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Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r--scene/resources/mesh.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b166d12ead..5ed4164117 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -42,6 +42,7 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
@@ -62,7 +63,7 @@ protected:
GDVIRTUAL1RC(int, _surface_get_array_len, int)
GDVIRTUAL1RC(int, _surface_get_array_index_len, int)
GDVIRTUAL1RC(Array, _surface_get_arrays, int)
- GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int)
+ GDVIRTUAL1RC(TypedArray<Array>, _surface_get_blend_shape_arrays, int)
GDVIRTUAL1RC(Dictionary, _surface_get_lods, int)
GDVIRTUAL1RC(uint32_t, _surface_get_format, int)
GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int)
@@ -143,13 +144,14 @@ public:
ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
+ ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY,
};
virtual int get_surface_count() const;
virtual int surface_get_array_len(int p_idx) const;
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
virtual Dictionary surface_get_lods(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
@@ -161,13 +163,12 @@ public:
virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
+ Vector<Face3> get_surface_faces(int p_surface) const;
Ref<TriangleMesh> generate_triangle_mesh() const;
+ Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
- Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
-
Ref<Mesh> create_outline(float p_margin) const;
void set_lightmap_size_hint(const Size2i &p_size);
@@ -210,6 +211,8 @@ public:
static ConvexDecompositionFunc convex_decomposition_function;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
+ Ref<Shape3D> create_trimesh_shape() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
@@ -262,12 +265,12 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
- Array surface_get_blend_shape_arrays(int p_surface) const override;
+ TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
@@ -342,7 +345,7 @@ public:
virtual int surface_get_array_len(int p_idx) const override { return 0; }
virtual int surface_get_array_index_len(int p_idx) const override { return 0; }
virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
- virtual Array surface_get_blend_shape_arrays(int p_surface) const override { return Array(); }
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
@@ -362,4 +365,4 @@ public:
~PlaceholderMesh();
};
-#endif
+#endif // MESH_H