diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 716 |
1 files changed, 323 insertions, 393 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 9990a6e796..f951cf1620 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -31,7 +31,7 @@ #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" -static const char* _array_name[]={ +static const char *_array_name[] = { "vertex_array", "normal_array", "tangent_array", @@ -44,7 +44,7 @@ static const char* _array_name[]={ NULL }; -static const Mesh::ArrayType _array_types[]={ +static const Mesh::ArrayType _array_types[] = { Mesh::ARRAY_VERTEX, Mesh::ARRAY_NORMAL, @@ -57,9 +57,8 @@ static const Mesh::ArrayType _array_types[]={ Mesh::ARRAY_INDEX }; - /* compatibility */ -static const int _format_translate[]={ +static const int _format_translate[] = { Mesh::ARRAY_FORMAT_VERTEX, Mesh::ARRAY_FORMAT_NORMAL, @@ -72,22 +71,21 @@ static const int _format_translate[]={ Mesh::ARRAY_FORMAT_INDEX, }; +bool Mesh::_set(const StringName &p_name, const Variant &p_value) { -bool Mesh::_set(const StringName& p_name, const Variant& p_value) { - - String sname=p_name; + String sname = p_name; - if (p_name=="blend_shape/names") { + if (p_name == "blend_shape/names") { - PoolVector<String> sk=p_value; + PoolVector<String> sk = p_value; int sz = sk.size(); PoolVector<String>::Read r = sk.read(); - for(int i=0;i<sz;i++) + for (int i = 0; i < sz; i++) add_blend_shape(r[i]); return true; } - if (p_name=="blend_shape/mode") { + if (p_name == "blend_shape/mode") { set_blend_shape_mode(BlendShapeMode(int(p_value))); return true; @@ -95,19 +93,19 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { if (sname.begins_with("surface_")) { - int sl=sname.find("/"); - if (sl==-1) + int sl = sname.find("/"); + if (sl == -1) return false; - int idx=sname.substr(8,sl-8).to_int()-1; - String what = sname.get_slicec('/',1); - if (what=="material") - surface_set_material(idx,p_value); - else if (what=="name") - surface_set_name(idx,p_value); + int idx = sname.substr(8, sl - 8).to_int() - 1; + String what = sname.get_slicec('/', 1); + if (what == "material") + surface_set_material(idx, p_value); + else if (what == "name") + surface_set_name(idx, p_value); return true; } - if (sname=="custom_aabb/custom_aabb") { + if (sname == "custom_aabb/custom_aabb") { set_custom_aabb(p_value); return true; @@ -116,52 +114,51 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { if (!sname.begins_with("surfaces")) return false; + int idx = sname.get_slicec('/', 1).to_int(); + String what = sname.get_slicec('/', 2); - int idx=sname.get_slicec('/',1).to_int(); - String what=sname.get_slicec('/',2); - - if (idx==surfaces.size()) { + if (idx == surfaces.size()) { //create - Dictionary d=p_value; - ERR_FAIL_COND_V(!d.has("primitive"),false); + Dictionary d = p_value; + ERR_FAIL_COND_V(!d.has("primitive"), false); if (d.has("arrays")) { //old format - ERR_FAIL_COND_V(!d.has("morph_arrays"),false); - add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]); + ERR_FAIL_COND_V(!d.has("morph_arrays"), false); + add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); } else if (d.has("array_data")) { PoolVector<uint8_t> array_data = d["array_data"]; PoolVector<uint8_t> array_index_data; if (d.has("array_index_data")) - array_index_data=d["array_index_data"]; + array_index_data = d["array_index_data"]; - ERR_FAIL_COND_V(!d.has("format"),false); + ERR_FAIL_COND_V(!d.has("format"), false); uint32_t format = d["format"]; - ERR_FAIL_COND_V(!d.has("primitive"),false); + ERR_FAIL_COND_V(!d.has("primitive"), false); uint32_t primitive = d["primitive"]; - ERR_FAIL_COND_V(!d.has("vertex_count"),false); + ERR_FAIL_COND_V(!d.has("vertex_count"), false); int vertex_count = d["vertex_count"]; - int index_count=0; + int index_count = 0; if (d.has("index_count")) - index_count=d["index_count"]; + index_count = d["index_count"]; - Vector< PoolVector<uint8_t> > blend_shapes; + Vector<PoolVector<uint8_t> > blend_shapes; if (d.has("blend_shape_data")) { - Array blend_shape_data=d["blend_shape_data"]; - for(int i=0;i<blend_shape_data.size();i++) { + Array blend_shape_data = d["blend_shape_data"]; + for (int i = 0; i < blend_shape_data.size(); i++) { PoolVector<uint8_t> shape = blend_shape_data[i]; blend_shapes.push_back(shape); } } - ERR_FAIL_COND_V(!d.has("aabb"),false); + ERR_FAIL_COND_V(!d.has("aabb"), false); Rect3 