diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 103 |
1 files changed, 77 insertions, 26 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index b0620d3363..e74ad2e55b 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,7 +40,6 @@ void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); - ; } Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { @@ -110,6 +109,54 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { return triangle_mesh; } +void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { + + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<int> triangle_indices; + tm->get_indices(&triangle_indices); + const int triangles_num = tm->get_triangles().size(); + PoolVector<Vector3> vertices = tm->get_vertices(); + + r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line + + PoolVector<int>::Read ind_r = triangle_indices.read(); + PoolVector<Vector3>::Read ver_r = vertices.read(); + for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) { + // Triangle line 1 + r_lines.write[j + 0] = ver_r[ind_r[x + 0]]; + r_lines.write[j + 1] = ver_r[ind_r[x + 1]]; + + // Triangle line 2 + r_lines.write[j + 2] = ver_r[ind_r[x + 1]]; + r_lines.write[j + 3] = ver_r[ind_r[x + 2]]; + + // Triangle line 3 + r_lines.write[j + 4] = ver_r[ind_r[x + 2]]; + r_lines.write[j + 5] = ver_r[ind_r[x + 0]]; + } +} +void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<Vector3> vertices = tm->get_vertices(); + + int vertices_size = vertices.size(); + r_points.resize(vertices_size); + for (int i = 0; i < vertices_size; ++i) { + r_points.write[i] = vertices[i]; + } +} + +bool Mesh::surface_is_softbody_friendly(int p_idx) const { + const uint32_t surface_format = surface_get_format(p_idx); + return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); +} + PoolVector<Face3> Mesh::get_faces() const { Ref<TriangleMesh> tm = generate_triangle_mesh(); @@ -484,6 +531,10 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_MAX); } +void Mesh::clear_cache() { + _clear_triangle_mesh(); +} + Mesh::Mesh() { } @@ -616,7 +667,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { bone_aabb.resize(baabb.size()); for (int i = 0; i < baabb.size(); i++) { - bone_aabb[i] = baabb[i]; + bone_aabb.write[i] = baabb[i]; } } @@ -788,8 +839,8 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & aabb.expand_to(vtx[i]); } - surfaces[surfaces.size() - 1].aabb = aabb; - surfaces[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; + surfaces.write[surfaces.size() - 1].aabb = aabb; + surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY; _recompute_aabb(); } @@ -908,7 +959,7 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) ERR_FAIL_INDEX(p_idx, surfaces.size()); if (surfaces[p_idx].material == p_material) return; - surfaces[p_idx].material = p_material; + surfaces.write[p_idx].material = p_material; VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); _change_notify("material"); @@ -919,7 +970,7 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { ERR_FAIL_INDEX(p_idx, surfaces.size()); - surfaces[p_idx].name = p_name; + surfaces.write[p_idx].name = p_name; emit_changed(); } @@ -939,7 +990,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); - surfaces[p_idx].aabb = p_aabb; + surfaces.write[p_idx].aabb = p_aabb; // set custom aabb too? emit_changed(); } @@ -1042,8 +1093,8 @@ void ArrayMesh::regen_normalmaps() { for (int i = 0; i < surfs.size(); i++) { - surfs[i]->generate_tangents(); - surfs[i]->commit(Ref<ArrayMesh>(this)); + surfs.write[i]->generate_tangents(); + surfs.write[i]->commit(Ref<ArrayMesh>(this)); } } @@ -1108,13 +1159,13 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe Vector3 v = p_base_transform.xform(r[j]); Vector3 n = p_base_transform.basis.xform(rn[j]).normalized(); - vertices[(j + vertex_ofs) * 3 + 0] = v.x; - vertices[(j + vertex_ofs) * 3 + 1] = v.y; - vertices[(j + vertex_ofs) * 3 + 2] = v.z; - normals[(j + vertex_ofs) * 3 + 0] = n.x; - normals[(j + vertex_ofs) * 3 + 1] = n.y; - normals[(j + vertex_ofs) * 3 + 2] = n.z; - uv_index[j + vertex_ofs] = Pair<int, int>(i, j); + vertices.write[(j + vertex_ofs) * 3 + 0] = v.x; + vertices.write[(j + vertex_ofs) * 3 + 1] = v.y; + vertices.write[(j + vertex_ofs) * 3 + 2] = v.z; + normals.write[(j + vertex_ofs) * 3 + 0] = n.x; + normals.write[(j + vertex_ofs) * 3 + 1] = n.y; + normals.write[(j + vertex_ofs) * 3 + 2] = n.z; + uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j); } PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; @@ -1197,31 +1248,31 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { - surfaces_tools[surface]->add_color(v.color); + surfaces_tools.write[surface]->add_color(v.color); } if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { - surfaces_tools[surface]->add_uv(v.uv); + surfaces_tools.write[surface]->add_uv(v.uv); } if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { - surfaces_tools[surface]->add_normal(v.normal); + surfaces_tools.write[surface]->add_normal(v.normal); } if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { Plane t; t.normal = v.tangent; t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; - surfaces_tools[surface]->add_tangent(t); + surfaces_tools.write[surface]->add_tangent(t); } if (surfaces[surface].format & ARRAY_FORMAT_BONES) { - surfaces_tools[surface]->add_bones(v.bones); + surfaces_tools.write[surface]->add_bones(v.bones); } if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { - surfaces_tools[surface]->add_weights(v.weights); + surfaces_tools.write[surface]->add_weights(v.weights); } Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); - surfaces_tools[surface]->add_uv2(uv2); + surfaces_tools.write[surface]->add_uv2(uv2); - surfaces_tools[surface]->add_vertex(v.vertex); + surfaces_tools.write[surface]->add_vertex(v.vertex); } } @@ -1233,8 +1284,8 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe //generate surfaces for (int i = 0; i < surfaces_tools.size(); i++) { - surfaces_tools[i]->index(); - surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + surfaces_tools.write[i]->index(); + surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); } set_lightmap_size_hint(Size2(size_x, size_y)); |