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-rw-r--r--scene/resources/mesh.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4f301fca95..ad589a605e 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -224,9 +224,7 @@ Vector<Face3> Mesh::get_faces() const {
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
- ConvexDecompositionSettings settings;
- settings.max_convex_hulls = 1;
- Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
if (decomposed.size() == 1) {
return decomposed[0];
} else {
@@ -566,12 +564,12 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
+Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
- const Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_settings);
+ Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
Vector<Ref<Shape3D>> ret;