diff options
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index f4edb258b6..b85a6a84af 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -95,6 +95,7 @@ public: ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1, ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2, + ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3, ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS @@ -135,7 +136,7 @@ public: Ref<Mesh> create_outline(float p_margin) const; - virtual Rect3 get_aabb() const = 0; + virtual AABB get_aabb() const = 0; Mesh(); }; @@ -148,16 +149,16 @@ class ArrayMesh : public Mesh { private: struct Surface { String name; - Rect3 aabb; + AABB aabb; Ref<Material> material; bool is_2d; }; Vector<Surface> surfaces; RID mesh; - Rect3 aabb; + AABB aabb; BlendShapeMode blend_shape_mode; Vector<StringName> blend_shapes; - Rect3 custom_aabb; + AABB custom_aabb; void _recompute_aabb(); @@ -172,7 +173,7 @@ protected: public: void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()); + void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); Array surface_get_arrays(int p_surface) const; Array surface_get_blend_shape_arrays(int p_surface) const; @@ -185,10 +186,12 @@ public: void set_blend_shape_mode(BlendShapeMode p_mode); BlendShapeMode get_blend_shape_mode() const; + void surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data); + int get_surface_count() const; void surface_remove(int p_idx); - void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver + void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver int surface_get_array_len(int p_idx) const; int surface_get_array_index_len(int p_idx) const; @@ -204,15 +207,17 @@ public: void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data); - void set_custom_aabb(const Rect3 &p_custom); - Rect3 get_custom_aabb() const; + void set_custom_aabb(const AABB &p_custom); + AABB get_custom_aabb() const; - Rect3 get_aabb() const; + AABB get_aabb() const; virtual RID get_rid() const; void center_geometry(); void regen_normalmaps(); + virtual void reload_from_file(); + ArrayMesh(); ~ArrayMesh(); |