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-rw-r--r--scene/resources/mesh.h133
1 files changed, 64 insertions, 69 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 1af33ad836..8b1936ed06 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -29,86 +29,85 @@
#ifndef MESH_H
#define MESH_H
-#include "servers/visual_server.h"
+#include "resource.h"
#include "scene/resources/material.h"
#include "scene/resources/shape.h"
-#include "resource.h"
+#include "servers/visual_server.h"
#include "triangle_mesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Mesh : public Resource {
- GDCLASS( Mesh, Resource );
+ GDCLASS(Mesh, Resource);
RES_BASE_EXTENSION("msh");
public:
-
enum {
- NO_INDEX_ARRAY=VisualServer::NO_INDEX_ARRAY,
- ARRAY_WEIGHTS_SIZE=VisualServer::ARRAY_WEIGHTS_SIZE
+ NO_INDEX_ARRAY = VisualServer::NO_INDEX_ARRAY,
+ ARRAY_WEIGHTS_SIZE = VisualServer::ARRAY_WEIGHTS_SIZE
};
enum ArrayType {
- ARRAY_VERTEX=VisualServer::ARRAY_VERTEX,
- ARRAY_NORMAL=VisualServer::ARRAY_NORMAL,
- ARRAY_TANGENT=VisualServer::ARRAY_TANGENT,
- ARRAY_COLOR=VisualServer::ARRAY_COLOR,
- ARRAY_TEX_UV=VisualServer::ARRAY_TEX_UV,
- ARRAY_TEX_UV2=VisualServer::ARRAY_TEX_UV2,
- ARRAY_BONES=VisualServer::ARRAY_BONES,
- ARRAY_WEIGHTS=VisualServer::ARRAY_WEIGHTS,
- ARRAY_INDEX=VisualServer::ARRAY_INDEX,
- ARRAY_MAX=VisualServer::ARRAY_MAX
+ ARRAY_VERTEX = VisualServer::ARRAY_VERTEX,
+ ARRAY_NORMAL = VisualServer::ARRAY_NORMAL,
+ ARRAY_TANGENT = VisualServer::ARRAY_TANGENT,
+ ARRAY_COLOR = VisualServer::ARRAY_COLOR,
+ ARRAY_TEX_UV = VisualServer::ARRAY_TEX_UV,
+ ARRAY_TEX_UV2 = VisualServer::ARRAY_TEX_UV2,
+ ARRAY_BONES = VisualServer::ARRAY_BONES,
+ ARRAY_WEIGHTS = VisualServer::ARRAY_WEIGHTS,
+ ARRAY_INDEX = VisualServer::ARRAY_INDEX,
+ ARRAY_MAX = VisualServer::ARRAY_MAX
};
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
- ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
- ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
- ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
- ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
- ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
- ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
- ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
- ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
- ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
-
- ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1),
- ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory
- ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE),
- ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE),
-
- ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1,
- ARRAY_FLAG_USE_16_BIT_BONES=ARRAY_COMPRESS_INDEX<<2,
-
- ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_WEIGHTS
+ ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory
+ ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL,
+ ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT,
+ ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR,
+ ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV,
+ ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2,
+ ARRAY_FORMAT_BONES = 1 << ARRAY_BONES,
+ ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
+ ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
+
+ ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1),
+ ARRAY_COMPRESS_VERTEX = 1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE), // mandatory
+ ARRAY_COMPRESS_NORMAL = 1 << (ARRAY_NORMAL + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TANGENT = 1 << (ARRAY_TANGENT + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_COLOR = 1 << (ARRAY_COLOR + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_BONES = 1 << (ARRAY_BONES + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_WEIGHTS = 1 << (ARRAY_WEIGHTS + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
+
+ ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
+ ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
+
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
};
enum PrimitiveType {
- PRIMITIVE_POINTS=VisualServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES=VisualServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP=VisualServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP=VisualServer::PRIMITIVE_LINE_LOOP,
- PRIMITIVE_TRIANGLES=VisualServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP=VisualServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN,
+ PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS,
+ PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP,
+ PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN,
};
enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED=VS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE=VS::BLEND_SHAPE_MODE_RELATIVE,
+ BLEND_SHAPE_MODE_NORMALIZED = VS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = VS::BLEND_SHAPE_MODE_RELATIVE,
};
private:
@@ -126,25 +125,23 @@ private:
mutable Ref<TriangleMesh> triangle_mesh;
-
void _recompute_aabb();
-protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
-
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array& p_arrays, const Array& p_blend_shapes=Array(), uint32_t p_flags=ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
- void add_blend_shape(const StringName& p_name);
+ void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const;
StringName get_blend_shape_name(int p_index) const;
void clear_blend_shapes();
@@ -155,8 +152,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_surface,const Rect3& p_aabb); //only recognized by driver
-
+ void surface_set_custom_aabb(int p_surface, const Rect3 &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -164,15 +160,15 @@ public:
PrimitiveType surface_get_primitive_type(int p_idx) const;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref<Material>& p_material);
+ void surface_set_material(int p_idx, const Ref<Material> &p_material);
Ref<Material> surface_get_material(int p_idx) const;
- void surface_set_name(int p_idx, const String& p_name);
+ void surface_set_name(int p_idx, const String &p_name);
String surface_get_name(int p_idx) const;
- void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data);
+ void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3& p_custom);
+ void set_custom_aabb(const Rect3 &p_custom);
Rect3 get_custom_aabb() const;
Rect3 get_aabb() const;
@@ -191,11 +187,10 @@ public:
Mesh();
~Mesh();
-
};
-VARIANT_ENUM_CAST( Mesh::ArrayType );
-VARIANT_ENUM_CAST( Mesh::PrimitiveType );
-VARIANT_ENUM_CAST( Mesh::BlendShapeMode );
+VARIANT_ENUM_CAST(Mesh::ArrayType);
+VARIANT_ENUM_CAST(Mesh::PrimitiveType);
+VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
#endif