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Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r--scene/resources/mesh.cpp83
1 files changed, 24 insertions, 59 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e6ef956dc5..80191367ce 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,18 +30,13 @@
#include "mesh.h"
-#include "pair.h"
+#include "core/pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
#include <stdlib.h>
-void Mesh::_clear_triangle_mesh() const {
-
- triangle_mesh.unref();
-}
-
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -111,6 +106,11 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
+ if (debug_lines.size() > 0) {
+ r_lines = debug_lines;
+ return;
+ }
+
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_null())
return;
@@ -120,23 +120,25 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
const int triangles_num = tm->get_triangles().size();
PoolVector<Vector3> vertices = tm->get_vertices();
- r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
+ debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
PoolVector<int>::Read ind_r = triangle_indices.read();
PoolVector<Vector3>::Read ver_r = vertices.read();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
- r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
- r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
// Triangle line 2
- r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
- r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
// Triangle line 3
- r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
- r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
}
+
+ r_lines = debug_lines;
}
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
@@ -480,7 +482,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
@@ -536,53 +538,14 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_MAX);
}
-void Mesh::clear_cache() {
- _clear_triangle_mesh();
+void Mesh::clear_cache() const {
+ triangle_mesh.unref();
+ debug_lines.clear();
}
Mesh::Mesh() {
}
-static const char *_array_name[] = {
- "vertex_array",
- "normal_array",
- "tangent_array",
- "color_array",
- "tex_uv_array",
- "tex_uv2_array",
- "bone_array",
- "weights_array",
- "index_array",
- NULL
-};
-
-static const ArrayMesh::ArrayType _array_types[] = {
-
- ArrayMesh::ARRAY_VERTEX,
- ArrayMesh::ARRAY_NORMAL,
- ArrayMesh::ARRAY_TANGENT,
- ArrayMesh::ARRAY_COLOR,
- ArrayMesh::ARRAY_TEX_UV,
- ArrayMesh::ARRAY_TEX_UV2,
- ArrayMesh::ARRAY_BONES,
- ArrayMesh::ARRAY_WEIGHTS,
- ArrayMesh::ARRAY_INDEX
-};
-
-/* compatibility */
-static const int _format_translate[] = {
-
- ArrayMesh::ARRAY_FORMAT_VERTEX,
- ArrayMesh::ARRAY_FORMAT_NORMAL,
- ArrayMesh::ARRAY_FORMAT_TANGENT,
- ArrayMesh::ARRAY_FORMAT_COLOR,
- ArrayMesh::ARRAY_FORMAT_TEX_UV,
- ArrayMesh::ARRAY_FORMAT_TEX_UV2,
- ArrayMesh::ARRAY_FORMAT_BONES,
- ArrayMesh::ARRAY_FORMAT_WEIGHTS,
- ArrayMesh::ARRAY_FORMAT_INDEX,
-};
-
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -743,6 +706,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
+ arr.resize(skel_aabb.size());
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
}
@@ -850,7 +814,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
_recompute_aabb();
}
- _clear_triangle_mesh();
+ clear_cache();
_change_notify();
emit_changed();
}
@@ -929,7 +893,7 @@ void ArrayMesh::surface_remove(int p_idx) {
VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
surfaces.remove(p_idx);
- _clear_triangle_mesh();
+ clear_cache();
_recompute_aabb();
_change_notify();
emit_changed();
@@ -1035,7 +999,7 @@ void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data
else
aabb.merge_with(s.aabb);
- _clear_triangle_mesh();
+ clear_cache();
surfaces.push_back(s);
_change_notify();
@@ -1375,6 +1339,7 @@ void ArrayMesh::reload_from_file() {
VisualServer::get_singleton()->mesh_clear(mesh);
surfaces.clear();
clear_blend_shapes();
+ clear_cache();
Resource::reload_from_file();