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-rw-r--r--scene/resources/mesh.cpp1231
1 files changed, 737 insertions, 494 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6bb5be15f3..8f3f25f104 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,38 +30,38 @@
#include "mesh.h"
-#include "core/pair.h"
+#include "core/math/convex_hull.h"
+#include "core/templates/pair.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "surface_tool.h"
#include <stdlib.h>
-Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr;
+Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
-
- if (triangle_mesh.is_valid())
+ if (triangle_mesh.is_valid()) {
return triangle_mesh;
+ }
int facecount = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
facecount += surface_get_array_index_len(i);
} else {
-
facecount += surface_get_array_len(i);
}
}
- if (facecount == 0 || (facecount % 3) != 0)
+ if (facecount == 0 || (facecount % 3) != 0) {
return triangle_mesh;
+ }
Vector<Vector3> faces;
faces.resize(facecount);
@@ -70,19 +70,18 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(i);
Vector<Vector3> vertices = a[ARRAY_VERTEX];
const Vector3 *vr = vertices.ptr();
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
int ic = surface_get_array_index_len(i);
Vector<int> indices = a[ARRAY_INDEX];
const int *ir = indices.ptr();
@@ -93,9 +92,9 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
} else {
-
- for (int j = 0; j < vc; j++)
+ for (int j = 0; j < vc; j++) {
facesw[widx++] = vr[j];
+ }
}
}
@@ -106,15 +105,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
-
if (debug_lines.size() > 0) {
r_lines = debug_lines;
return;
}
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
+ if (tm.is_null()) {
return;
+ }
Vector<int> triangle_indices;
tm->get_indices(&triangle_indices);
@@ -141,10 +140,12 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
r_lines = debug_lines;
}
+
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
+ if (tm.is_null()) {
return;
+ }
Vector<Vector3> vertices = tm->get_vertices();
@@ -157,103 +158,64 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
}
Vector<Face3> Mesh::get_faces() const {
-
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid())
+ if (tm.is_valid()) {
return tm->get_faces();
+ }
return Vector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
-
- if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES )
- continue;
-
- Vector<int> indices;
- Vector<Vector3> vertices;
-
- vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX);
-
- int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
-
- if (len>0) {
-
- indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX);
- has_indices=true;
+}
+Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
+ if (p_simplify) {
+ ConvexDecompositionSettings settings;
+ settings.max_convex_hulls = 1;
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
+ if (decomposed.size() == 1) {
+ return decomposed[0];
} else {
-
- len=vertices.size();
- has_indices=false;
+ ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
}
-
- if (len<=0)
- continue;
-
- const int* indicesr = indices.ptr();
- const int *indicesptr = indicesr.ptr();
-
- const Vector3* verticesr = vertices.ptr();
- const Vector3 *verticesptr = verticesr.ptr();
-
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
-
- faces.resize(new_faces);
-
- Face3* facesw = faces.ptrw();
- Face3 *facesptr=facesw.ptr();
-
-
- for (int i=0;i<len/3;i++) {
-
- Face3 face;
-
- for (int j=0;j<3;j++) {
-
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
-
- facesptr[i+old_faces]=face;
- }
-
}
-*/
-}
-
-Ref<Shape3D> Mesh::create_convex_shape() const {
Vector<Vector3> vertices;
-
for (int i = 0; i < get_surface_count(); i++) {
-
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
Vector<Vector3> v = a[ARRAY_VERTEX];
vertices.append_array(v);
}
Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+
+ if (p_clean) {
+ Geometry3D::MeshData md;
+ Error err = ConvexHullComputer::convex_hull(vertices, md);
+ if (err == OK) {
+ shape->set_points(md.vertices);
+ return shape;
+ } else {
+ ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
+ }
+ }
+
shape->set_points(vertices);
return shape;
}
Ref<Shape3D> Mesh::create_trimesh_shape() const {
-
Vector<Face3> faces = get_faces();
- if (faces.size() == 0)
+ if (faces.size() == 0) {
return Ref<Shape3D>();
+ }
Vector<Vector3> face_points;
face_points.resize(faces.size() * 3);
for (int i = 0; i < face_points.size(); i += 3) {
-
Face3 f = faces.get(i / 3);
face_points.set(i, f.vertex[0]);
face_points.set(i + 1, f.vertex[1]);
@@ -266,26 +228,23 @@ Ref<Shape3D> Mesh::create_trimesh_shape() const {
}
Ref<Mesh> Mesh::create_outline(float p_margin) const {
-
Array arrays;
int index_accum = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>());
if (i == 0) {
arrays = a;
Vector<Vector3> v = a[ARRAY_VERTEX];
index_accum += v.size();
} else {
-
int vcount = 0;
for (int j = 0; j < arrays.size(); j++) {
-
