summaryrefslogtreecommitdiff
path: root/scene/resources/mesh.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r--scene/resources/mesh.h204
1 files changed, 134 insertions, 70 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 25a9722046..0776585a11 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,9 @@
#ifndef MESH_H
#define MESH_H
+#include "core/io/resource.h"
#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
-#include "core/resource.h"
#include "scene/resources/material.h"
#include "scene/resources/shape_3d.h"
#include "servers/rendering_server.h"
@@ -43,26 +43,31 @@ class Mesh : public Resource {
mutable Ref<TriangleMesh> triangle_mesh; //cached
mutable Vector<Vector3> debug_lines;
- Size2 lightmap_size_hint;
+ Size2i lightmap_size_hint;
protected:
static void _bind_methods();
public:
enum {
-
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
};
-
+ enum BlendShapeMode {
+ BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
+ };
enum ArrayType {
-
ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
ARRAY_TANGENT = RenderingServer::ARRAY_TANGENT,
ARRAY_COLOR = RenderingServer::ARRAY_COLOR,
ARRAY_TEX_UV = RenderingServer::ARRAY_TEX_UV,
ARRAY_TEX_UV2 = RenderingServer::ARRAY_TEX_UV2,
+ ARRAY_CUSTOM0 = RenderingServer::ARRAY_CUSTOM0,
+ ARRAY_CUSTOM1 = RenderingServer::ARRAY_CUSTOM1,
+ ARRAY_CUSTOM2 = RenderingServer::ARRAY_CUSTOM2,
+ ARRAY_CUSTOM3 = RenderingServer::ARRAY_CUSTOM3,
ARRAY_BONES = RenderingServer::ARRAY_BONES,
ARRAY_WEIGHTS = RenderingServer::ARRAY_WEIGHTS,
ARRAY_INDEX = RenderingServer::ARRAY_INDEX,
@@ -70,30 +75,48 @@ public:
};
+ enum ArrayCustomFormat {
+ ARRAY_CUSTOM_RGBA8_UNORM,
+ ARRAY_CUSTOM_RGBA8_SNORM,
+ ARRAY_CUSTOM_RG_HALF,
+ ARRAY_CUSTOM_RGBA_HALF,
+ ARRAY_CUSTOM_R_FLOAT,
+ ARRAY_CUSTOM_RG_FLOAT,
+ ARRAY_CUSTOM_RGB_FLOAT,
+ ARRAY_CUSTOM_RGBA_FLOAT,
+ ARRAY_CUSTOM_MAX
+ };
+
enum ArrayFormat {
- /* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
-
- ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
- ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
-
- ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
- ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
-
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
+ ARRAY_FORMAT_VERTEX = RS::ARRAY_FORMAT_VERTEX,
+ ARRAY_FORMAT_NORMAL = RS::ARRAY_FORMAT_NORMAL,
+ ARRAY_FORMAT_TANGENT = RS::ARRAY_FORMAT_TANGENT,
+ ARRAY_FORMAT_COLOR = RS::ARRAY_FORMAT_COLOR,
+ ARRAY_FORMAT_TEX_UV = RS::ARRAY_FORMAT_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2 = RS::ARRAY_FORMAT_TEX_UV2,
+ ARRAY_FORMAT_CUSTOM0 = RS::ARRAY_FORMAT_CUSTOM0,
+ ARRAY_FORMAT_CUSTOM1 = RS::ARRAY_FORMAT_CUSTOM1,
+ ARRAY_FORMAT_CUSTOM2 = RS::ARRAY_FORMAT_CUSTOM2,
+ ARRAY_FORMAT_CUSTOM3 = RS::ARRAY_FORMAT_CUSTOM3,
+ ARRAY_FORMAT_BONES = RS::ARRAY_FORMAT_BONES,
+ ARRAY_FORMAT_WEIGHTS = RS::ARRAY_FORMAT_WEIGHTS,
+ ARRAY_FORMAT_INDEX = RS::ARRAY_FORMAT_INDEX,
+
+ ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK,
+
+ ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE,
+ ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS,
+ ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT,
+ ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT,
+ ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT,
+ ARRAY_FORMAT_CUSTOM3_SHIFT = RS::ARRAY_FORMAT_CUSTOM3_SHIFT,
+
+ ARRAY_FORMAT_CUSTOM_MASK = RS::ARRAY_FORMAT_CUSTOM_MASK,
+ ARRAY_COMPRESS_FLAGS_BASE = RS::ARRAY_COMPRESS_FLAGS_BASE,
+
+ ARRAY_FLAG_USE_2D_VERTICES = RS::ARRAY_FLAG_USE_2D_VERTICES,
+ ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
+ ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
};
@@ -106,12 +129,6 @@ public:
PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
};
- enum BlendShapeMode {
-
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
-
virtual int get_surface_count() const = 0;
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
@@ -125,6 +142,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@@ -132,49 +150,86 @@ public:
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape() const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
Ref<Mesh> create_outline(float p_margin) const;
virtual AABB get_aabb() const = 0;
- void set_lightmap_size_hint(const Vector2 &p_size);
- Size2 get_lightmap_size_hint() const;
+ void set_lightmap_size_hint(const Size2i &p_size);
+ Size2i get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
+ struct ConvexDecompositionSettings {
+ enum Mode : int {
+ CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
+ CONVEX_DECOMPOSITION_MODE_TETRAHEDRON
+ };
+
+ /// Maximum concavity. [Range: 0.0 -> 1.0]
+ real_t max_concavity = 1.0;
+ /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
+ real_t symmetry_planes_clipping_bias = 0.05;
+ /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
+ real_t revolution_axes_clipping_bias = 0.05;
+ real_t min_volume_per_convex_hull = 0.0001;
+ /// Maximum number of voxels generated during the voxelization stage.
