diff options
Diffstat (limited to 'scene/resources/mesh_library.cpp')
-rw-r--r-- | scene/resources/mesh_library.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp new file mode 100644 index 0000000000..ed75bf6ea1 --- /dev/null +++ b/scene/resources/mesh_library.cpp @@ -0,0 +1,243 @@ +/*************************************************************************/ +/* mesh_library.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "mesh_library.h" + + + +bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) { + + String name=p_name; + if (name.begins_with("item/")) { + + int idx = name.get_slice("/",1).to_int(); + String what = name.get_slice("/",2); + if (!item_map.has(idx)) + create_item(idx); + + if(what=="name") + set_item_name(idx,p_value); + else if(what=="mesh") + set_item_mesh(idx,p_value); + else if(what=="shape") + set_item_shape(idx,p_value); + else if(what=="preview") + set_item_preview(idx,p_value); + else + return false; + + return true; + } + + return false; +} + +bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const { + + String name=p_name; + int idx = name.get_slice("/",1).to_int(); + ERR_FAIL_COND_V(!item_map.has(idx),false); + String what = name.get_slice("/",2); + + if(what=="name") + r_ret= get_item_name(idx); + else if(what=="mesh") + r_ret= get_item_mesh(idx); + else if(what=="shape") + r_ret= get_item_shape(idx); + else if(what=="preview") + r_ret= get_item_preview(idx); + else + return false; + + return true; +} + +void MeshLibrary::_get_property_list( List<PropertyInfo> *p_list) const { + + for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) { + + String name="item/"+itos(E->key())+"/"; + p_list->push_back( PropertyInfo(Variant::STRING,name+"name")); + p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh")); + p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape")); + p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER)); + } +} + + + +void MeshLibrary::create_item(int p_item) { + + ERR_FAIL_COND(p_item<0); + ERR_FAIL_COND(item_map.has(p_item)); + item_map[p_item]=Item(); + _change_notify(); +} + +void MeshLibrary::set_item_name(int p_item,const String& p_name) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].name=p_name; + emit_changed(); + _change_notify(); + +} +void MeshLibrary::set_item_mesh(int p_item,const Ref<Mesh>& p_mesh) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].mesh=p_mesh; + notify_change_to_owners(); + emit_changed(); + _change_notify(); + + +} + +void MeshLibrary::set_item_shape(int p_item,const Ref<Shape>& p_shape) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].shape=p_shape; + _change_notify(); + notify_change_to_owners(); + emit_changed(); + _change_notify(); + +} + +void MeshLibrary::set_item_preview(int p_item,const Ref<Texture>& p_preview) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].preview=p_preview; + emit_changed(); + _change_notify(); + +} +String MeshLibrary::get_item_name(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item),""); + return item_map[p_item].name; + +} +Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Mesh>()); + return item_map[p_item].mesh; + +} + +Ref<Shape> MeshLibrary::get_item_shape(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Shape>()); + return item_map[p_item].shape; +} + +Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Texture>()); + return item_map[p_item].preview; +} + +bool MeshLibrary::has_item(int p_item) const { + + return item_map.has(p_item) ; +} +void MeshLibrary::remove_item(int p_item) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map.erase(p_item); + notify_change_to_owners(); + _change_notify(); + emit_changed(); + +} + +void MeshLibrary::clear() { + + item_map.clear(); + notify_change_to_owners(); + _change_notify(); + emit_changed(); +} + +Vector<int> MeshLibrary::get_item_list() const { + + Vector<int> ret; + ret.resize(item_map.size()); + int idx=0; + for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) { + + ret[idx++]=E->key(); + } + + return ret; +} + +int MeshLibrary::find_item_name(const String& p_name) const { + + for(Map<int,Item>::Element *E=item_map.front();E;E=E->next()) { + + if (E->get().name==p_name) + return E->key(); + } + return -1; +} + +int MeshLibrary::get_last_unused_item_id() const { + + if (!item_map.size()) + return 0; + else + return item_map.back()->key()+1; +} + + + +void MeshLibrary::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("create_item","id"),&MeshLibrary::create_item); + ObjectTypeDB::bind_method(_MD("set_item_name","id","name"),&MeshLibrary::set_item_name); + ObjectTypeDB::bind_method(_MD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh); + ObjectTypeDB::bind_method(_MD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape); + ObjectTypeDB::bind_method(_MD("get_item_name","id"),&MeshLibrary::get_item_name); + ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh); + ObjectTypeDB::bind_method(_MD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape); + ObjectTypeDB::bind_method(_MD("remove_item","id"),&MeshLibrary::remove_item); + ObjectTypeDB::bind_method(_MD("clear"),&MeshLibrary::clear); + ObjectTypeDB::bind_method(_MD("get_item_list"),&MeshLibrary::get_item_list); + ObjectTypeDB::bind_method(_MD("get_last_unused_item_id"),&MeshLibrary::get_last_unused_item_id); +} + +MeshLibrary::MeshLibrary() { + + +} +MeshLibrary::~MeshLibrary() { + + +} |