diff options
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 69 |
1 files changed, 42 insertions, 27 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index dc1d97a49e..1af33ad836 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ */ class Mesh : public Resource { - OBJ_TYPE( Mesh, Resource ); + GDCLASS( Mesh, Resource ); RES_BASE_EXTENSION("msh"); public: @@ -77,6 +77,22 @@ public: ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, + ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1), + ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory + ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE), + + ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1, + ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2, + + ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS + }; enum PrimitiveType { @@ -89,25 +105,24 @@ public: PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN, }; - enum MorphTargetMode { + enum BlendShapeMode { - MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED, - MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE, + BLEND_SHAPE_MODE_NORMALIZED=VS::BLEND_SHAPE_MODE_NORMALIZED, + BLEND_SHAPE_MODE_RELATIVE=VS::BLEND_SHAPE_MODE_RELATIVE, }; private: struct Surface { String name; - AABB aabb; - bool alphasort; + Rect3 aabb; Ref<Material> material; }; Vector<Surface> surfaces; RID mesh; - AABB aabb; - MorphTargetMode morph_target_mode; - Vector<StringName> morph_targets; - AABB custom_aabb; + Rect3 aabb; + BlendShapeMode blend_shape_mode; + Vector<StringName> blend_shapes; + Rect3 custom_aabb; mutable Ref<TriangleMesh> triangle_mesh; @@ -123,24 +138,24 @@ protected: public: - void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false); - Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_morph_arrays(int p_surface) const; + void add_surface_from_arrays(PrimitiveType p_primitive, const Array& p_arrays, const Array& p_blend_shapes=Array(), uint32_t p_flags=ARRAY_COMPRESS_DEFAULT); + void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>()); - void add_custom_surface(const Variant& p_data); //only recognized by driver + Array surface_get_arrays(int p_surface) const; + virtual Array surface_get_blend_shape_arrays(int p_surface) const; - void add_morph_target(const StringName& p_name); - int get_morph_target_count() const; - StringName get_morph_target_name(int p_index) const; - void clear_morph_targets(); + void add_blend_shape(const StringName& p_name); + int get_blend_shape_count() const; + StringName get_blend_shape_name(int p_index) const; + void clear_blend_shapes(); - void set_morph_target_mode(MorphTargetMode p_mode); - MorphTargetMode get_morph_target_mode() const; + void set_blend_shape_mode(BlendShapeMode p_mode); + BlendShapeMode get_blend_shape_mode() const; int get_surface_count() const; void surface_remove(int p_idx); - void surface_set_custom_aabb(int p_surface,const AABB& p_aabb); //only recognized by driver + void surface_set_custom_aabb(int p_surface,const Rect3& p_aabb); //only recognized by driver int surface_get_array_len(int p_idx) const; @@ -157,10 +172,10 @@ public: void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data); - void set_custom_aabb(const AABB& p_custom); - AABB get_custom_aabb() const; + void set_custom_aabb(const Rect3& p_custom); + Rect3 get_custom_aabb() const; - AABB get_aabb() const; + Rect3 get_aabb() const; virtual RID get_rid() const; Ref<Shape> create_trimesh_shape() const; @@ -171,7 +186,7 @@ public: void center_geometry(); void regen_normalmaps(); - DVector<Face3> get_faces() const; + PoolVector<Face3> get_faces() const; Ref<TriangleMesh> generate_triangle_mesh() const; Mesh(); @@ -181,6 +196,6 @@ public: VARIANT_ENUM_CAST( Mesh::ArrayType ); VARIANT_ENUM_CAST( Mesh::PrimitiveType ); -VARIANT_ENUM_CAST( Mesh::MorphTargetMode ); +VARIANT_ENUM_CAST( Mesh::BlendShapeMode ); #endif |