+ uint32_t resolution = 10'000;
+ uint32_t max_num_vertices_per_convex_hull = 32;
+ /// Controls the granularity of the search for the "best" clipping plane.
+ /// [Range: 1 -> 16]
+ uint32_t plane_downsampling = 4;
+ /// Controls the precision of the convex-hull generation process during the
+ /// clipping plane selection stage.
+ /// [Range: 1 -> 16]
+ uint32_t convexhull_downsampling = 4;
+ /// enable/disable normalizing the mesh before applying the convex decomposition.
+ bool normalize_mesh = false;
+ Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
+ bool convexhull_approximation = true;
+ /// This is the maximum number of convex hulls to produce from the merge operation.
+ uint32_t max_convex_hulls = 1;
+ bool project_hull_vertices = true;
+ };
+ typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices);
+
+ static ConvexDecompositionFunc convex_decomposition_function;
- static ConvexDecompositionFunc convex_composition_function;
+ Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
- Vector<Ref<Shape3D>> convex_decompose() const;
+ virtual int get_builtin_bind_pose_count() const;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const;
Mesh();
};
class ArrayMesh : public Mesh {
-
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
+ PackedStringArray _get_blend_shape_names() const;
+ void _set_blend_shape_names(const PackedStringArray &p_names);
+
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
+ Ref<ArrayMesh> shadow_mesh;
private:
struct Surface {
- uint32_t format;
- int array_length;
- int index_array_length;
- PrimitiveType primitive;
+ uint32_t format = 0;
+ int array_length = 0;
+ int index_array_length = 0;
+ PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
String name;
AABB aabb;
Ref<Material> material;
- bool is_2d;
+ bool is_2d = false;
};
Vector<Surface> surfaces;
mutable RID mesh;
AABB aabb;
- BlendShapeMode blend_shape_mode;
+ BlendShapeMode blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
Vector<StringName> blend_shapes;
AABB custom_aabb;
@@ -188,42 +243,46 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void reset_state() override;
+
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
- Array surface_get_arrays(int p_surface) const;
- Array surface_get_blend_shape_arrays(int p_surface) const;
- Dictionary surface_get_lods(int p_surface) const;
+ Array surface_get_arrays(int p_surface) const override;
+ Array surface_get_blend_shape_arrays(int p_surface) const override;
+ Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
- int get_blend_shape_count() const;
- StringName get_blend_shape_name(int p_index) const;
+ int get_blend_shape_count() const override;
+ StringName get_blend_shape_name(int p_index) const override;
+ void set_blend_shape_name(int p_index, const StringName &p_name) override;
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);
BlendShapeMode get_blend_shape_mode() const;
- void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
- int get_surface_count() const;
- void surface_remove(int p_idx);
+ int get_surface_count() const override;
void clear_surfaces();
void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
- int surface_get_array_len(int p_idx) const;
- int surface_get_array_index_len(int p_idx) const;
- uint32_t surface_get_format(int p_idx) const;
- PrimitiveType surface_get_primitive_type(int p_idx) const;
+ int surface_get_array_len(int p_idx) const override;
+ int surface_get_array_index_len(int p_idx) const override;
+ uint32_t surface_get_format(int p_idx) const override;
+ PrimitiveType surface_get_primitive_type(int p_idx) const override;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
- virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
@@ -232,14 +291,18 @@ public:
void set_custom_aabb(const AABB &p_custom);
AABB get_custom_aabb() const;
- AABB get_aabb() const;
- virtual RID get_rid() const;
+ AABB get_aabb() const override;
+ virtual RID get_rid() const override;
+
+ void regen_normal_maps();
- void regen_normalmaps();
+ Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
- Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ virtual void reload_from_file() override;
- virtual void reload_from_file();
+ void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh);
+ Ref<ArrayMesh> get_shadow_mesh() const;
ArrayMesh();
@@ -248,6 +311,7 @@ public:
VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::ArrayFormat);
+VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);