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-rw-r--r--scene/resources/mesh.cpp999
1 files changed, 613 insertions, 386 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0599920303..10f0a040d0 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -31,61 +31,59 @@
#include "mesh.h"
#include "core/pair.h"
-#include "scene/resources/concave_polygon_shape.h"
-#include "scene/resources/convex_polygon_shape.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
#include "surface_tool.h"
#include <stdlib.h>
-Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
+Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr;
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
-
- if (triangle_mesh.is_valid())
+ if (triangle_mesh.is_valid()) {
return triangle_mesh;
+ }
int facecount = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
facecount += surface_get_array_index_len(i);
} else {
-
facecount += surface_get_array_len(i);
}
}
- if (facecount == 0 || (facecount % 3) != 0)
+ if (facecount == 0 || (facecount % 3) != 0) {
return triangle_mesh;
+ }
- PoolVector<Vector3> faces;
+ Vector<Vector3> faces;
faces.resize(facecount);
- PoolVector<Vector3>::Write facesw = faces.write();
+ Vector3 *facesw = faces.ptrw();
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(i);
- PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = vertices.read();
+ Vector<Vector3> vertices = a[ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
-
int ic = surface_get_array_index_len(i);
- PoolVector<int> indices = a[ARRAY_INDEX];
- PoolVector<int>::Read ir = indices.read();
+ Vector<int> indices = a[ARRAY_INDEX];
+ const int *ir = indices.ptr();
for (int j = 0; j < ic; j++) {
int index = ir[j];
@@ -93,14 +91,12 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
} else {
-
- for (int j = 0; j < vc; j++)
+ for (int j = 0; j < vc; j++) {
facesw[widx++] = vr[j];
+ }
}
}
- facesw.release();
-
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -108,25 +104,25 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
-
if (debug_lines.size() > 0) {
r_lines = debug_lines;
return;
}
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
+ if (tm.is_null()) {
return;
+ }
- PoolVector<int> triangle_indices;
+ Vector<int> triangle_indices;
tm->get_indices(&triangle_indices);
const int triangles_num = tm->get_triangles().size();
- PoolVector<Vector3> vertices = tm->get_vertices();
+ Vector<Vector3> vertices = tm->get_vertices();
debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
- PoolVector<int>::Read ind_r = triangle_indices.read();
- PoolVector<Vector3>::Read ver_r = vertices.read();
+ const int *ind_r = triangle_indices.ptr();
+ const Vector3 *ver_r = vertices.ptr();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
@@ -143,12 +139,14 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
r_lines = debug_lines;
}
+
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
+ if (tm.is_null()) {
return;
+ }
- PoolVector<Vector3> vertices = tm->get_vertices();
+ Vector<Vector3> vertices = tm->get_vertices();
int vertices_size = vertices.size();
r_points.resize(vertices_size);
@@ -159,32 +157,32 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
}
-PoolVector<Face3> Mesh::get_faces() const {
-
+Vector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid())
+ if (tm.is_valid()) {
return tm->get_faces();
- return PoolVector<Face3>();
+ }
+ return Vector<Face3>();
/*
for (int i=0;i<surfaces.size();i++) {
- if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
+ if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES )
continue;
- PoolVector<int> indices;
- PoolVector<Vector3> vertices;
+ Vector<int> indices;
+ Vector<Vector3> vertices;
- vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
+ vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX);
- int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
+ int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
bool has_indices;
if (len>0) {
- indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
+ indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX);
has_indices=true;
} else {
@@ -196,10 +194,10 @@ PoolVector<Face3> Mesh::get_faces() const {
if (len<=0)
continue;
- PoolVector<int>::Read indicesr = indices.read();
+ const int* indicesr = indices.ptr();
const int *indicesptr = indicesr.ptr();
- PoolVector<Vector3>::Read verticesr = vertices.read();
+ const Vector3* verticesr = vertices.ptr();
const Vector3 *verticesptr = verticesr.ptr();
