return item_map[p_item].navmesh;
+ return item_map[p_item].navigation_mesh;
}
-Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const {
+Transform3D MeshLibrary::get_item_navigation_mesh_transform(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
- return item_map[p_item].navmesh_transform;
+ return item_map[p_item].navigation_mesh_transform;
+}
+
+uint32_t MeshLibrary::get_item_navigation_layers(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), 0, "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navigation_layers;
}
Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
@@ -314,15 +345,17 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
- ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
- ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_layers", "id", "navigation_layers"), &MeshLibrary::set_item_navigation_layers);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
- ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
- ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_layers", "id"), &MeshLibrary::get_item_navigation_layers);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);