diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 110 |
1 files changed, 28 insertions, 82 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ad589a605e..67db8c1a10 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -38,7 +38,7 @@ #include <stdlib.h> -Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr; +Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) { @@ -156,75 +156,19 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { } } -bool Mesh::surface_is_softbody_friendly(int p_idx) const { - const uint32_t surface_format = surface_get_format(p_idx); - return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE); -} - Vector<Face3> Mesh::get_faces() const { Ref<TriangleMesh> tm = generate_triangle_mesh(); if (tm.is_valid()) { return tm->get_faces(); } return Vector<Face3>(); - /* - for (int i=0;i<surfaces.size();i++) { - if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES ) - continue; - - Vector<int> indices; - Vector<Vector3> vertices; - - vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX); - - int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); - bool has_indices; - - if (len>0) { - indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX); - has_indices=true; - - } else { - len=vertices.size(); - has_indices=false; - } - - if (len<=0) - continue; - - const int* indicesr = indices.ptr(); - const int *indicesptr = indicesr.ptr(); - - const Vector3* verticesr = vertices.ptr(); - const Vector3 *verticesptr = verticesr.ptr(); - - int old_faces=faces.size(); - int new_faces=old_faces+(len/3); - - faces.resize(new_faces); - - Face3* facesw = faces.ptrw(); - Face3 *facesptr=facesw.ptr(); - - - for (int i=0;i<len/3;i++) { - Face3 face; - - for (int j=0;j<3;j++) { - int idx=i*3+j; - face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; - } - - facesptr[i+old_faces]=face; - } - - } -*/ } Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { - Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + ConvexDecompositionSettings settings; + settings.max_convex_hulls = 1; + Vector<Ref<Shape3D>> decomposed = convex_decompose(settings); if (decomposed.size() == 1) { return decomposed[0]; } else { @@ -543,6 +487,7 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); @@ -564,36 +509,37 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { - ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); +Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const { + ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>()); - const Vector<Face3> faces = get_faces(); - - Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); + Ref<TriangleMesh> tm = generate_triangle_mesh(); + ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>()); - Vector<Ref<Shape3D>> ret; + const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles(); + int triangle_count = triangles.size(); - for (int i = 0; i < decomposed.size(); i++) { - Set<Vector3> points; - for (int j = 0; j < decomposed[i].size(); j++) { - points.insert(decomposed[i][j].vertex[0]); - points.insert(decomposed[i][j].vertex[1]); - points.insert(decomposed[i][j].vertex[2]); - } - - Vector<Vector3> convex_points; - convex_points.resize(points.size()); - { - Vector3 *w = convex_points.ptrw(); - int idx = 0; - for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { - w[idx++] = E->get(); + Vector<uint32_t> indices; + { + indices.resize(triangle_count * 3); + uint32_t *w = indices.ptrw(); + for (int i = 0; i < triangle_count; i++) { + for (int j = 0; j < 3; j++) { + w[i * 3 + j] = triangles[i].indices[j]; } } + } + + const Vector<Vector3> &vertices = tm->get_vertices(); + int vertex_count = vertices.size(); + Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr); + + Vector<Ref<Shape3D>> ret; + + for (int i = 0; i < decomposed.size(); i++) { Ref<ConvexPolygonShape3D> shape; shape.instantiate(); - shape->set_points(convex_points); + shape->set_points(decomposed[i]); ret.push_back(shape); } |