int old_faces=faces.size();
@@ -207,7 +205,7 @@ PoolVector<Face3> Mesh::get_faces() const {
faces.resize(new_faces);
- PoolVector<Face3>::Write facesw = faces.write();
+ Face3* facesw = faces.ptrw();
Face3 *facesptr=facesw.ptr();
@@ -228,64 +226,60 @@ PoolVector<Face3> Mesh::get_faces() const {
*/
}
-Ref<Shape> Mesh::create_convex_shape() const {
-
- PoolVector<Vector3> vertices;
+Ref<Shape3D> Mesh::create_convex_shape() const {
+ Vector<Vector3> vertices;
for (int i = 0; i < get_surface_count(); i++) {
-
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
+ ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>());
+ Vector<Vector3> v = a[ARRAY_VERTEX];
vertices.append_array(v);
}
- Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
+ Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
shape->set_points(vertices);
return shape;
}
-Ref<Shape> Mesh::create_trimesh_shape() const {
-
- PoolVector<Face3> faces = get_faces();
- if (faces.size() == 0)
- return Ref<Shape>();
+Ref<Shape3D> Mesh::create_trimesh_shape() const {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<Shape3D>();
+ }
- PoolVector<Vector3> face_points;
+ Vector<Vector3> face_points;
face_points.resize(faces.size() * 3);
- for (int i = 0; i < face_points.size(); i++) {
-
+ for (int i = 0; i < face_points.size(); i += 3) {
Face3 f = faces.get(i / 3);
- face_points.set(i, f.vertex[i % 3]);
+ face_points.set(i, f.vertex[0]);
+ face_points.set(i + 1, f.vertex[1]);
+ face_points.set(i + 2, f.vertex[2]);
}
- Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
+ Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
shape->set_faces(face_points);
return shape;
}
Ref<Mesh> Mesh::create_outline(float p_margin) const {
-
Array arrays;
int index_accum = 0;
for (int i = 0; i < get_surface_count(); i++) {
-
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
+ if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
continue;
+ }
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
if (i == 0) {
arrays = a;
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
+ Vector<Vector3> v = a[ARRAY_VERTEX];
index_accum += v.size();
} else {
-
int vcount = 0;
for (int j = 0; j < arrays.size(); j++) {
-
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
//mismatch, do not use
arrays[j] = Variant();
@@ -293,14 +287,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
switch (j) {
-
case ARRAY_VERTEX:
case ARRAY_NORMAL: {
-
- PoolVector<Vector3> dst = arrays[j];
- PoolVector<Vector3> src = a[j];
- if (j == ARRAY_VERTEX)
+ Vector<Vector3> dst = arrays[j];
+ Vector<Vector3> src = a[j];
+ if (j == ARRAY_VERTEX) {
vcount = src.size();
+ }
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
@@ -311,9 +304,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
case ARRAY_TANGENT:
case ARRAY_BONES:
case ARRAY_WEIGHTS: {
-
- PoolVector<real_t> dst = arrays[j];
- PoolVector<real_t> src = a[j];
+ Vector<real_t> dst = arrays[j];
+ Vector<real_t> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
@@ -323,8 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_COLOR: {
- PoolVector<Color> dst = arrays[j];
- PoolVector<Color> src = a[j];
+ Vector<Color> dst = arrays[j];
+ Vector<Color> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
@@ -335,8 +327,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_TEX_UV:
case ARRAY_TEX_UV2: {
- PoolVector<Vector2> dst = arrays[j];
- PoolVector<Vector2> src = a[j];
+ Vector<Vector2> dst = arrays[j];
+ Vector<Vector2> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
@@ -346,15 +338,15 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_INDEX: {
- PoolVector<int> dst = arrays[j];
- PoolVector<int> src = a[j];
+ Vector<int> dst = arrays[j];
+ Vector<int> src = a[j];
if (dst.size() == 0 || src.size() == 0) {
arrays[j] = Variant();
continue;
}
{
int ss = src.size();
- PoolVector<int>::Write w = src.write();
+ int *w = src.ptrw();
for (int k = 0; k < ss; k++) {
w[k] += index_accum;
}
@@ -372,18 +364,18 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
{
- PoolVector<int>::Write ir;
- PoolVector<int> indices = arrays[ARRAY_INDEX];
+ int *ir = nullptr;
+ Vector<int> indices = arrays[ARRAY_INDEX];
bool has_indices = false;
- PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
+ Vector<Vector3> vertices = arrays[ARRAY_VERTEX];
int vc = vertices.size();
ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
- PoolVector<Vector3>::Write r = vertices.write();
+ Vector3 *r = vertices.ptrw();