aabb = d["aabb"]; Vector<Rect3> bone_aabb; @@ -169,247 +166,228 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { Array baabb = d["bone_aabb"]; bone_aabb.resize(baabb.size()); - for(int i=0;i<baabb.size();i++) { - bone_aabb[i]=baabb[i]; + for (int i = 0; i < baabb.size(); i++) { + bone_aabb[i] = baabb[i]; } } - add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,blend_shapes,bone_aabb); + add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); } else { ERR_FAIL_V(false); } - if (d.has("material")) { - surface_set_material(idx,d["material"]); + surface_set_material(idx, d["material"]); } if (d.has("name")) { - surface_set_name(idx,d["name"]); + surface_set_name(idx, d["name"]); } - return true; } return false; } -bool Mesh::_get(const StringName& p_name,Variant &r_ret) const { +bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { - String sname=p_name; + String sname = p_name; - if (p_name=="blend_shape/names") { + if (p_name == "blend_shape/names") { PoolVector<String> sk; - for(int i=0;i<blend_shapes.size();i++) + for (int i = 0; i < blend_shapes.size(); i++) sk.push_back(blend_shapes[i]); - r_ret=sk; + r_ret = sk; return true; - } else if (p_name=="blend_shape/mode") { + } else if (p_name == "blend_shape/mode") { r_ret = get_blend_shape_mode(); return true; } else if (sname.begins_with("surface_")) { - int sl=sname.find("/"); - if (sl==-1) + int sl = sname.find("/"); + if (sl == -1) return false; - int idx=sname.substr(8,sl-8).to_int()-1; - String what = sname.get_slicec('/',1); - if (what=="material") - r_ret=surface_get_material(idx); - else if (what=="name") - r_ret=surface_get_name(idx); + int idx = sname.substr(8, sl - 8).to_int() - 1; + String what = sname.get_slicec('/', 1); + if (what == "material") + r_ret = surface_get_material(idx); + else if (what == "name") + r_ret = surface_get_name(idx); return true; - } else if (sname=="custom_aabb/custom_aabb") { + } else if (sname == "custom_aabb/custom_aabb") { - r_ret=custom_aabb; + r_ret = custom_aabb; return true; } else if (!sname.begins_with("surfaces")) return false; - - int idx=sname.get_slicec('/',1).to_int(); - ERR_FAIL_INDEX_V(idx,surfaces.size(),false); + int idx = sname.get_slicec('/', 1).to_int(); + ERR_FAIL_INDEX_V(idx, surfaces.size(), false); Dictionary d; - d["array_data"]=VS::get_singleton()->mesh_surface_get_array(mesh,idx); - d["vertex_count"]=VS::get_singleton()->mesh_surface_get_array_len(mesh,idx); - d["array_index_data"]=VS::get_singleton()->mesh_surface_get_index_array(mesh,idx); - d["index_count"]=VS::get_singleton()->mesh_surface_get_array_index_len(mesh,idx); - d["primitive"]=VS::get_singleton()->mesh_surface_get_primitive_type(mesh,idx); - d["format"]=VS::get_singleton()->mesh_surface_get_format(mesh,idx); - d["aabb"]=VS::get_singleton()->mesh_surface_get_aabb(mesh,idx); + d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx); + d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx); + d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx); + d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx); + d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx); + d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx); + d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx); - Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh,idx); + Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); Array arr; - for(int i=0;i<skel_aabb.size();i++) { - arr[i]=skel_aabb[i]; + for (int i = 0; i < skel_aabb.size(); i++) { + arr[i] = skel_aabb[i]; } - d["skeleton_aabb"]=arr; + d["skeleton_aabb"] = arr; - Vector< PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx); + Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx); Array md; - for(int i=0;i<blend_shape_data.size();i++) { + for (int i = 0; i < blend_shape_data.size(); i++) { md.push_back(blend_shape_data[i]); } - d["blend_shape_data"]=md; + d["blend_shape_data"] = md; Ref<Material> m = surface_get_material(idx); if (m.is_valid()) - d["material"]=m; + d["material"] = m; String n = surface_get_name(idx); - if (n!