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
//mismatch, do not use
arrays[j] = Variant();
@@ -293,14 +252,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
switch (j) {
-
case ARRAY_VERTEX:
case ARRAY_NORMAL: {
-
Vector<Vector3> dst = arrays[j];
Vector<Vector3> src = a[j];
- if (j == ARRAY_VERTEX)
+ if (j == ARRAY_VERTEX) {
vcount = src.size();
+ }
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
@@ -311,7 +269,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
case ARRAY_TANGENT:
case ARRAY_BONES:
case ARRAY_WEIGHTS: {
-
Vector<real_t> dst = arrays[j];
Vector<real_t> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
@@ -391,7 +348,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
-
Vector3 t[3];
if (has_indices) {
@@ -407,14 +363,14 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
-
Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
float d = n.dot(E->get());
- if (d < 1.0)
+ if (d < 1.0) {
E->get() += n * (1.0 - d);
+ }
//E->get()+=n;
}
}
@@ -430,7 +386,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
int vc2 = vertices.size();
for (int i = 0; i < vc2; i++) {
-
Vector3 t = r[i];
Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
@@ -443,13 +398,11 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
-
Vector<int> new_indices;
new_indices.resize(vertices.size());
int *iw = new_indices.ptrw();
for (int j = 0; j < vc2; j += 3) {
-
iw[j] = j;
iw[j + 1] = j + 2;
iw[j + 2] = j + 1;
@@ -458,9 +411,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
arrays[ARRAY_INDEX] = new_indices;
} else {
-
for (int j = 0; j < vc; j += 3) {
-
SWAP(ir[j + 1], ir[j + 2]);
}
arrays[ARRAY_INDEX] = indices;
@@ -472,21 +423,20 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
-void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
+void Mesh::set_lightmap_size_hint(const Size2i &p_size) {
lightmap_size_hint = p_size;
}
-Size2 Mesh::get_lightmap_size_hint() const {
+Size2i Mesh::get_lightmap_size_hint() const {
return lightmap_size_hint;
}
void Mesh::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
@@ -500,8 +450,30 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
@@ -509,31 +481,32 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void Mesh::clear_cache() const {
@@ -541,202 +514,394 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
+Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
+ ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>());
- ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
- const Vector<Face3> faces = get_faces();
+ const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
+ int triangle_count = triangles.size();
- Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
+ Vector<uint32_t> indices;
+ {
+ indices.resize(triangle_count * 3);
+ uint32_t *w = indices.ptrw();
+ for (int i = 0; i < triangle_count; i++) {
+ for (int j = 0; j < 3; j++) {
+ w[i * 3 + j] = triangles[i].indices[j];
+ }
+ }
+ }
- Vector<Ref<Shape3D>> ret;
+ const Vector<Vector3> &vertices = tm->get_vertices();
+ int vertex_count = vertices.size();
- for (int i = 0; i < decomposed.size(); i++) {
- Set<Vector3> points;
- for (int j = 0; j < decomposed[i].size(); j++) {
- points.insert(decomposed[i][j].vertex[0]);
- points.insert(decomposed[i][j].vertex[1]);
- points.insert(decomposed[i][j].vertex[2]);
- }
+ Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr);
- Vector<Vector3> convex_points;
- convex_points.resize(points.size());
- {
- Vector3 *w = convex_points.ptrw();
- int idx = 0;
- for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
- w[idx++] = E->get();
- }
- }
+ Vector<Ref<Shape3D>> ret;
+ for (int i = 0; i < decomposed.size(); i++) {
Ref<ConvexPolygonShape3D> shape;
- shape.instance();
- shape->set_points(convex_points);
+ shape.instantiate();
+ shape->set_points(decomposed[i]);
ret.push_back(shape);
}
return ret;
}
+int Mesh::get_builtin_bind_pose_count() const {
+ return 0;
+}
+
+Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
+ return Transform3D();
+}
+
Mesh::Mesh() {
}
-static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
+enum OldArrayType {
+ OLD_ARRAY_VERTEX,
+ OLD_ARRAY_NORMAL,
+ OLD_ARRAY_TANGENT,
+ OLD_ARRAY_COLOR,
+ OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_BONES,
+ OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_INDEX,
+ OLD_ARRAY_MAX,
+};
- bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
- bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
- bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
- bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
+enum OldArrayFormat {
+ /* OLD_ARRAY FORMAT FLAGS */
+ OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
+ OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
+ OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
+ OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
+ OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
+ OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
+
+ OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
+ OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
+ OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
+
+ OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
+ OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
+ OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
- print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
+};
- if (!vertex_16bit && !bone_8 && !weight_32) {
- return p_src;
- }
+#ifndef DISABLE_DEPRECATED
+static Array _convert_old_array(const Array &p_old) {
+ Array new_array;
+ new_array.resize(Mesh::ARRAY_MAX);
+ new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
+ new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
+ new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
+ new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
+ new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
+ new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
+ new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
+ new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
+ new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
+ return new_array;
+}
+
+static Mesh::PrimitiveType _old_primitives[7] = {
+ Mesh::PRIMITIVE_POINTS,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_LINE_STRIP,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_TRIANGLES,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP
+};
+#endif // DISABLE_DEPRECATED
- bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
+void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
+ uint32_t dst_vertex_stride;
+ uint32_t dst_attribute_stride;
+ uint32_t dst_skin_stride;
+ uint32_t dst_offsets[Mesh::ARRAY_MAX];
+ RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
- uint32_t src_stride = p_src.size() / p_elements;
- uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+ vertex_data.resize(dst_vertex_stride * p_elements);
+ attribute_data.resize(dst_attribute_stride * p_elements);
+ skin_data.resize(dst_skin_stride * p_elements);
- Vector<uint8_t> ret = p_src;
+ uint8_t *dst_vertex_ptr = vertex_data.ptrw();
+ uint8_t *dst_attribute_ptr = attribute_data.ptrw();
+ uint8_t *dst_skin_ptr = skin_data.ptrw();
- ret.resize(dst_stride * p_elements);
- {
- uint8_t *w = ret.ptrw();
- const uint8_t *r = p_src.ptr();
-
- for (uint32_t i = 0; i < p_elements; i++) {
-
- uint32_t remaining = src_stride;
- const uint8_t *src = (const uint8_t *)(r + src_stride * i);
- uint8_t *dst = (uint8_t *)(w + dst_stride * i);
-
- if (!vertex_2d) { //3D
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- dstw[2] = Math::half_to_float(srcr[2]);
- remaining -= 8;
- src += 8;
+ const uint8_t *src_vertex_ptr = p_src.ptr();
+ uint32_t src_vertex_stride = p_src.size() / p_elements;
+
+ uint32_t src_offset = 0;
+ for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
+ if (!(p_old_format & (1 << j))) {
+ continue;
+ }
+ switch (j) {
+ case OLD_ARRAY_VERTEX: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
} else {
- src += 12;
- remaining -= 12;
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ dst[2] = Math::half_to_float(src[2]);
+ }
+ src_offset += sizeof(uint16_t) * 4; //+pad
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ }
+ src_offset += sizeof(float) * 3;
+ }
}
- dst += 12;
- } else {
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- remaining -= 4;
- src += 4;
+ } break;
+ case OLD_ARRAY_NORMAL: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- src += 8;
- remaining -= 8;
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- dst += 8;
- }
-
- if (has_bones) {
-
- remaining -= bone_8 ? 4 : 8;
- remaining -= weight_32 ? 16 : 8;
- }
-
- for (uint32_t j = 0; j < remaining; j++) {
- dst[j] = src[j];
- }
- if (has_bones) {
-
- dst += remaining;
- src += remaining;
-
- if (bone_8) {
-
- const uint8_t *src_bones = (const uint8_t *)src;
- uint16_t *dst_bones = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TANGENT: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(float) * 4;
+ }
- dst_bones[0] = src_bones[0];
- dst_bones[1] = src_bones[1];
- dst_bones[2] = src_bones[2];
- dst_bones[3] = src_bones[3];
+ } break;
+ case OLD_ARRAY_COLOR: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
- src += 4;
+ *dst = *src;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
+
+ dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
+ dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
+ dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
+ dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
}
-
- src += 8;
+ src_offset += sizeof(float) * 4;
}
+ } break;
+ case OLD_ARRAY_TEX_UV: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
+
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
- dst += 8;
-
- if (weight_32) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
- const float *src_weights = (const float *)src;
- uint16_t *dst_weights = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TEX_UV2: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
- dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
- dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
- dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
- dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
+ } break;
+ case OLD_ARRAY_BONES: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint8_t) * 4;
+ }
+ } break;
+ case OLD_ARRAY_WEIGHTS: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
+ dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
+ dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
+ dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
}
+ src_offset += sizeof(float) * 4;
}
+ } break;
+ default: {
}
}
}
-
- return ret;
}
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
-
String sname = p_name;
- if (p_name == "blend_shape/names") {
-
- Vector<String> sk = p_value;
- int sz = sk.size();
- const String *r = sk.ptr();
- for (int i = 0; i < sz; i++)
- add_blend_shape(r[i]);
- return true;
- }
-
- if (p_name == "blend_shape/mode") {
-
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
-
if (sname.begins_with("surface_")) {
-
int sl = sname.find("/");
- if (sl == -1)
+ if (sl == -1) {
return false;
+ }
int idx = sname.substr(8, sl - 8).to_int() - 1;
String what = sname.get_slicec('/', 1);
- if (what == "material")
+ if (what == "material") {
surface_set_material(idx, p_value);
- else if (what == "name")
+ } else if (what == "name") {
surface_set_name(idx, p_value);
+ }
return true;
}
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
- if (!sname.begins_with("surfaces"))
+ if (!sname.begins_with("surfaces")) {
return false;
+ }
WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
@@ -744,7 +909,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String what = sname.get_slicec('/', 2);
if (idx == surfaces.size()) {
-
//create
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("primitive"), false);
@@ -752,58 +916,92 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("arrays")) {
//oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
- add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
+ Array morph_arrays = d["morph_arrays"];
+ for (int i = 0; i < morph_arrays.size(); i++) {
+ morph_arrays[i] = _convert_old_array(morph_arrays[i]);
+ }
+ add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
} else if (d.has("array_data")) {
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
Vector<uint8_t> array_index_data;
- if (d.has("array_index_data"))
+ if (d.has("array_index_data")) {
array_index_data = d["array_index_data"];
+ }
ERR_FAIL_COND_V(!d.has("format"), false);
- uint32_t format = d["format"];
+ uint32_t old_format = d["format"];
uint32_t primitive = d["primitive"];
- uint32_t primitive_remap[7] = {
- PRIMITIVE_POINTS,
- PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINES,
- PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_STRIP
- };
-
- primitive = primitive_remap[primitive]; //compatibility
+ primitive = _old_primitives[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
- array_data = _fix_array_compatibility(array_data, format, vertex_count);
+ uint32_t new_format = ARRAY_FORMAT_VERTEX;
+
+ if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
+ new_format |= ARRAY_FORMAT_NORMAL;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
+ new_format |= ARRAY_FORMAT_TANGENT;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_COLOR) {
+ new_format |= ARRAY_FORMAT_COLOR;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
+ new_format |= ARRAY_FORMAT_TEX_UV;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
+ new_format |= ARRAY_FORMAT_TEX_UV2;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_BONES) {
+ new_format |= ARRAY_FORMAT_BONES;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
+ new_format |= ARRAY_FORMAT_WEIGHTS;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_INDEX) {
+ new_format |= ARRAY_FORMAT_INDEX;
+ }
+ if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
+ }
+
+ Vector<uint8_t> vertex_array;
+ Vector<uint8_t> attribute_array;
+ Vector<uint8_t> skin_array;
+
+ _fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
int index_count = 0;
- if (d.has("index_count"))
+ if (d.has("index_count")) {
index_count = d["index_count"];
+ }
- Vector<Vector<uint8_t>> blend_shapes;
+ Vector<uint8_t> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
+ Vector<uint8_t> blend_vertex_array;
+ Vector<uint8_t> blend_attribute_array;
+ Vector<uint8_t> blend_skin_array;
+
Vector<uint8_t> shape = blend_shape_data[i];
- shape = _fix_array_compatibility(shape, format, vertex_count);
+ _fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
- blend_shapes.push_back(shape);
+ blend_shapes.append_array(blend_vertex_array);
}
}
//clear unused flags
- print_line("format pre: " + itos(format));
- format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
- print_line("format post: " + itos(format));
+ print_line("format pre: " + itos(old_format));
+