if (indices.size()) {
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
vc = indices.size();
- ir = indices.write();
+ ir = indices.ptrw();
has_indices = true;
}
@@ -391,7 +383,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
-
Vector3 t[3];
if (has_indices) {
@@ -407,14 +398,14 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
-
Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
float d = n.dot(E->get());
- if (d < 1.0)
+ if (d < 1.0) {
E->get() += n * (1.0 - d);
+ }
//E->get()+=n;
}
}
@@ -430,7 +421,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
int vc2 = vertices.size();
for (int i = 0; i < vc2; i++) {
-
Vector3 t = r[i];
Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
@@ -440,32 +430,25 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i] = t;
}
- r.release();
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
-
- PoolVector<int> new_indices;
+ Vector<int> new_indices;
new_indices.resize(vertices.size());
- PoolVector<int>::Write iw = new_indices.write();
+ int *iw = new_indices.ptrw();
for (int j = 0; j < vc2; j += 3) {
-
iw[j] = j;
iw[j + 1] = j + 2;
iw[j + 2] = j + 1;
}
- iw.release();
arrays[ARRAY_INDEX] = new_indices;
} else {
-
for (int j = 0; j < vc; j += 3) {
-
SWAP(ir[j + 1], ir[j + 2]);
}
- ir.release();
arrays[ARRAY_INDEX] = indices;
}
}
@@ -475,21 +458,20 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
-void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
+void Mesh::set_lightmap_size_hint(const Size2i &p_size) {
lightmap_size_hint = p_size;
}
-Size2 Mesh::get_lightmap_size_hint() const {
+Size2i Mesh::get_lightmap_size_hint() const {
return lightmap_size_hint;
}
void Mesh::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
@@ -500,10 +482,8 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
@@ -518,19 +498,14 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
@@ -551,21 +526,14 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape> > Mesh::convex_decompose() const {
+Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
+ ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
- ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
-
- PoolVector<Face3> faces = get_faces();
- Vector<Face3> f3;
- f3.resize(faces.size());
- PoolVector<Face3>::Read f = faces.read();
- for (int i = 0; i < f3.size(); i++) {
- f3.write[i] = f[i];
- }
+ const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
+ Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
- Vector<Ref<Shape> > ret;
+ Vector<Ref<Shape3D>> ret;
for (int i = 0; i < decomposed.size(); i++) {
Set<Vector3> points;
@@ -575,17 +543,17 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
points.insert(decomposed[i][j].vertex[2]);
}
- PoolVector<Vector3> convex_points;
+ Vector<Vector3> convex_points;
convex_points.resize(points.size());
{
- PoolVector<Vector3>::Write w = convex_points.write();
+ Vector3 *w = convex_points.ptrw();
int idx = 0;
for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
w[idx++] = E->get();
}
}
- Ref<ConvexPolygonShape> shape;
+ Ref<ConvexPolygonShape3D> shape;
shape.instance();
shape->set_points(convex_points);
ret.push_back(shape);
@@ -597,86 +565,225 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
Mesh::Mesh() {
}
-bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
+static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
+ bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
+ bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
+ bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
+ bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
+
+ print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
+
+ if (!vertex_16bit && !bone_8 && !weight_32) {
+ return p_src;
+ }
+
+ bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
+
+ uint32_t src_stride = p_src.size() / p_elements;
+ uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+
+ Vector<uint8_t> ret = p_src;
+
+ ret.resize(dst_stride * p_elements);
+ {
+ uint8_t *w = ret.ptrw();
+ const uint8_t *r = p_src.ptr();
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ uint32_t remaining = src_stride;
+ const uint8_t *src = (const uint8_t *)(r + src_stride * i);
+ uint8_t *dst = (uint8_t *)(w + dst_stride * i);
+
+ if (!vertex_2d) { //3D
+ if (vertex_16bit) {
+ float *dstw = (float *)dst;
+ const uint16_t *srcr = (const uint16_t *)src;
+ dstw[0] = Math::half_to_float(srcr[0]);
+ dstw[1] = Math::half_to_float(srcr[1]);