="") - d["name"]=n; + if (n != "") + d["name"] = n; - r_ret=d; + r_ret = d; return true; } -void Mesh::_get_property_list( List<PropertyInfo> *p_list) const { +void Mesh::_get_property_list(List<PropertyInfo> *p_list) const { if (blend_shapes.size()) { - p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"blend_shape/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::INT,"blend_shape/mode",PROPERTY_HINT_ENUM,"Normalized,Relative")); + p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative")); } - for (int i=0;i<surfaces.size();i++) { + for (int i = 0; i < surfaces.size(); i++) { - p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) ); - p_list->push_back( PropertyInfo( Variant::STRING,"surface_"+itos(i+1)+"/name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ) ); - p_list->push_back( PropertyInfo( Variant::OBJECT,"surface_"+itos(i+1)+"/material", PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) ); + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "Material", PROPERTY_USAGE_EDITOR)); } - p_list->push_back( PropertyInfo( Variant::RECT3,"custom_aabb/custom_aabb" ) ); - + p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb")); } - void Mesh::_recompute_aabb() { // regenerate AABB - aabb=Rect3(); + aabb = Rect3(); - for (int i=0;i<surfaces.size();i++) { + for (int i = 0; i < surfaces.size(); i++) { - if (i==0) - aabb=surfaces[i].aabb; + if (i == 0) + aabb = surfaces[i].aabb; else aabb.merge_with(surfaces[i].aabb); } - } -void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs) { +void Mesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { Surface s; - s.aabb=p_aabb; + s.aabb = p_aabb; surfaces.push_back(s); - VisualServer::get_singleton()->mesh_add_surface(mesh,p_format,(VS::PrimitiveType)p_primitive,p_array,p_vertex_count,p_index_array,p_index_count,p_aabb,p_blend_shapes,p_bone_aabbs); - + VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs); } -void Mesh::add_surface_from_arrays(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_flags) { - +void Mesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) { - ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX); + ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); Surface s; - VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_flags); + VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags); surfaces.push_back(s); - - /* make aABB? */ { - PoolVector<Vector3> vertices=p_arrays[ARRAY_VERTEX]; - int len=vertices.size(); - ERR_FAIL_COND(len==0); - PoolVector<Vector3>::Read r=vertices.read(); - const Vector3 *vtx=r.ptr(); + PoolVector<Vector3> vertices = p_arrays[ARRAY_VERTEX]; + int len = vertices.size(); + ERR_FAIL_COND(len == 0); + PoolVector<Vector3>::Read r = vertices.read(); + const Vector3 *vtx = r.ptr(); // check AABB Rect3 aabb; - for (int i=0;i<len;i++) { + for (int i = 0; i < len; i++) { - if (i==0) - aabb.pos=vtx[i]; + if (i == 0) + aabb.pos = vtx[i]; else aabb.expand_to(vtx[i]); } - surfaces[surfaces.size()-1].aabb=aabb; + surfaces[surfaces.size() - 1].aabb = aabb; _recompute_aabb(); - } - triangle_mesh=Ref<TriangleMesh>(); + triangle_mesh = Ref<TriangleMesh>(); _change_notify(); emit_changed(); - } Array Mesh::surface_get_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array()); - return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface); - + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); + return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); } Array Mesh::surface_get_blend_shape_arrays(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array()); + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return Array(); - } - - - int Mesh::get_surface_count() const { return surfaces.size(); } -void Mesh::add_blend_shape(const StringName& p_name) { +void Mesh::add_blend_shape(const StringName &p_name) { if (surfaces.size()) { ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); ERR_FAIL_COND(surfaces.size()); } - StringName name=p_name; + StringName name = p_name; - if (blend_shapes.find(name)!=-1 ) { + if (blend_shapes.find(name) != -1) { - int count=2; + int count = 2; do { name = String(p_name) + " " + itos(count); count++; - } while(blend_shapes.find(name)!