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Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r--scene/resources/mesh.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4afb07cb6f..0599920303 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
continue;
Array a = surface_get_arrays(i);
+ ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(i);
PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
@@ -234,6 +235,7 @@ Ref<Shape> Mesh::create_convex_shape() const {
for (int i = 0; i < get_surface_count(); i++) {
Array a = surface_get_arrays(i);
+ ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
PoolVector<Vector3> v = a[ARRAY_VERTEX];
vertices.append_array(v);
}
@@ -273,6 +275,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
continue;
Array a = surface_get_arrays(i);
+ ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
if (i == 0) {
arrays = a;
@@ -378,6 +381,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
PoolVector<Vector3>::Write r = vertices.write();
if (indices.size()) {
+ ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
vc = indices.size();
ir = indices.write();
has_indices = true;
@@ -483,6 +487,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");