diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 143 |
1 files changed, 75 insertions, 68 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index a5e7602c8b..991e060e94 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* mesh.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* mesh.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "mesh.h" @@ -75,7 +75,7 @@ Dictionary Mesh::surface_get_lods(int p_surface) const { return ret; } -uint32_t Mesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const { uint32_t ret = 0; GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret); return ret; @@ -189,6 +189,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (primitive == PRIMITIVE_TRIANGLES) { for (int j = 0; j < ic; j++) { int index = ir[j]; + ERR_FAIL_COND_V(index >= vc, Ref<TriangleMesh>()); facesw[widx++] = vr[index]; } } else { // PRIMITIVE_TRIANGLE_STRIP @@ -658,35 +659,36 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); - - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK); + BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE); + + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); @@ -1118,7 +1120,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { if (sl == -1) { return false; } - int idx = sname.substr(8, sl - 8).to_int() - 1; + int idx = sname.substr(8, sl - 8).to_int(); + String what = sname.get_slicec('/', 1); if (what == "material") { surface_set_material(idx, p_value); @@ -1491,7 +1494,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { if (sl == -1) { return false; } - int idx = sname.substr(8, sl - 8).to_int() - 1; + int idx = sname.substr(8, sl - 8).to_int(); String what = sname.get_slicec('/', 1); if (what == "material") { r_ret = surface_get_material(idx); @@ -1519,11 +1522,11 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const { } for (int i = 0; i < surfaces.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); if (surfaces[i].is_2d) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR)); } else { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR)); } } } @@ -1542,7 +1545,8 @@ void ArrayMesh::_recompute_aabb() { } // TODO: Need to add binding to add_surface using future MeshSurfaceData object. -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { +void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { + ERR_FAIL_COND(surfaces.size() == RS::MAX_MESH_SURFACES); _create_if_empty(); Surface s; @@ -1577,7 +1581,8 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const emit_changed(); } -void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) { + ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); RS::SurfaceData surface; @@ -1693,7 +1698,7 @@ int ArrayMesh::surface_get_array_index_len(int p_idx) const { return surfaces[p_idx].index_array_length; } -uint32_t ArrayMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return surfaces[p_idx].format; } @@ -2046,7 +2051,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region); ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region); @@ -2105,6 +2110,7 @@ ArrayMesh::ArrayMesh() { ArrayMesh::~ArrayMesh() { if (mesh.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); } } @@ -2120,5 +2126,6 @@ PlaceholderMesh::PlaceholderMesh() { } PlaceholderMesh::~PlaceholderMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(rid); } |