=-1); + } while (blend_shapes.find(name) != -1); } blend_shapes.push_back(name); - VS::get_singleton()->mesh_set_blend_shape_count(mesh,blend_shapes.size()); - + VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); } - int Mesh::get_blend_shape_count() const { return blend_shapes.size(); } StringName Mesh::get_blend_shape_name(int p_index) const { - ERR_FAIL_INDEX_V( p_index, blend_shapes.size(),StringName() ); + ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName()); return blend_shapes[p_index]; } void Mesh::clear_blend_shapes() { @@ -424,8 +402,8 @@ void Mesh::clear_blend_shapes() { void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) { - blend_shape_mode=p_mode; - VS::get_singleton()->mesh_set_blend_shape_mode(mesh,(VS::BlendShapeMode)p_mode); + blend_shape_mode = p_mode; + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); } Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const { @@ -433,113 +411,99 @@ Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const { return blend_shape_mode; } - void Mesh::surface_remove(int p_idx) { - ERR_FAIL_INDEX(p_idx, surfaces.size() ); - VisualServer::get_singleton()->mesh_remove_surface(mesh,p_idx); + ERR_FAIL_INDEX(p_idx, surfaces.size()); + VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx); surfaces.remove(p_idx); - triangle_mesh=Ref<TriangleMesh>(); + triangle_mesh = Ref<TriangleMesh>(); _recompute_aabb(); _change_notify(); emit_changed(); } - - - - int Mesh::surface_get_array_len(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 ); - return VisualServer::get_singleton()->mesh_surface_get_array_len( mesh, p_idx ); - + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); + return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); } int Mesh::surface_get_array_index_len(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 ); - return VisualServer::get_singleton()->mesh_surface_get_array_index_len( mesh, p_idx ); - + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); + return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx); } uint32_t Mesh::surface_get_format(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 ); - return VisualServer::get_singleton()->mesh_surface_get_format( mesh, p_idx ); - + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); + return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx); } - - Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), PRIMITIVE_LINES ); - return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx ); + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES); + return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx); } +void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { -void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) { - - ERR_FAIL_INDEX( p_idx, surfaces.size() ); - if (surfaces[p_idx].material==p_material) + ERR_FAIL_INDEX(p_idx, surfaces.size()); + if (surfaces[p_idx].material == p_material) return; - surfaces[p_idx].material=p_material; - VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null()?RID():p_material->get_rid()); + surfaces[p_idx].material = p_material; + VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); _change_notify("material"); } -void Mesh::surface_set_name(int p_idx, const String& p_name) { +void Mesh::surface_set_name(int p_idx, const String &p_name) { - ERR_FAIL_INDEX( p_idx, surfaces.size() ); + ERR_FAIL_INDEX(p_idx, surfaces.size()); - surfaces[p_idx].name=p_name; + surfaces[p_idx].name = p_name; } -String Mesh::surface_get_name(int p_idx) const{ +String Mesh::surface_get_name(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(),String() ); + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String()); return surfaces[p_idx].name; - } -void Mesh::surface_set_custom_aabb(int p_idx,const Rect3& p_aabb) { +void Mesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) { - ERR_FAIL_INDEX( p_idx, surfaces.size() ); - surfaces[p_idx].aabb=p_aabb; -// set custom aabb too? + ERR_FAIL_INDEX(p_idx, surfaces.size()); + surfaces[p_idx].aabb = p_aabb; + // set custom aabb too? } -Ref<Material> Mesh::surface_get_material(int p_idx) const { +Ref<Material> Mesh::surface_get_material(int p_idx) const { - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), Ref<Material>() ); + ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>()); return surfaces[p_idx].material; - } -void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) { +void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { - VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data ); + VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data); Rect3 aabb; - for (int i=0;i<p_mesh_data.vertices.size();i++) { + for (int i = 0; i < p_mesh_data.vertices.size(); i++) { - if (i==0) - aabb.pos=p_mesh_data.vertices[i]; + if (i == 0) + aabb.pos = p_mesh_data.vertices[i]; else