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-rw-r--r--scene/resources/mesh.cpp280
1 files changed, 163 insertions, 117 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 97c0c7a81d..f1c05b8014 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -157,7 +157,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
}
Vector<Face3> Mesh::get_faces() const {
@@ -480,8 +480,30 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
+
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
@@ -489,31 +511,31 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void Mesh::clear_cache() const {
@@ -560,11 +582,50 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
Mesh::Mesh() {
}
+#if 0
static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
- bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
- bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
- bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
- bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
+ enum ArrayType {
+ OLD_ARRAY_VERTEX = 0,
+ OLD_ARRAY_NORMAL = 1,
+ OLD_ARRAY_TANGENT = 2,
+ OLD_ARRAY_COLOR = 3,
+ OLD_ARRAY_TEX_UV = 4,
+ OLD_ARRAY_TEX_UV2 = 5,
+ OLD_ARRAY_BONES = 6,
+ OLD_ARRAY_WEIGHTS = 7,
+ OLD_ARRAY_INDEX = 8,
+ OLD_ARRAY_MAX = 9
+ };
+
+ enum ArrayFormat {
+ /* OLD_ARRAY FORMAT FLAGS */
+ OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
+ OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
+ OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
+ OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
+ OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
+ OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
+
+ OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
+ OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,
+
+ OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
+ OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
+ };
+
+ bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
+ bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
+ bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
+ bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
@@ -572,7 +633,7 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
return p_src;
}
- bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
+ bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));
uint32_t src_stride = p_src.size() / p_elements;
uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
@@ -671,25 +732,11 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
return ret;
}
+#endif
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
- if (p_name == "blend_shape/names") {
- Vector<String> sk = p_value;
- int sz = sk.size();
- const String *r = sk.ptr();
- for (int i = 0; i < sz; i++) {
- add_blend_shape(r[i]);
- }
- return true;
- }
-
- if (p_name == "blend_shape/mode") {
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
-
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
@@ -727,6 +774,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
+#if 0
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
@@ -793,6 +841,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+#endif
} else {
ERR_FAIL_V(false);
}
@@ -811,6 +860,28 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
+void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
+ ERR_FAIL_COND(surfaces.size() > 0);
+
+ blend_shapes.resize(p_names.size());
+ for (int i = 0; i < p_names.size(); i++) {
+ blend_shapes.write[i] = p_names[i];
+ }
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
+}
+
+PackedStringArray ArrayMesh::_get_blend_shape_names() const {
+ PackedStringArray sarr;
+ sarr.resize(blend_shapes.size());
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ sarr.write[i] = blend_shapes[i];
+ }
+ return sarr;
+}
+
Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
@@ -824,6 +895,12 @@ Array ArrayMesh::_get_surfaces() const {
data["primitive"] = surface.primitive;
data["vertex_data"] = surface.vertex_data;
data["vertex_count"] = surface.vertex_count;
+ if (surface.skin_data.size()) {
+ data["skin_data"] = surface.skin_data;
+ }
+ if (surface.attribute_data.size()) {
+ data["attribute_data"] = surface.attribute_data;
+ }
data["aabb"] = surface.aabb;
if (surface.index_count) {
data["index_data"] = surface.index_data;
@@ -848,9 +925,8 @@ Array ArrayMesh::_get_surfaces() const {
data["bone_aabbs"] = bone_aabbs;
}
- Array blend_shapes;
- for (int j = 0; j < surface.blend_shapes.size(); j++) {
- blend_shapes.push_back(surface.blend_shapes[j]);
+ if (surface.blend_shape_data.size()) {
+ data["blend_shapes"] = surface.blend_shape_data;
}
if (surfaces[i].material.is_valid()) {
@@ -875,6 +951,7 @@ void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
@@ -896,6 +973,12 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
surface.primitive = RS::PrimitiveType(int(d["primitive"]));
surface.vertex_data = d["vertex_data"];
surface.vertex_count = d["vertex_count"];
+ if (d.has("attribute_data")) {
+ surface.attribute_data = d["attribute_data"];