+ dstw[2] = Math::half_to_float(srcr[2]);
+ remaining -= 8;
+ src += 8;
+ } else {
+ src += 12;
+ remaining -= 12;
+ }
+ dst += 12;
+ } else {
+ if (vertex_16bit) {
+ float *dstw = (float *)dst;
+ const uint16_t *srcr = (const uint16_t *)src;
+ dstw[0] = Math::half_to_float(srcr[0]);
+ dstw[1] = Math::half_to_float(srcr[1]);
+ remaining -= 4;
+ src += 4;
+ } else {
+ src += 8;
+ remaining -= 8;
+ }
+ dst += 8;
+ }
+
+ if (has_bones) {
+ remaining -= bone_8 ? 4 : 8;
+ remaining -= weight_32 ? 16 : 8;
+ }
+
+ for (uint32_t j = 0; j < remaining; j++) {
+ dst[j] = src[j];
+ }
+
+ if (has_bones) {
+ dst += remaining;
+ src += remaining;
+
+ if (bone_8) {
+ const uint8_t *src_bones = (const uint8_t *)src;
+ uint16_t *dst_bones = (uint16_t *)dst;
+
+ dst_bones[0] = src_bones[0];
+ dst_bones[1] = src_bones[1];
+ dst_bones[2] = src_bones[2];
+ dst_bones[3] = src_bones[3];
+
+ src += 4;
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+ src += 8;
+ }
+
+ dst += 8;
+
+ if (weight_32) {
+ const float *src_weights = (const float *)src;
+ uint16_t *dst_weights = (uint16_t *)dst;
+
+ dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
+ dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
+ dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
+ dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
if (p_name == "blend_shape/names") {
-
- PoolVector<String> sk = p_value;
+ Vector<String> sk = p_value;
int sz = sk.size();
- PoolVector<String>::Read r = sk.read();
- for (int i = 0; i < sz; i++)
+ const String *r = sk.ptr();
+ for (int i = 0; i < sz; i++) {
add_blend_shape(r[i]);
+ }
return true;
}
if (p_name == "blend_shape/mode") {
-
set_blend_shape_mode(BlendShapeMode(int(p_value)));
return true;
}
if (sname.begins_with("surface_")) {
-
int sl = sname.find("/");
- if (sl == -1)
+ if (sl == -1) {
return false;
+ }
int idx = sname.substr(8, sl - 8).to_int() - 1;
String what = sname.get_slicec('/', 1);
- if (what == "material")
+ if (what == "material") {
surface_set_material(idx, p_value);
- else if (what == "name")
+ } else if (what == "name") {
surface_set_name(idx, p_value);
+ }
return true;
}
- if (!sname.begins_with("surfaces"))
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
+ if (!sname.begins_with("surfaces")) {
return false;
+ }
+
+ WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
if (idx == surfaces.size()) {
-
//create
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("primitive"), false);
if (d.has("arrays")) {
- //old format
+ //oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
-
- PoolVector<uint8_t> array_data = d["array_data"];
- PoolVector<uint8_t> array_index_data;
- if (d.has("array_index_data"))
+ //print_line("array data (old style");
+ //older format (3.x)
+ Vector<uint8_t> array_data = d["array_data"];
+ Vector<uint8_t> array_index_data;
+ if (d.has("array_index_data")) {
array_index_data = d["array_index_data"];
+ }
ERR_FAIL_COND_V(!d.has("format"), false);
uint32_t format = d["format"];
uint32_t primitive = d["primitive"];
+ uint32_t primitive_remap[7] = {
+ PRIMITIVE_POINTS,
+ PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_LINES,
+ PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_TRIANGLE_STRIP
+ };
+
+ primitive = primitive_remap[primitive]; //compatibility
+
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
+ array_data = _fix_array_compatibility(array_data, format, vertex_count);
+
int index_count = 0;
- if (d.has("index_count"))
+ if (d.has("index_count")) {
index_count = d["index_count"];
+ }
- Vector<PoolVector<uint8_t> > blend_shapes;
+ Vector<Vector<uint8_t>> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
- PoolVector<uint8_t> shape = blend_shape_data[i];
+ Vector<uint8_t> shape = blend_shape_data[i];
+ shape = _fix_array_compatibility(shape, format, vertex_count);
+
blend_shapes.push_back(shape);
}
}
+ //clear unused flags
+ print_line("format pre: " + itos(format));
+ format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
+ print_line("format post: " + itos(format));
+
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -696,7 +803,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
if (d.has("material")) {
-
surface_set_material(idx, d["material"]);
}
if (d.has("name")) {
@@ -705,276 +811,412 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
+#endif // DISABLE_DEPRECATED
return false;
}
-bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
+Array ArrayMesh::_get_surfaces() const {
+ if (mesh.is_null()) {