+ print_line("format post: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -818,13 +1016,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
}
- add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+ add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+
} else {
ERR_FAIL_V(false);
}
if (d.has("material")) {
-
surface_set_material(idx, d["material"]);
}
if (d.has("name")) {
@@ -838,8 +1036,29 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-Array ArrayMesh::_get_surfaces() const {
+void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
+ ERR_FAIL_COND(surfaces.size() > 0);
+
+ blend_shapes.resize(p_names.size());
+ for (int i = 0; i < p_names.size(); i++) {
+ blend_shapes.write[i] = p_names[i];
+ }
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
+}
+
+PackedStringArray ArrayMesh::_get_blend_shape_names() const {
+ PackedStringArray sarr;
+ sarr.resize(blend_shapes.size());
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ sarr.write[i] = blend_shapes[i];
+ }
+ return sarr;
+}
+Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
}
@@ -852,6 +1071,12 @@ Array ArrayMesh::_get_surfaces() const {
data["primitive"] = surface.primitive;
data["vertex_data"] = surface.vertex_data;
data["vertex_count"] = surface.vertex_count;
+ if (surface.skin_data.size()) {
+ data["skin_data"] = surface.skin_data;
+ }
+ if (surface.attribute_data.size()) {
+ data["attribute_data"] = surface.attribute_data;
+ }
data["aabb"] = surface.aabb;
if (surface.index_count) {
data["index_data"] = surface.index_data;
@@ -876,9 +1101,8 @@ Array ArrayMesh::_get_surfaces() const {
data["bone_aabbs"] = bone_aabbs;
}
- Array blend_shapes;
- for (int j = 0; j < surface.blend_shapes.size(); j++) {
- blend_shapes.push_back(surface.blend_shapes[j]);
+ if (surface.blend_shape_data.size()) {
+ data["blend_shapes"] = surface.blend_shape_data;
}
if (surfaces[i].material.is_valid()) {
@@ -895,7 +1119,6 @@ Array ArrayMesh::_get_surfaces() const {
ret.push_back(data);
}
- print_line("Saving surfaces: " + itos(ret.size()));
return ret;
}
@@ -904,11 +1127,11 @@ void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
-
Vector<RS::SurfaceData> surface_data;
Vector<Ref<Material>> surface_materials;
Vector<String> surface_names;
@@ -926,6 +1149,12 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
surface.primitive = RS::PrimitiveType(int(d["primitive"]));
surface.vertex_data = d["vertex_data"];
surface.vertex_count = d["vertex_count"];
+ if (d.has("attribute_data")) {
+ surface.attribute_data = d["attribute_data"];
+ }
+ if (d.has("skin_data")) {
+ surface.skin_data = d["skin_data"];
+ }
surface.aabb = d["aabb"];
if (d.has("index_data")) {
@@ -953,10 +1182,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
if (d.has("blend_shapes")) {
- Array blend_shapes;
- for (int j = 0; j < blend_shapes.size(); j++) {
- surface.blend_shapes.push_back(blend_shapes[j]);
- }
+ surface.blend_shape_data = d["blend_shapes"];
}
Ref<Material> material;
@@ -976,15 +1202,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
if (d.has("2d")) {
_2d = d["2d"];
}
- /*
- print_line("format: " + itos(surface.format));
- print_line("aabb: " + surface.aabb);
- print_line("array size: " + itos(surface.vertex_data.size()));
- print_line("vertex count: " + itos(surface.vertex_count));
- print_line("index size: " + itos(surface.index_data.size()));
- print_line("index count: " + itos(surface.index_count));
- print_line("primitive: " + itos(surface.primitive));
-*/
+
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(name);
@@ -1000,7 +1218,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
- mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
@@ -1012,7 +1230,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
- blend_shapes.resize(surface_data[i].blend_shapes.size());
} else {
aabb.merge_with(s.aabb);
}
@@ -1031,79 +1248,69 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (_is_generated())
+ if (_is_generated()) {
return false;
+ }
String sname = p_name;
-
- if (p_name == "blend_shape/names") {
-
- Vector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++)
- sk.push_back(blend_shapes[i]);
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
-
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
-
+ if (sname.begins_with("surface_")) {
int sl = sname.find("/");
- if (sl == -1)
+ if (sl == -1) {
return false;
+ }
int idx = sname.substr(8, sl - 8).to_int() - 1;
String what = sname.get_slicec('/', 1);
- if (what == "material")
+ if (what == "material") {
r_ret = surface_get_material(idx);
- else if (what == "name")
+ } else if (what == "name") {
r_ret = surface_get_name(idx);
+ }
return true;
}
return true;
}
-void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
+void ArrayMesh::reset_state() {
+ clear_surfaces();
+ clear_blend_shapes();
- if (_is_generated())
- return;
+ aabb = AABB();
+ blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
+ custom_aabb = AABB();
+}
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
