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-rw-r--r--scene/resources/mesh.h112
1 files changed, 82 insertions, 30 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 08d834bdb9..5ed4164117 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -42,12 +42,38 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
+public:
+ enum PrimitiveType {
+ PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
+ PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
+ };
+
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(int, _get_surface_count)
+ GDVIRTUAL1RC(int, _surface_get_array_len, int)
+ GDVIRTUAL1RC(int, _surface_get_array_index_len, int)
+ GDVIRTUAL1RC(Array, _surface_get_arrays, int)
+ GDVIRTUAL1RC(TypedArray<Array>, _surface_get_blend_shape_arrays, int)
+ GDVIRTUAL1RC(Dictionary, _surface_get_lods, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_format, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int)
+ GDVIRTUAL2(_surface_set_material, int, Ref<Material>)
+ GDVIRTUAL1RC(Ref<Material>, _surface_get_material, int)
+ GDVIRTUAL0RC(int, _get_blend_shape_count)
+ GDVIRTUAL1RC(StringName, _get_blend_shape_name, int)
+ GDVIRTUAL2(_set_blend_shape_name, int, StringName)
+ GDVIRTUAL0RC(AABB, _get_aabb)
+
public:
enum {
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
@@ -118,43 +144,33 @@ public:
ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
+ ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY = RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY,
};
- enum PrimitiveType {
- PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
- };
-
- virtual int get_surface_count() const = 0;
- virtual int surface_get_array_len(int p_idx) const = 0;
- virtual int surface_get_array_index_len(int p_idx) const = 0;
- virtual Array surface_get_arrays(int p_surface) const = 0;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
- virtual Dictionary surface_get_lods(int p_surface) const = 0;
- virtual uint32_t surface_get_format(int p_idx) const = 0;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
- virtual Ref<Material> surface_get_material(int p_idx) const = 0;
- virtual int get_blend_shape_count() const = 0;
- virtual StringName get_blend_shape_name(int p_index) const = 0;
- virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
+ virtual int get_surface_count() const;
+ virtual int surface_get_array_len(int p_idx) const;
+ virtual int surface_get_array_index_len(int p_idx) const;
+ virtual Array surface_get_arrays(int p_surface) const;
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
+ virtual Dictionary surface_get_lods(int p_surface) const;
+ virtual uint32_t surface_get_format(int p_idx) const;
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
+ virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual int get_blend_shape_count() const;
+ virtual StringName get_blend_shape_name(int p_index) const;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name);
+ virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
+ Vector<Face3> get_surface_faces(int p_surface) const;
Ref<TriangleMesh> generate_triangle_mesh() const;
+ Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
- Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
-
Ref<Mesh> create_outline(float p_margin) const;
- virtual AABB get_aabb() const = 0;
-
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
@@ -195,6 +211,8 @@ public:
static ConvexDecompositionFunc convex_decomposition_function;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
+ Ref<Shape3D> create_trimesh_shape() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
@@ -247,12 +265,12 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
- Array surface_get_blend_shape_arrays(int p_surface) const override;
+ TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
@@ -313,4 +331,38 @@ VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
-#endif
+class PlaceholderMesh : public Mesh {
+ GDCLASS(PlaceholderMesh, Mesh);
+
+ RID rid;
+ AABB aabb;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_surface_count() const override { return 0; }
+ virtual int surface_get_array_len(int p_idx) const override { return 0; }
+ virtual int surface_get_array_index_len(int p_idx) const override { return 0; }
+ virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
+ virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
+ virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {}
+ virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); }
+ virtual int get_blend_shape_count() const override { return 0; }
+ virtual StringName get_blend_shape_name(int p_index) const override { return StringName(); }
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override {}
+ virtual RID get_rid() const override { return rid; }
+ virtual AABB get_aabb() const override { return aabb; }
+ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
+
+ virtual int get_builtin_bind_pose_count() const override { return 0; }
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override { return Transform3D(); }
+
+ PlaceholderMesh();
+ ~PlaceholderMesh();
+};
+
+#endif // MESH_H