+ return Array();
+ }
+
+ Array ret;
+ for (int i = 0; i < surfaces.size(); i++) {
+ RenderingServer::SurfaceData surface = RS::get_singleton()->mesh_get_surface(mesh, i);
+ Dictionary data;
+ data["format"] = surface.format;
+ data["primitive"] = surface.primitive;
+ data["vertex_data"] = surface.vertex_data;
+ data["vertex_count"] = surface.vertex_count;
+ data["aabb"] = surface.aabb;
+ if (surface.index_count) {
+ data["index_data"] = surface.index_data;
+ data["index_count"] = surface.index_count;
+ };
+
+ Array lods;
+ for (int j = 0; j < surface.lods.size(); j++) {
+ lods.push_back(surface.lods[j].edge_length);
+ lods.push_back(surface.lods[j].index_data);
+ }
+
+ if (lods.size()) {
+ data["lods"] = lods;
+ }
+
+ Array bone_aabbs;
+ for (int j = 0; j < surface.bone_aabbs.size(); j++) {
+ bone_aabbs.push_back(surface.bone_aabbs[j]);
+ }
+ if (bone_aabbs.size()) {
+ data["bone_aabbs"] = bone_aabbs;
+ }
+
+ Array blend_shapes;
+ for (int j = 0; j < surface.blend_shapes.size(); j++) {
+ blend_shapes.push_back(surface.blend_shapes[j]);
+ }
+
+ if (surfaces[i].material.is_valid()) {
+ data["material"] = surfaces[i].material;
+ }
+
+ if (surfaces[i].name != String()) {
+ data["name"] = surfaces[i].name;
+ }
+
+ if (surfaces[i].is_2d) {
+ data["2d"] = true;
+ }
+
+ ret.push_back(data);
+ }
+ print_line("Saving surfaces: " + itos(ret.size()));
+
+ return ret;
+}
+
+void ArrayMesh::_create_if_empty() const {
+ if (!mesh.is_valid()) {
+ mesh = RS::get_singleton()->mesh_create();
+ RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ }
+}
+
+void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
+ Vector<RS::SurfaceData> surface_data;
+ Vector<Ref<Material>> surface_materials;
+ Vector<String> surface_names;
+ Vector<bool> surface_2d;
+
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ RS::SurfaceData surface;
+ Dictionary d = p_surfaces[i];
+ ERR_FAIL_COND(!d.has("format"));
+ ERR_FAIL_COND(!d.has("primitive"));
+ ERR_FAIL_COND(!d.has("vertex_data"));
+ ERR_FAIL_COND(!d.has("vertex_count"));
+ ERR_FAIL_COND(!d.has("aabb"));
+ surface.format = d["format"];
+ surface.primitive = RS::PrimitiveType(int(d["primitive"]));
+ surface.vertex_data = d["vertex_data"];
+ surface.vertex_count = d["vertex_count"];
+ surface.aabb = d["aabb"];
+
+ if (d.has("index_data")) {
+ ERR_FAIL_COND(!d.has("index_count"));
+ surface.index_data = d["index_data"];
+ surface.index_count = d["index_count"];
+ }
+
+ if (d.has("lods")) {
+ Array lods = d["lods"];
+ ERR_FAIL_COND(lods.size() & 1); //must be even
+ for (int j = 0; j < lods.size(); j += 2) {
+ RS::SurfaceData::LOD lod;
+ lod.edge_length = lods[j + 0];
+ lod.index_data = lods[j + 1];
+ surface.lods.push_back(lod);
+ }
+ }
+
+ if (d.has("bone_aabbs")) {
+ Array bone_aabbs = d["bone_aabbs"];
+ for (int j = 0; j < bone_aabbs.size(); j++) {
+ surface.bone_aabbs.push_back(bone_aabbs[j]);
+ }
+ }
+
+ if (d.has("blend_shapes")) {
+ Array blend_shapes;
+ for (int j = 0; j < blend_shapes.size(); j++) {
+ surface.blend_shapes.push_back(blend_shapes[j]);
+ }
+ }
+
+ Ref<Material> material;
+ if (d.has("material")) {
+ material = d["material"];
+ if (material.is_valid()) {
+ surface.material = material->get_rid();
+ }
+ }
+
+ String name;
+ if (d.has("name")) {
+ name = d["name"];
+ }
+
+ bool _2d = false;
+ if (d.has("2d")) {
+ _2d = d["2d"];
+ }
+ /*
+ print_line("format: " + itos(surface.format));
+ print_line("aabb: " + surface.aabb);
+ print_line("array size: " + itos(surface.vertex_data.size()));
+ print_line("vertex count: " + itos(surface.vertex_count));
+ print_line("index size: " + itos(surface.index_data.size()));
+ print_line("index count: " + itos(surface.index_count));
+ print_line("primitive: " + itos(surface.primitive));
+*/
+ surface_data.push_back(surface);
+ surface_materials.push_back(material);
+ surface_names.push_back(name);
+ surface_2d.push_back(_2d);
+ }
+
+ if (mesh.is_valid()) {
+ //if mesh exists, it needs to be updated
+ RS::get_singleton()->mesh_clear(mesh);
+ for (int i = 0; i < surface_data.size(); i++) {
+ RS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
+ }
+ } else {
+ // if mesh does not exist (first time this is loaded, most likely),
+ // we can create it with a single call, which is a lot more efficient and thread friendly
+ mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ }
+
+ surfaces.clear();
+
+ aabb = AABB();
+ for (int i = 0; i < surface_data.size(); i++) {
+ Surface s;