aabb.expand_to(p_mesh_data.vertices[i]); } - Surface s; - s.aabb=aabb; - if (surfaces.size()==0) - aabb=s.aabb; + s.aabb = aabb; + if (surfaces.size() == 0) + aabb = s.aabb; else aabb.merge_with(s.aabb); - triangle_mesh=Ref<TriangleMesh>(); + triangle_mesh = Ref<TriangleMesh>(); surfaces.push_back(s); _change_notify(); @@ -556,11 +520,10 @@ Rect3 Mesh::get_aabb() const { return aabb; } +void Mesh::set_custom_aabb(const Rect3 &p_custom) { -void Mesh::set_custom_aabb(const Rect3& p_custom) { - - custom_aabb=p_custom; - VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb); + custom_aabb = p_custom; + VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); } Rect3 Mesh::get_custom_aabb() const { @@ -568,15 +531,13 @@ Rect3 Mesh::get_custom_aabb() const { return custom_aabb; } - PoolVector<Face3> Mesh::get_faces() const { - Ref<TriangleMesh> tm = generate_triangle_mesh(); if (tm.is_valid()) return tm->get_faces(); return PoolVector<Face3>(); -/* + /* for (int i=0;i<surfaces.size();i++) { if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES ) @@ -634,22 +595,20 @@ PoolVector<Face3> Mesh::get_faces() const { } */ - } Ref<Shape> Mesh::create_convex_shape() const { PoolVector<Vector3> vertices; - for(int i=0;i<get_surface_count();i++) { + for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); - PoolVector<Vector3> v=a[ARRAY_VERTEX]; + PoolVector<Vector3> v = a[ARRAY_VERTEX]; vertices.append_array(v); - } - Ref<ConvexPolygonShape> shape = memnew( ConvexPolygonShape ); + Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape); shape->set_points(vertices); return shape; } @@ -657,26 +616,26 @@ Ref<Shape> Mesh::create_convex_shape() const { Ref<Shape> Mesh::create_trimesh_shape() const { PoolVector<Face3> faces = get_faces(); - if (faces.size()==0) + if (faces.size() == 0) return Ref<Shape>(); PoolVector<Vector3> face_points; - face_points.resize( faces.size()*3 ); + face_points.resize(faces.size() * 3); - for (int i=0;i<face_points.size();i++) { + for (int i = 0; i < face_points.size(); i++) { - Face3 f = faces.get( i/3 ); - face_points.set(i, f.vertex[i%3] ); + Face3 f = faces.get(i / 3); + face_points.set(i, f.vertex[i % 3]); } - Ref<ConcavePolygonShape> shape = memnew( ConcavePolygonShape ); + Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape); shape->set_faces(face_points); return shape; } void Mesh::center_geometry() { -/* + /* Vector3 ofs = aabb.pos+aabb.size*0.5; for(int i=0;i<get_surface_count();i++) { @@ -700,17 +659,15 @@ void Mesh::center_geometry() { aabb.pos-=ofs; */ - } void Mesh::regen_normalmaps() { + Vector<Ref<SurfaceTool> > surfs; + for (int i = 0; i < get_surface_count(); i++) { - Vector< Ref<SurfaceTool> > surfs; - for(int i=0;i<get_surface_count();i++) { - - Ref<SurfaceTool> st = memnew( SurfaceTool ); - st->create_from(Ref<Mesh>(this),i); + Ref<SurfaceTool> st = memnew(SurfaceTool); + st->create_from(Ref<Mesh>(this), i); surfs.push_back(st); } @@ -718,129 +675,121 @@ void Mesh::regen_normalmaps() { surface_remove(0); } - for(int i=0;i<surfs.size();i++) { + for (int i = 0; i < surfs.size(); i++) { surfs[i]->generate_tangents(); surfs[i]->commit(Ref<Mesh>(this)); } } - - Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) return triangle_mesh; - int facecount=0; + int facecount = 0; - for(int i=0;i<get_surface_count();i++) { + for (int i = 0; i < get_surface_count(); i++) { - if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; - if (surface_get_format(i)&ARRAY_FORMAT_INDEX) { + if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - facecount+=surface_get_array_index_len(i); + facecount += surface_get_array_index_len(i); } else { - facecount+=surface_get_array_len(i); + facecount += surface_get_array_len(i); } - } - if (facecount==0 || (facecount%3)!