diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index af30e75aed..ebba0ba67f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -415,13 +415,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { void Mesh::_bind_methods() { - BIND_CONSTANT(PRIMITIVE_POINTS); - BIND_CONSTANT(PRIMITIVE_LINES); - BIND_CONSTANT(PRIMITIVE_LINE_STRIP); - BIND_CONSTANT(PRIMITIVE_LINE_LOOP); - BIND_CONSTANT(PRIMITIVE_TRIANGLES); - BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); + BIND_ENUM_CONSTANT(PRIMITIVE_LINES); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN); } Mesh::Mesh() { @@ -1026,25 +1026,25 @@ void ArrayMesh::_bind_methods() { BIND_CONSTANT(NO_INDEX_ARRAY); BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); - BIND_CONSTANT(ARRAY_VERTEX); - BIND_CONSTANT(ARRAY_NORMAL); - BIND_CONSTANT(ARRAY_TANGENT); - BIND_CONSTANT(ARRAY_COLOR); - BIND_CONSTANT(ARRAY_TEX_UV); - BIND_CONSTANT(ARRAY_TEX_UV2); - BIND_CONSTANT(ARRAY_BONES); - BIND_CONSTANT(ARRAY_WEIGHTS); - BIND_CONSTANT(ARRAY_INDEX); - - BIND_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_CONSTANT(ARRAY_FORMAT_BONES); - BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_CONSTANT(ARRAY_FORMAT_INDEX); + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); } ArrayMesh::ArrayMesh() { |