+ s.aabb = surface_data[i].aabb;
+ if (i == 0) {
+ aabb = s.aabb;
+ blend_shapes.resize(surface_data[i].blend_shapes.size());
+ } else {
+ aabb.merge_with(s.aabb);
+ }
+
+ s.material = surface_materials[i];
+ s.is_2d = surface_2d[i];
+ s.name = surface_names[i];
+
+ s.format = surface_data[i].format;
+ s.primitive = PrimitiveType(surface_data[i].primitive);
+ s.array_length = surface_data[i].vertex_count;
+ s.index_array_length = surface_data[i].index_count;
- if (_is_generated())
+ surfaces.push_back(s);
+ }
+}
+
+bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
+ if (_is_generated()) {
return false;
+ }
String sname = p_name;
if (p_name == "blend_shape/names") {
-
- PoolVector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++)
+ Vector<String> sk;
+ for (int i = 0; i < blend_shapes.size(); i++) {
sk.push_back(blend_shapes[i]);
+ }
r_ret = sk;
return true;
} else if (p_name == "blend_shape/mode") {
-
r_ret = get_blend_shape_mode();
return true;
} else if (sname.begins_with("surface_")) {
-
int sl = sname.find("/");
- if (sl == -1)
+ if (sl == -1) {
return false;
+ }
int idx = sname.substr(8, sl - 8).to_int() - 1;
String what = sname.get_slicec('/', 1);
- if (what == "material")
+ if (what == "material") {
r_ret = surface_get_material(idx);
- else if (what == "name")
+ } else if (what == "name") {
r_ret = surface_get_name(idx);
+ }
return true;
- } else if (!sname.begins_with("surfaces"))
- return false;
-
- int idx = sname.get_slicec('/', 1).to_int();
- ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
-
- Dictionary d;
-
- d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
- d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
- d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
- d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
- d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
- d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
- d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
-
- Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
- Array arr;
- arr.resize(skel_aabb.size());
- for (int i = 0; i < skel_aabb.size(); i++) {
- arr[i] = skel_aabb[i];
}
- d["skeleton_aabb"] = arr;
-
- Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
-
- Array md;
- for (int i = 0; i < blend_shape_data.size(); i++) {
- md.push_back(blend_shape_data[i]);
- }
-
- d["blend_shape_data"] = md;
-
- Ref<Material> m = surface_get_material(idx);
- if (m.is_valid())
- d["material"] = m;
- String n = surface_get_name(idx);
- if (n != "")
- d["name"] = n;
-
- r_ret = d;
return true;
}
void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
-
- if (_is_generated())
+ if (_is_generated()) {
return;
+ }
if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
}
for (int i = 0; i < surfaces.size(); i++) {
-
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
} else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
}
}
}
void ArrayMesh::_recompute_aabb() {
-
// regenerate AABB
aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
-
- if (i == 0)
+ if (i == 0) {
aabb = surfaces[i].aabb;
- else
+ } else {
aabb.merge_with(surfaces[i].aabb);
+ }
}
}
-
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+#ifndef _MSC_VER
+#warning need to add binding to add_surface using future MeshSurfaceData object
+#endif
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<RS::SurfaceData::LOD> &p_lods) {
+ _create_if_empty();
Surface s;
s.aabb = p_aabb;
s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
+ s.primitive = p_primitive;
+ s.array_length = p_vertex_count;
+ s.index_array_length = p_index_count;
+ s.format = p_format;
+
surfaces.push_back(s);
_recompute_aabb();
- VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
-}
-
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
-
- ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
-
- Surface s;
-
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
+ RS::SurfaceData sd;
+ sd.format = p_format;
+ sd.primitive = RS::PrimitiveType(p_primitive);
+ sd.aabb = p_aabb;
+ sd.vertex_count = p_vertex_count;
+ sd.vertex_data = p_array;
+ sd.index_count = p_index_count;
+ sd.index_data = p_index_array;
+ sd.blend_shapes = p_blend_shapes;
+ sd.bone_aabbs = p_bone_aabb;
+ sd.lods = p_lods;
- /* make aABB? */ {
+ RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);
- Variant arr = p_arrays[ARRAY_VERTEX];
- PoolVector<Vector3> vertices = arr;
- int len = vertices.size();
- ERR_FAIL_COND(len == 0);