+ }
+ if (d.has("skin_data")) {
+ surface.skin_data = d["skin_data"];
+ }
surface.aabb = d["aabb"];
if (d.has("index_data")) {
@@ -923,10 +1006,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
if (d.has("blend_shapes")) {
- Array blend_shapes;
- for (int j = 0; j < blend_shapes.size(); j++) {
- surface.blend_shapes.push_back(blend_shapes[j]);
- }
+ surface.blend_shape_data = d["blend_shapes"];
}
Ref<Material> material;
@@ -946,15 +1026,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
if (d.has("2d")) {
_2d = d["2d"];
}
- /*
- print_line("format: " + itos(surface.format));
- print_line("aabb: " + surface.aabb);
- print_line("array size: " + itos(surface.vertex_data.size()));
- print_line("vertex count: " + itos(surface.vertex_count));
- print_line("index size: " + itos(surface.index_data.size()));
- print_line("index count: " + itos(surface.index_count));
- print_line("primitive: " + itos(surface.primitive));
-*/
+
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(name);
@@ -970,7 +1042,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
- mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
@@ -982,7 +1054,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
- blend_shapes.resize(surface_data[i].blend_shapes.size());
} else {
aabb.merge_with(s.aabb);
}
@@ -1006,18 +1077,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
}
String sname = p_name;
-
- if (p_name == "blend_shape/names") {
- Vector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++) {
- sk.push_back(blend_shapes[i]);
- }
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
+ if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
@@ -1040,11 +1100,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
return;
}
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
- }
-
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
@@ -1070,7 +1125,7 @@ void ArrayMesh::_recompute_aabb() {
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1090,10 +1145,12 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
sd.aabb = p_aabb;
sd.vertex_count = p_vertex_count;
sd.vertex_data = p_array;
+ sd.attribute_data = p_attribute_array;
+ sd.skin_data = p_skin_array;
sd.index_count = p_index_count;
sd.index_data = p_index_array;
- sd.blend_shapes = p_blend_shapes;
- sd.bone_aabbs = p_bone_aabb;
+ sd.blend_shape_data = p_blend_shape_data;
+ sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);
@@ -1111,15 +1168,17 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
ERR_FAIL_COND(err != OK);
- /* print_line("format: " + itos(surface.format));
+ /* Debug code.
+ print_line("format: " + itos(surface.format));
print_line("aabb: " + surface.aabb);
print_line("array size: " + itos(surface.vertex_data.size()));
print_line("vertex count: " + itos(surface.vertex_count));
print_line("index size: " + itos(surface.index_data.size()));
print_line("index count: " + itos(surface.index_count));
print_line("primitive: " + itos(surface.primitive));
-*/
- add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
+ */
+
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
@@ -1155,7 +1214,10 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
}
blend_shapes.push_back(name);
- //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
}
int ArrayMesh::get_blend_shape_count() const {
@@ -1171,6 +1233,10 @@ void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
+ }
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
@@ -1308,7 +1374,7 @@ bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_v
struct ArrayMeshLightmapSurface {
Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
+ LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive;
uint32_t format;
};
@@ -1349,7 +1415,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);
Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
@@ -1452,29 +1518,29 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->add_color(v.color);
+ surfaces_tools.write[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->add_uv(v.uv);
+ surfaces_tools.write[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->add_normal(v.normal);
+ surfaces_tools.write[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->add_tangent(t);
+ surfaces_tools.write[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->add_bones(v.bones);
+ surfaces_tools.write[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->add_weights(v.weights);
+ surfaces_tools.write[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->add_uv2(uv2);
+ surfaces_tools.write[surface]->set_uv2(uv2);
surfaces_tools.write[surface]->add_vertex(v.vertex);
}
@@ -1507,7 +1573,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
@@ -1530,36 +1596,16 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
+ ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
+
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
-
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
-
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
void ArrayMesh::reload_from_file() {