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-rw-r--r--scene/resources/mesh.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index ae2139a0cf..2f25ecd60b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,10 @@ public:
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
};
-
+ enum BlendShapeMode {
+ BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
+ };
enum ArrayType {
ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
@@ -168,15 +171,12 @@ class ArrayMesh : public Mesh {
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
+ PackedStringArray _get_blend_shape_names() const;
+ void _set_blend_shape_names(const PackedStringArray &p_names);
+
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
-public:
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
-
private:
struct Surface {
uint32_t format;
@@ -211,7 +211,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), uint32_t p_blend_shape_count = 0, const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
Array surface_get_blend_shape_arrays(int p_surface) const override;
@@ -252,7 +252,7 @@ public:
AABB get_aabb() const override;
virtual RID get_rid() const override;
- void regen_normalmaps();
+ void regen_normal_maps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
@@ -268,6 +268,6 @@ VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
-VARIANT_ENUM_CAST(ArrayMesh::BlendShapeMode);
+VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
#endif