=0) + if (facecount == 0 || (facecount % 3) != 0) return triangle_mesh; PoolVector<Vector3> faces; faces.resize(facecount); - PoolVector<Vector3>::Write facesw=faces.write(); + PoolVector<Vector3>::Write facesw = faces.write(); - int widx=0; + int widx = 0; - for(int i=0;i<get_surface_count();i++) { + for (int i = 0; i < get_surface_count(); i++) { - if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; Array a = surface_get_arrays(i); int vc = surface_get_array_len(i); PoolVector<Vector3> vertices = a[ARRAY_VERTEX]; - PoolVector<Vector3>::Read vr=vertices.read(); + PoolVector<Vector3>::Read vr = vertices.read(); - if (surface_get_format(i)&ARRAY_FORMAT_INDEX) { + if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - int ic=surface_get_array_index_len(i); + int ic = surface_get_array_index_len(i); PoolVector<int> indices = a[ARRAY_INDEX]; PoolVector<int>::Read ir = indices.read(); - for(int i=0;i<ic;i++) { + for (int i = 0; i < ic; i++) { int index = ir[i]; - facesw[widx++]=vr[ index ]; + facesw[widx++] = vr[index]; } } else { - for(int i=0;i<vc;i++) - facesw[widx++]=vr[ i ]; + for (int i = 0; i < vc; i++) + facesw[widx++] = vr[i]; } - } - facesw=PoolVector<Vector3>::Write(); - + facesw = PoolVector<Vector3>::Write(); - triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh )); + triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); triangle_mesh->create(faces); return triangle_mesh; - - } Ref<Mesh> Mesh::create_outline(float p_margin) const { - Array arrays; - int index_accum=0; - for(int i=0;i<get_surface_count();i++) { + int index_accum = 0; + for (int i = 0; i < get_surface_count(); i++) { - if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES) + if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; Array a = surface_get_arrays(i); - int vcount=0; + int vcount = 0; - if (i==0) { - arrays=a; - PoolVector<Vector3> v=a[ARRAY_VERTEX]; - index_accum+=v.size(); + if (i == 0) { + arrays = a; + PoolVector<Vector3> v = a[ARRAY_VERTEX]; + index_accum += v.size(); } else { - for(int j=0;j<arrays.size();j++) { + for (int j = 0; j < arrays.size(); j++) { - if (arrays[j].get_type()==Variant::NIL || a[j].get_type()==Variant::NIL) { + if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { //mismatch, do not use - arrays[j]=Variant(); + arrays[j] = Variant(); continue; } - switch(j) { + switch (j) { case ARRAY_VERTEX: - case ARRAY_NORMAL: { + case ARRAY_NORMAL: { PoolVector<Vector3> dst = arrays[j]; PoolVector<Vector3> src = a[j]; - if (j==ARRAY_VERTEX) - vcount=src.size(); - if (dst.size()==0 || src.size()==0) { - arrays[j]=Variant(); + if (j == ARRAY_VERTEX) + vcount = src.size(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); continue; } dst.append_array(src); - arrays[j]=dst; + arrays[j] = dst; } break; case ARRAY_TANGENT: case ARRAY_BONES: @@ -848,58 +797,56 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { PoolVector<real_t> dst = arrays[j]; PoolVector<real_t> src = a[j]; - if (dst.size()==0 || src.size()==0) { - arrays[j]=Variant(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); continue; } dst.append_array(src); - arrays[j]=dst; + arrays[j] = dst; } break; case ARRAY_COLOR: { PoolVector<Color> dst = arrays[j]; PoolVector<Color> src = a[j]; - if (dst.size()==0 || src.size()==0) { - arrays[j]=Variant(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); continue; } dst.append_array(src); - arrays[j]=dst; + arrays[j] = dst; } break; case ARRAY_TEX_UV: case ARRAY_TEX_UV2: { PoolVector<Vector2> dst = arrays[j]; PoolVector<Vector2> src = a[j]; - if (dst.size()==0 || src.size()==0) { - arrays[j]=Variant(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); continue; } dst.append_array(src); - arrays[j]=dst; + arrays[j] = dst; } break; case ARRAY_INDEX: { PoolVector<int> dst = arrays[j]; PoolVector<int> src = a[j]; - if (dst.size()==0 || src.size()==0) { - arrays[j]=Variant(); + if (dst.size() == 0 || src.size() == 0) { + arrays[j] = Variant(); continue; } { int ss = src.size(); PoolVector<int>::Write w = src.write(); - for(int k=0;k<ss;k++) { - w[k]+=index_accum; + for (int k = 0; k < ss; k++) { + w[k] += index_accum; } - } dst.append_array(src); - arrays[j]=dst; - index_accum+=vcount; + arrays[j] = dst; + index_accum += vcount; } break; - } } } @@ -907,49 +854,47 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { { PoolVector<int>::Write ir; - PoolVector<int> indices =arrays[ARRAY_INDEX]; - bool has_indices=false; - PoolVector<Vector3> vertices =arrays[ARRAY_VERTEX]; + PoolVector<int> indices = arrays[ARRAY_INDEX]; + bool has_indices = false; + PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX]; int vc = vertices.size(); - ERR_FAIL_COND_V(!vc,Ref<Mesh>()); - PoolVector<Vector3>::Write r=vertices.write(); - + ERR_FAIL_COND_V(!vc, Ref<Mesh>()); + PoolVector<Vector3>::Write r = vertices.write(); if (indices.size()) { - vc=indices.size(); - ir=indices.write(); - has_indices=true; + vc = indices.size(); + ir = indices.write(); + has_indices = true; } - Map<Vector3,Vector3> normal_accum; + Map<Vector3, Vector3> normal_accum; //fill normals with triangle normals - for(int i=0;i<vc;i+=3) { - + for (int i = 0; i < vc; i += 3) { Vector3 t[3]; if (has_indices) { - t[0]=r[ir[i+0]]; - t[1]=r[ir[i+1]]; - t[2]=r[ir[i+2]]; + t[0] = r[ir[i + 0]]; + t[1] = r[ir[i + 1]]; + t[2] = r[ir[i + 2]]; } else { - t[0]=r[i+0]; - t[1]=r[i+1]; - t[2]=r[i+2]; + t[0] = r[i + 0]; + t[1] = r[i + 1]; + t[2] = r[i + 2]; } - Vector3 n = Plane(t[0],t[1],t[2]).normal; + Vector3 n = Plane(t[0], t[1], t[2]).normal; - for(int j=0;j<3;j++) { + for (int j = 0; j < 3; j++) { - Map<Vector3,Vector3>::Element *E=normal_accum.find(t[j]); + Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]); if (!E) { - normal_accum[t[j]]=n; + normal_accum[t[j]] = n; } else { float d = n.dot(E->get()); - if (d<1.0) - E->get()+=n*(1.0-d); + if (d < 1.0) + E->get() += n * (1.0 - d); //E->get()+=n; } } @@ -957,28 +902,26 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { //normalize - for (Map<Vector3,Vector3>::Element *E=normal_accum.front();E;E=E->next()) { + for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) { E->get().normalize(); } - //displace normals int vc2 = vertices.size(); - for(int i=0;i<vc2;i++) { - + for (int i = 0; i < vc2; i++) { - Vector3 t=r[i]; + Vector3 t = r[i]; - Map<Vector3,Vector3>::Element *E=normal_accum.find(t); + Map<Vector3, Vector3>::Element *E = normal_accum.find(t); ERR_CONTINUE(!E); - t+=E->get()*p_margin; - r[i]=t; + t += E->get() * p_margin; + r[i] = t; } r = PoolVector<Vector3>::Write(); - arrays[ARRAY_VERTEX]=vertices; + arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { @@ -986,112 +929,99 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { new_indices.resize(vertices.size()); PoolVector<int>::Write iw = new_indices.write(); - for(int j=0;j<vc2;j+=3) { + for (int j = 0; j < vc2; j += 3) { - iw[j]=j; - iw[j+1]=j+2; - iw[j+2]=j+1; + iw[j] = j; + iw[j + 1] = j + 2; + iw[j + 2] = j + 1; } - iw=PoolVector<int>::Write(); - arrays[ARRAY_INDEX]=new_indices; + iw = PoolVector<int>::Write(); + arrays[ARRAY_INDEX] = new_indices; } else { - for(int j=0;j<vc;j+=3) { + for (int j = 0; j < vc; j += 3) { - SWAP(ir[j+1],ir[j+2]); + SWAP(ir[j + 1], ir[j + 2]); } - ir=PoolVector<int>::Write(); - arrays[ARRAY_INDEX]=indices; - + ir = PoolVector<int>::Write(); + arrays[ARRAY_INDEX] = indices; } } - - - - Ref<Mesh> newmesh = memnew( Mesh ); - newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES,arrays); + Ref<Mesh> newmesh = memnew(Mesh); + newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays); return newmesh; } - void Mesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_blend_shape","name"),&Mesh::add_blend_shape); - ClassDB::bind_method(D_METHOD("get_blend_shape_count"),&Mesh::get_blend_shape_count); - ClassDB::bind_method(D_METHOD("get_blend_shape_name","index"),&Mesh::get_blend_shape_name); - ClassDB::bind_method(D_METHOD("clear_blend_shapes"),&Mesh::clear_blend_shapes); - ClassDB::bind_method(D_METHOD("set_blend_shape_mode","mode"),&Mesh::set_blend_shape_mode); - ClassDB::bind_method(D_METHOD("get_blend_shape_mode"),&Mesh::get_blend_shape_mode); - - ClassDB::bind_method(D_METHOD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("get_surface_count"),&Mesh::get_surface_count); - ClassDB::bind_method(D_METHOD("surface_remove","surf_idx"),&Mesh::surface_remove); - ClassDB::bind_method(D_METHOD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len); - ClassDB::bind_method(D_METHOD("surface_get_array_index_len","surf_idx"),&Mesh::surface_get_array_index_len); - ClassDB::bind_method(D_METHOD("surface_get_format","surf_idx"),&Mesh::surface_get_format); - ClassDB::bind_method(D_METHOD("surface_get_primitive_type","surf_idx"),&Mesh::surface_get_primitive_type); - ClassDB::bind_method(D_METHOD("surface_set_material","surf_idx","material:Material"),&Mesh::surface_set_material); - ClassDB::bind_method(D_METHOD("surface_get_material:Material","surf_idx"),&Mesh::surface_get_material); - ClassDB::bind_method(D_METHOD("surface_set_name","surf_idx","name"),&Mesh::surface_set_name); - ClassDB::bind_method(D_METHOD("surface_get_name","surf_idx"),&Mesh::surface_get_name); - ClassDB::bind_method(D_METHOD("center_geometry"),&Mesh::center_geometry); - ClassDB::set_method_flags(get_class_static(),_scs_create("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("regen_normalmaps"),&Mesh::regen_normalmaps); - ClassDB::set_method_flags(get_class_static(),_scs_create("regen_normalmaps"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); - - ClassDB::bind_method(D_METHOD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb); - ClassDB::bind_method(D_METHOD("get_custom_aabb"),&Mesh::get_custom_aabb); - - - BIND_CONSTANT( NO_INDEX_ARRAY ); - BIND_CONSTANT( ARRAY_WEIGHTS_SIZE ); - - BIND_CONSTANT( ARRAY_VERTEX ); - BIND_CONSTANT( ARRAY_NORMAL ); - BIND_CONSTANT( ARRAY_TANGENT ); - BIND_CONSTANT( ARRAY_COLOR ); - BIND_CONSTANT( ARRAY_TEX_UV ); - BIND_CONSTANT( ARRAY_TEX_UV2 ); - BIND_CONSTANT( ARRAY_BONES ); - BIND_CONSTANT( ARRAY_WEIGHTS ); - BIND_CONSTANT( ARRAY_INDEX ); - - BIND_CONSTANT( ARRAY_FORMAT_VERTEX ); - BIND_CONSTANT( ARRAY_FORMAT_NORMAL ); - BIND_CONSTANT( ARRAY_FORMAT_TANGENT ); - BIND_CONSTANT( ARRAY_FORMAT_COLOR ); - BIND_CONSTANT( ARRAY_FORMAT_TEX_UV ); - BIND_CONSTANT( ARRAY_FORMAT_TEX_UV2 ); - BIND_CONSTANT( ARRAY_FORMAT_BONES ); - BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS ); - BIND_CONSTANT( ARRAY_FORMAT_INDEX ); - - BIND_CONSTANT( PRIMITIVE_POINTS ); - BIND_CONSTANT( PRIMITIVE_LINES ); - BIND_CONSTANT( PRIMITIVE_LINE_STRIP ); - BIND_CONSTANT( PRIMITIVE_LINE_LOOP ); - BIND_CONSTANT( PRIMITIVE_TRIANGLES ); - BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP ); - BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN ); - + ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &Mesh::add_blend_shape); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &Mesh::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &Mesh::get_blend_shape_name); + ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &Mesh::clear_blend_shapes); + ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &Mesh::set_blend_shape_mode); + ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &Mesh::get_blend_shape_mode); + + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &Mesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); + ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &Mesh::surface_remove); + ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &Mesh::surface_get_array_len); + ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &Mesh::surface_get_array_index_len); + ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &Mesh::surface_get_format); + ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &Mesh::surface_get_primitive_type); + ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material:Material"), &Mesh::surface_set_material); + ClassDB::bind_method(D_METHOD("surface_get_material:Material", "surf_idx"), &Mesh::surface_get_material); + ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &Mesh::surface_set_name); + ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &Mesh::surface_get_name); + ClassDB::bind_method(D_METHOD("center_geometry"), &Mesh::center_geometry); + ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("regen_normalmaps"), &Mesh::regen_normalmaps); + ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &Mesh::set_custom_aabb); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &Mesh::get_custom_aabb); + + BIND_CONSTANT(NO_INDEX_ARRAY); + BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); + + BIND_CONSTANT(ARRAY_VERTEX); + BIND_CONSTANT(ARRAY_NORMAL); + BIND_CONSTANT(ARRAY_TANGENT); + BIND_CONSTANT(ARRAY_COLOR); + BIND_CONSTANT(ARRAY_TEX_UV); + BIND_CONSTANT(ARRAY_TEX_UV2); + BIND_CONSTANT(ARRAY_BONES); + BIND_CONSTANT(ARRAY_WEIGHTS); + BIND_CONSTANT(ARRAY_INDEX); + + BIND_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_CONSTANT(ARRAY_FORMAT_BONES); + BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_CONSTANT(ARRAY_FORMAT_INDEX); + + BIND_CONSTANT(PRIMITIVE_POINTS); + BIND_CONSTANT(PRIMITIVE_LINES); + BIND_CONSTANT(PRIMITIVE_LINE_STRIP); + BIND_CONSTANT(PRIMITIVE_LINE_LOOP); + BIND_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); + BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); } - - Mesh::Mesh() { - mesh=VisualServer::get_singleton()->mesh_create(); - blend_shape_mode=BLEND_SHAPE_MODE_RELATIVE; - + mesh = VisualServer::get_singleton()->mesh_create(); + blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE; } - Mesh::~Mesh() { VisualServer::get_singleton()->free(mesh); } - - |