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vtx = r.ptr();
-
- // check AABB
- AABB aabb;
- for (int i = 0; i < len; i++) {
+ clear_cache();
+ _change_notify();
+ emit_changed();
+}
- if (i == 0)
- aabb.position = vtx[i];
- else
- aabb.expand_to(vtx[i]);
- }
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+ ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
- s.aabb = aabb;
- s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
- surfaces.push_back(s);
+ RS::SurfaceData surface;
- _recompute_aabb();
- }
+ Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
+ ERR_FAIL_COND(err != OK);
- clear_cache();
- _change_notify();
- emit_changed();
+ /* print_line("format: " + itos(surface.format));
+ print_line("aabb: " + surface.aabb);
+ print_line("array size: " + itos(surface.vertex_data.size()));
+ print_line("vertex count: " + itos(surface.vertex_count));
+ print_line("index size: " + itos(surface.index_data.size()));
+ print_line("index count: " + itos(surface.index_count));
+ print_line("primitive: " + itos(surface.primitive));
+*/
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shapes, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
-
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
+ return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
+Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
+ return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
-int ArrayMesh::get_surface_count() const {
+Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
+ return RenderingServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
+}
+int ArrayMesh::get_surface_count() const {
return surfaces.size();
}
void ArrayMesh::add_blend_shape(const StringName &p_name) {
-
ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
StringName name = p_name;
if (blend_shapes.find(name) != -1) {
-
int count = 2;
do {
-
name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.find(name) != -1);
}
blend_shapes.push_back(name);
- VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
int ArrayMesh::get_blend_shape_count() const {
-
return blend_shapes.size();
}
+
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
return blend_shapes[p_index];
}
-void ArrayMesh::clear_blend_shapes() {
+void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
-
blend_shape_mode = p_mode;
- VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)p_mode);
+ }
}
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
-
return blend_shape_mode;
}
-void ArrayMesh::surface_remove(int p_idx) {
-
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
- surfaces.remove(p_idx);
-
- clear_cache();
- _recompute_aabb();
- _change_notify();
- emit_changed();
-}
-
int ArrayMesh::surface_get_array_len(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
+ return surfaces[p_idx].array_length;
}
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
+ return surfaces[p_idx].index_array_length;
}
uint32_t ArrayMesh::surface_get_format(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
- return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
+ return surfaces[p_idx].format;
}
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
- return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
+ return surfaces[p_idx].primitive;
}
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
-
ERR_FAIL_INDEX(p_idx, surfaces.size());
- if (surfaces[p_idx].material == p_material)
+ if (surfaces[p_idx].material == p_material) {
return;
+ }
surfaces.write[p_idx].material = p_material;
- VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
+ RenderingServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
_change_notify("material");
emit_changed();
@@ -986,12 +1228,10 @@ int ArrayMesh::surface_find_by_name(const String &p_name) const {
return i;
}
}
-
return -1;
}
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
-
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].name = p_name;
@@ -999,20 +1239,17 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
}
String ArrayMesh::surface_get_name(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
return surfaces[p_idx].name;
}
-void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
-
+void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
- VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+ RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
-
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces.write[p_idx].aabb = p_aabb;
// set custom aabb too?