+void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (_is_generated()) {
+ return;
}
for (int i = 0; i < surfaces.size(); i++) {
-
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR));
} else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR));
}
}
}
void ArrayMesh::_recompute_aabb() {
-
// regenerate AABB
aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
-
- if (i == 0)
+ if (i == 0) {
aabb = surfaces[i].aabb;
- else
+ } else {
aabb.merge_with(surfaces[i].aabb);
+ }
}
}
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) {
-
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1123,21 +1330,22 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
sd.aabb = p_aabb;
sd.vertex_count = p_vertex_count;
sd.vertex_data = p_array;
+ sd.attribute_data = p_attribute_array;
+ sd.skin_data = p_skin_array;
sd.index_count = p_index_count;
sd.index_data = p_index_array;
- sd.blend_shapes = p_blend_shapes;
- sd.bone_aabbs = p_bone_aabb;
+ sd.blend_shape_data = p_blend_shape_data;
+ sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);
clear_cache();
- _change_notify();
+ notify_property_list_changed();
emit_changed();
}
void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
-
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
@@ -1145,74 +1353,94 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
ERR_FAIL_COND(err != OK);
- /* print_line("format: " + itos(surface.format));
+ /* Debug code.
+ print_line("format: " + itos(surface.format));
print_line("aabb: " + surface.aabb);
print_line("array size: " + itos(surface.vertex_data.size()));
print_line("vertex count: " + itos(surface.vertex_count));
print_line("index size: " + itos(surface.index_data.size()));
print_line("index count: " + itos(surface.index_count));
print_line("primitive: " + itos(surface.primitive));
-*/
- add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
+ */
+
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
-
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
+Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
+
Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
return RenderingServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
}
int ArrayMesh::get_surface_count() const {
-
return surfaces.size();
}
void ArrayMesh::add_blend_shape(const StringName &p_name) {
-
ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
StringName name = p_name;
if (blend_shapes.find(name) != -1) {
-
int count = 2;
do {
-
name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.find(name) != -1);
}
blend_shapes.push_back(name);
- //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
}
int ArrayMesh::get_blend_shape_count() const {
-
return blend_shapes.size();
}
+
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
return blend_shapes[p_index];
}
-void ArrayMesh::clear_blend_shapes() {
+void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ ERR_FAIL_INDEX(p_index, blend_shapes.size());
+
+ StringName name = p_name;
+ int found = blend_shapes.find(name);
+ if (found != -1 && found != p_index) {
+ int count = 2;
+ do {
+ name = String(p_name) + " " + itos(count);
+ count++;
+ } while (blend_shapes.find(name) != -1);
+ }
+
+ blend_shapes.write[p_index] = name;
+}
+
+void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
+ }
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
-
blend_shape_mode = p_mode;
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)p_mode);
@@ -1220,43 +1448,37 @@ void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
}
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
-
return blend_shape_mode;
}
int ArrayMesh::surface_get_array_len(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return surfaces[p_idx].array_length;
}
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
return surfaces[p_idx].index_array_length;
}
uint32_t ArrayMesh::surface_get_format(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
return surfaces[p_idx].format;
}
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
return surfaces[p_idx].primitive;
}
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
-
ERR_FAIL_INDEX(p_idx, surfaces.size());
- if (surfaces[p_idx].material == p_material)
+ if (surfaces[p_idx].material == p_material) {
return;
+ }
surfaces.write[p_idx].material = p_material;
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
- _change_notify("material");
emit_changed();
}
@@ -1270,7 +1492,6 @@ int ArrayMesh::surface_find_by_name(const String &p_name) const {
}
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
-
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].name = p_name;
@@ -1278,20 +1499,29 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
}
String ArrayMesh::surface_get_name(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
return surfaces[p_idx].name;
}
-void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
- RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
+void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].aabb = p_aabb;
// set custom aabb too?
