diff options
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 27b0eb098b..240182361f 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -159,11 +159,42 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); + struct ConvexDecompositionSettings { + enum Mode : int { + CONVEX_DECOMPOSITION_MODE_VOXEL = 0, + CONVEX_DECOMPOSITION_MODE_TETRAHEDRON + }; + + /// Maximum concavity. [Range: 0.0 -> 1.0] + real_t max_concavity = 1.0; + /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0] + real_t symmetry_planes_clipping_bias = 0.05; + /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0] + real_t revolution_axes_clipping_bias = 0.05; + real_t min_volume_per_convex_hull = 0.0001; + /// Maximum number of voxels generated during the voxelization stage. + uint32_t resolution = 10'000; + uint32_t max_num_vertices_per_convex_hull = 32; + /// Controls the granularity of the search for the "best" clipping plane. + /// [Range: 1 -> 16] + uint32_t plane_downsampling = 4; + /// Controls the precision of the convex-hull generation process during the + /// clipping plane selection stage. + /// [Range: 1 -> 16] + uint32_t convexhull_downsampling = 4; + /// enable/disable normalizing the mesh before applying the convex decomposition. + bool normalize_mesh = false; + Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL; + bool convexhull_approximation = true; + /// This is the maximum number of convex hulls to produce from the merge operation. + uint32_t max_convex_hulls = 1; + bool project_hull_vertices = true; + }; + typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, const ConvexDecompositionSettings &p_settings); static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; + Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; |