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-rw-r--r--scene/resources/mesh_library.cpp243
1 files changed, 243 insertions, 0 deletions
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
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index 0000000000..ed75bf6ea1
--- /dev/null
+++ b/scene/resources/mesh_library.cpp
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+/*************************************************************************/
+/* mesh_library.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mesh_library.h"
+
+
+
+bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) {
+
+ String name=p_name;
+ if (name.begins_with("item/")) {
+
+ int idx = name.get_slice("/",1).to_int();
+ String what = name.get_slice("/",2);
+ if (!item_map.has(idx))
+ create_item(idx);
+
+ if(what=="name")
+ set_item_name(idx,p_value);
+ else if(what=="mesh")
+ set_item_mesh(idx,p_value);
+ else if(what=="shape")
+ set_item_shape(idx,p_value);
+ else if(what=="preview")
+ set_item_preview(idx,p_value);
+ else
+ return false;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const {
+
+ String name=p_name;
+ int idx = name.get_slice("/",1).to_int();
+ ERR_FAIL_COND_V(!item_map.has(idx),false);
+ String what = name.get_slice("/",2);
+
+ if(what=="name")
+ r_ret= get_item_name(idx);
+ else if(what=="mesh")
+ r_ret= get_item_mesh(idx);
+ else if(what=="shape")
+ r_ret= get_item_shape(idx);
+ else if(what=="preview")
+ r_ret= get_item_preview(idx);
+ else
+ return false;
+
+ return true;
+}
+
+void MeshLibrary::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) {
+
+ String name="item/"+itos(E->key())+"/";
+ p_list->push_back( PropertyInfo(Variant::STRING,name+"name"));
+ p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"));
+ p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape"));
+ p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER));
+ }
+}
+
+
+
+void MeshLibrary::create_item(int p_item) {
+
+ ERR_FAIL_COND(p_item<0);
+ ERR_FAIL_COND(item_map.has(p_item));
+ item_map[p_item]=Item();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_name(int p_item,const String& p_name) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].name=p_name;
+ emit_changed();
+ _change_notify();
+
+}
+void MeshLibrary::set_item_mesh(int p_item,const Ref<Mesh>& p_mesh) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].mesh=p_mesh;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+
+
+}
+
+void MeshLibrary::set_item_shape(int p_item,const Ref<Shape>& p_shape) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].shape=p_shape;
+ _change_notify();
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+
+}
+
+void MeshLibrary::set_item_preview(int p_item,const Ref<Texture>& p_preview) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].preview=p_preview;
+ emit_changed();
+ _change_notify();
+
+}
+String MeshLibrary::get_item_name(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item),"");
+ return item_map[p_item].name;
+
+}
+Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Mesh>());
+ return item_map[p_item].mesh;
+
+}
+
+Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Shape>());
+ return item_map[p_item].shape;
+}
+
+Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Texture>());
+ return item_map[p_item].preview;
+}
+
+bool MeshLibrary::has_item(int p_item) const {
+
+ return item_map.has(p_item) ;
+}
+void MeshLibrary::remove_item(int p_item) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map.erase(p_item);
+ notify_change_to_owners();
+ _change_notify();
+ emit_changed();
+
+}
+
+void MeshLibrary::clear() {
+
+ item_map.clear();
+ notify_change_to_owners();
+ _change_notify();
+ emit_changed();
+}
+
+Vector<int> MeshLibrary::get_item_list() const {
+
+ Vector<int> ret;
+ ret.resize(item_map.size());
+ int idx=0;
+ for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) {
+
+ ret[idx++]=E->key();
+ }
+
+ return ret;
+}
+
+int MeshLibrary::find_item_name(const String& p_name) const {
+
+ for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) {
+
+ if (E->get().name==p_name)
+ return E->key();
+ }
+ return -1;
+}
+
+int MeshLibrary::get_last_unused_item_id() const {
+
+ if (!item_map.size())
+ return 0;
+ else
+ return item_map.back()->key()+1;
+}
+
+
+
+void MeshLibrary::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("create_item","id"),&MeshLibrary::create_item);
+ ObjectTypeDB::bind_method(_MD("set_item_name","id","name"),&MeshLibrary::set_item_name);
+ ObjectTypeDB::bind_method(_MD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh);
+ ObjectTypeDB::bind_method(_MD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape);
+ ObjectTypeDB::bind_method(_MD("get_item_name","id"),&MeshLibrary::get_item_name);
+ ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh);
+ ObjectTypeDB::bind_method(_MD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape);
+ ObjectTypeDB::bind_method(_MD("remove_item","id"),&MeshLibrary::remove_item);
+ ObjectTypeDB::bind_method(_MD("clear"),&MeshLibrary::clear);
+ ObjectTypeDB::bind_method(_MD("get_item_list"),&MeshLibrary::get_item_list);
+ ObjectTypeDB::bind_method(_MD("get_last_unused_item_id"),&MeshLibrary::get_last_unused_item_id);
+}
+
+MeshLibrary::MeshLibrary() {
+
+
+}
+MeshLibrary::~MeshLibrary() {
+
+
+}