@@ -1020,85 +1257,62 @@ void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
}
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
return surfaces[p_idx].material;
}
-void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
-
- VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- AABB aabb;
- for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
-
- if (i == 0)
- aabb.position = p_mesh_data.vertices[i];
- else
- aabb.expand_to(p_mesh_data.vertices[i]);
- }
-
- Surface s;
- s.aabb = aabb;
- if (surfaces.size() == 0)
- aabb = s.aabb;
- else
- aabb.merge_with(s.aabb);
-
- clear_cache();
-
- surfaces.push_back(s);
- _change_notify();
-
- emit_changed();
-}
-
RID ArrayMesh::get_rid() const {
-
+ _create_if_empty();
return mesh;
}
-AABB ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
+void ArrayMesh::clear_surfaces() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+ RS::get_singleton()->mesh_clear(mesh);
+ surfaces.clear();
+ aabb = AABB();
+}
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
+ _create_if_empty();
custom_aabb = p_custom;
- VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
emit_changed();
}
AABB ArrayMesh::get_custom_aabb() const {
-
return custom_aabb;
}
void ArrayMesh::regen_normalmaps() {
-
- Vector<Ref<SurfaceTool> > surfs;
+ if (surfaces.size() == 0) {
+ return;
+ }
+ Vector<Ref<SurfaceTool>> surfs;
for (int i = 0; i < get_surface_count(); i++) {
-
Ref<SurfaceTool> st = memnew(SurfaceTool);
st->create_from(Ref<ArrayMesh>(this), i);
surfs.push_back(st);
}
- while (get_surface_count()) {
- surface_remove(0);
- }
+ clear_surfaces();
for (int i = 0; i < surfs.size(); i++) {
-
surfs.write[i]->generate_tangents();
surfs.write[i]->commit(Ref<ArrayMesh>(this));
}
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
struct ArrayMeshLightmapSurface {
-
Ref<Material> material;
Vector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive;
@@ -1106,18 +1320,31 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+ int *cache_data = nullptr;
+ unsigned int cache_size = 0;
+ bool use_cache = false; // Don't use cache
+ return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+}
+Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
Vector<float> vertices;
Vector<float> normals;
Vector<int> indices;
- Vector<int> face_materials;
Vector<float> uv;
- Vector<Pair<int, int> > uv_index;
+ Vector<Pair<int, int>> uv_indices;
+
+ Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Transform transform = p_base_transform;
+ transform.origin = Vector3();
+ transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+
+ Basis normal_basis = transform.basis.inverse().transposed();
- Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
@@ -1130,23 +1357,22 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
s.material = surface_get_material(i);
s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
- PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- PoolVector<Vector3>::Read r = rvertices.read();
+ const Vector3 *r = rvertices.ptr();
- PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- PoolVector<Vector3>::Read rn = rnormals.read();
+ Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
+ const Vector3 *rn = rnormals.ptr();
int vertex_ofs = vertices.size() / 3;
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
+ uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
-
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
+ Vector3 v = transform.xform(r[j]);
+ Vector3 n = normal_basis.xform(rn[j]).normalized();
vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
@@ -1154,38 +1380,37 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
- PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
if (ic == 0) {
-
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate())
+ if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
continue;
+ }
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
}
} else {
- PoolVector<int>::Read ri = rindices.read();
+ const int *ri = rindices.ptr();
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate())
+ if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
continue;
+ }
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
}
}
- surfaces.push_back(s);
+ lightmap_surfaces.push_back(s);
}
//unwrap
@@ -1198,63 +1423,59 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
if (!ok) {
return ERR_CANT_CREATE;
}
//remove surfaces
- while (get_surface_count()) {
- surface_remove(0);
- }
+ clear_surfaces();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool> > surfaces_tools;
+ Vector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
st.instance();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
+ st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
-
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
-
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
surfaces_tools.write[surface]->add_color(v.color);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
surfaces_tools.write[surface]->add_uv(v.uv);
}
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
surfaces_tools.write[surface]->add_normal(v.normal);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
surfaces_tools.write[surface]->add_tangent(t);
}
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools.write[surface]->add_bones(v.bones);
}
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools.write[surface]->add_weights(v.weights);
}
@@ -1265,25 +1486,26 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
}
}
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
-
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
+ if (!r_used_cache) {
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+ }
+
return OK;
}
void ArrayMesh::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
@@ -1291,8 +1513,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
+ ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
@@ -1314,7 +1536,11 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode");
+ ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
+ ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
BIND_CONSTANT(NO_INDEX_ARRAY);
@@ -1343,7 +1569,7 @@ void ArrayMesh::_bind_methods() {
}
void ArrayMesh::reload_from_file() {
- VisualServer::get_singleton()->mesh_clear(mesh);
+ RenderingServer::get_singleton()->mesh_clear(mesh);
surfaces.clear();
clear_blend_shapes();
clear_cache();
@@ -1354,12 +1580,13 @@ void ArrayMesh::reload_from_file() {
}
ArrayMesh::ArrayMesh() {
-
- mesh = VisualServer::get_singleton()->mesh_create();
+ //mesh is now created on demand
+ //mesh = RenderingServer::get_singleton()->mesh_create();
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}
ArrayMesh::~ArrayMesh() {
-
- VisualServer::get_singleton()->free(mesh);
+ if (mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(mesh);
+ }
}