@@ -1299,18 +1529,16 @@ void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
}
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
return surfaces[p_idx].material;
}
RID ArrayMesh::get_rid() const {
-
_create_if_empty();
return mesh;
}
-AABB ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
@@ -1324,7 +1552,6 @@ void ArrayMesh::clear_surfaces() {
}
void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
-
_create_if_empty();
custom_aabb = p_custom;
RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
@@ -1332,18 +1559,15 @@ void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
}
AABB ArrayMesh::get_custom_aabb() const {
-
return custom_aabb;
}
-void ArrayMesh::regen_normalmaps() {
-
+void ArrayMesh::regen_normal_maps() {
if (surfaces.size() == 0) {
return;
}
Vector<Ref<SurfaceTool>> surfs;
for (int i = 0; i < get_surface_count(); i++) {
-
Ref<SurfaceTool> st = memnew(SurfaceTool);
st->create_from(Ref<ArrayMesh>(this), i);
surfs.push_back(st);
@@ -1352,36 +1576,47 @@ void ArrayMesh::regen_normalmaps() {
clear_surfaces();
for (int i = 0; i < surfs.size(); i++) {
-
surfs.write[i]->generate_tangents();
surfs.write[i]->commit(Ref<ArrayMesh>(this));
}
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
struct ArrayMeshLightmapSurface {
-
Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
- Mesh::PrimitiveType primitive;
- uint32_t format;
+ LocalVector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
+ uint32_t format = 0;
};
-Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_texel_size) {
+ Vector<uint8_t> null_cache;
+ return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false);
+}
+Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<int> face_materials;
- Vector<float> uv;
- Vector<Pair<int, int>> uv_index;
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
+
+ Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform3D transform;
+ transform.scale(scale);
+
+ Basis normal_basis = transform.basis.inverse().transposed();
- Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
@@ -1392,68 +1627,75 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
- Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- const Vector3 *r = rvertices.ptr();
- Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- const Vector3 *rn = rnormals.ptr();
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
+ uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
-
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
-
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
- Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
-
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate())
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
+ }
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
}
} else {
- const int *ri = rindices.ptr();
-
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate())
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
+ }
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
- surfaces.push_back(s);
+ lightmap_surfaces.push_back(s);
}
//unwrap
+ bool use_cache = p_generate_cache; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
@@ -1462,100 +1704,120 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
}
- //remove surfaces
clear_surfaces();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool>> surfaces_tools;
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
+ st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
-
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
-
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->add_color(v.color);
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->set_color(v.color);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->add_uv(v.uv);
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->set_uv(v.uv);
}
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->add_normal(v.normal);
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->set_normal(v.normal);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->add_tangent(t);
+ surfaces_tools[surface]->set_tangent(t);
}
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->add_bones(v.bones);
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->set_bones(v.bones);
}
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->add_weights(v.weights);
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->add_uv2(uv2);
+ surfaces_tools[surface]->set_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
+ surfaces_tools[surface]->add_vertex(v.vertex);
}
}
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
-
//generate surfaces
-
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
+ }
+
return OK;
}
-void ArrayMesh::_bind_methods() {
+void ArrayMesh::set_shadow_mesh(const Ref<ArrayMesh> &p_mesh) {
+ shadow_mesh = p_mesh;
+ if (shadow_mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_shadow_mesh(mesh, shadow_mesh->get_rid());
+ } else {
+ RS::get_singleton()->mesh_set_shadow_mesh(mesh, RID());
+ }
+}
+
+Ref<ArrayMesh> ArrayMesh::get_shadow_mesh() const {
+ return shadow_mesh;
+}
+void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
- ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
+ ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region);
+ ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region);
+ ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
@@ -1564,10 +1826,10 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
+ ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
- ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
@@ -1576,36 +1838,20 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("set_shadow_mesh", "mesh"), &ArrayMesh::set_shadow_mesh);
+ ClassDB::bind_method(D_METHOD("get_shadow_mesh"), &ArrayMesh::get_shadow_mesh);
+
+ ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
+ ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
+
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
-
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
-
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
}
void ArrayMesh::reload_from_file() {
@@ -1616,18 +1862,15 @@ void ArrayMesh::reload_from_file() {
Resource::reload_from_file();
- _change_notify();
+ notify_property_list_changed();
}
ArrayMesh::ArrayMesh() {
-
//mesh is now created on demand
//mesh = RenderingServer::get_singleton()->mesh_create();
- blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}
ArrayMesh::~ArrayMesh() {
-
if (mesh.is_valid()) {
RenderingServer::get_singleton()->free(mesh);
}