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-rw-r--r--scene/resources/mesh.cpp492
1 files changed, 343 insertions, 149 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ce942817c0..c5bfbc39db 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -590,157 +590,320 @@ Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
Mesh::Mesh() {
}
-#if 0
-static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
- enum ArrayType {
- OLD_ARRAY_VERTEX = 0,
- OLD_ARRAY_NORMAL = 1,
- OLD_ARRAY_TANGENT = 2,
- OLD_ARRAY_COLOR = 3,
- OLD_ARRAY_TEX_UV = 4,
- OLD_ARRAY_TEX_UV2 = 5,
- OLD_ARRAY_BONES = 6,
- OLD_ARRAY_WEIGHTS = 7,
- OLD_ARRAY_INDEX = 8,
- OLD_ARRAY_MAX = 9
- };
-
- enum ArrayFormat {
- /* OLD_ARRAY FORMAT FLAGS */
- OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
- OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
- OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
- OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
- OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
- OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
- OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
- OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
- OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
-
- OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
- OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,
-
- OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
- OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
- };
-
- bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
- bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
- bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
- bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
-
- print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
-
- if (!vertex_16bit && !bone_8 && !weight_32) {
- return p_src;
- }
+enum OldArrayType {
+ OLD_ARRAY_VERTEX,
+ OLD_ARRAY_NORMAL,
+ OLD_ARRAY_TANGENT,
+ OLD_ARRAY_COLOR,
+ OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_BONES,
+ OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_INDEX,
+ OLD_ARRAY_MAX,
+};
- bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));
+enum OldArrayFormat {
+ /* OLD_ARRAY FORMAT FLAGS */
+ OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
+ OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
+ OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
+ OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
+ OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
+ OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
+
+ OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
+ OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
+ OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
+
+ OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
+ OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
+ OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
- uint32_t src_stride = p_src.size() / p_elements;
- uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+};
- Vector<uint8_t> ret = p_src;
+static Array _convert_old_array(const Array &p_old) {
+ Array new_array;
+ new_array.resize(Mesh::ARRAY_MAX);
+ new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
+ new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
+ new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
+ new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
+ new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
+ new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
+ new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
+ new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
+ new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
+ return new_array;
+}
+
+static Mesh::PrimitiveType _old_primitives[7] = {
+ Mesh::PRIMITIVE_POINTS,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_LINE_STRIP,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_TRIANGLES,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP
+};
- ret.resize(dst_stride * p_elements);
- {
- uint8_t *w = ret.ptrw();
- const uint8_t *r = p_src.ptr();
-
- for (uint32_t i = 0; i < p_elements; i++) {
- uint32_t remaining = src_stride;
- const uint8_t *src = (const uint8_t *)(r + src_stride * i);
- uint8_t *dst = (uint8_t *)(w + dst_stride * i);
-
- if (!vertex_2d) { //3D
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- dstw[2] = Math::half_to_float(srcr[2]);
- remaining -= 8;
- src += 8;
+void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
+ uint32_t dst_vertex_stride;
+ uint32_t dst_attribute_stride;
+ uint32_t dst_skin_stride;
+ uint32_t dst_offsets[Mesh::ARRAY_MAX];
+ RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
+
+ vertex_data.resize(dst_vertex_stride * p_elements);
+ attribute_data.resize(dst_attribute_stride * p_elements);
+ skin_data.resize(dst_skin_stride * p_elements);
+
+ uint8_t *dst_vertex_ptr = vertex_data.ptrw();
+ uint8_t *dst_attribute_ptr = attribute_data.ptrw();
+ uint8_t *dst_skin_ptr = skin_data.ptrw();
+
+ const uint8_t *src_vertex_ptr = p_src.ptr();
+ uint32_t src_vertex_stride = p_src.size() / p_elements;
+
+ uint32_t src_offset = 0;
+ for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
+ if (!(p_old_format & (1 << j))) {
+ continue;
+ }
+ switch (j) {
+ case OLD_ARRAY_VERTEX: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
} else {
- src += 12;
- remaining -= 12;
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ dst[2] = Math::half_to_float(src[2]);
+ }
+ src_offset += sizeof(uint16_t) * 4; //+pad
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ }
+ src_offset += sizeof(float) * 3;
+ }
}
- dst += 12;
- } else {
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- remaining -= 4;
- src += 4;
+ } break;
+ case OLD_ARRAY_NORMAL: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- src += 8;
- remaining -= 8;
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- dst += 8;
- }
-
- if (has_bones) {
- remaining -= bone_8 ? 4 : 8;
- remaining -= weight_32 ? 16 : 8;
- }
-
- for (uint32_t j = 0; j < remaining; j++) {
- dst[j] = src[j];
- }
-
- if (has_bones) {
- dst += remaining;
- src += remaining;
- if (bone_8) {
- const uint8_t *src_bones = (const uint8_t *)src;
- uint16_t *dst_bones = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TANGENT: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(float) * 4;
+ }
- dst_bones[0] = src_bones[0];
- dst_bones[1] = src_bones[1];
- dst_bones[2] = src_bones[2];
- dst_bones[3] = src_bones[3];
+ } break;
+ case OLD_ARRAY_COLOR: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
- src += 4;
+ *dst = *src;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
+
+ dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
+ dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
+ dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
+ dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
}
-
- src += 8;
+ src_offset += sizeof(float) * 4;
}
+ } break;
+ case OLD_ARRAY_TEX_UV: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
+
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
- dst += 8;
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
- if (weight_32) {
- const float *src_weights = (const float *)src;
- uint16_t *dst_weights = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TEX_UV2: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
- dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
- dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
- dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
- dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
+ } break;
+ case OLD_ARRAY_BONES: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
}
+ src_offset += sizeof(uint8_t) * 4;
}
+ } break;
+ case OLD_ARRAY_WEIGHTS: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
+ dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
+ dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
+ dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
+ }
+ src_offset += sizeof(float) * 4;
+ }
+ } break;
+ default: {
}
}
}
-
- return ret;
}
-#endif
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -779,10 +942,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("arrays")) {
//oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
- add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
+ Array morph_arrays = d["morph_arrays"];
+ for (int i = 0; i < morph_arrays.size(); i++) {
+ morph_arrays[i] = _convert_old_array(morph_arrays[i]);
+ }
+ add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
} else if (d.has("array_data")) {
-#if 0
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
@@ -792,48 +958,76 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("format"), false);
- uint32_t format = d["format"];
+ uint32_t old_format = d["format"];
uint32_t primitive = d["primitive"];
- uint32_t primitive_remap[7] = {
- PRIMITIVE_POINTS,
- PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINES,
- PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_STRIP
- };
-
- primitive = primitive_remap[primitive]; //compatibility
+ primitive = _old_primitives[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
- array_data = _fix_array_compatibility(array_data, format, vertex_count);
+ uint32_t new_format = ARRAY_FORMAT_VERTEX;
+
+ if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
+ new_format |= ARRAY_FORMAT_NORMAL;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
+ new_format |= ARRAY_FORMAT_TANGENT;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_COLOR) {
+ new_format |= ARRAY_FORMAT_COLOR;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
+ new_format |= ARRAY_FORMAT_TEX_UV;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
+ new_format |= ARRAY_FORMAT_TEX_UV2;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_BONES) {
+ new_format |= ARRAY_FORMAT_BONES;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
+ new_format |= ARRAY_FORMAT_WEIGHTS;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_INDEX) {
+ new_format |= ARRAY_FORMAT_INDEX;
+ }
+ if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
+ }
+
+ Vector<uint8_t> vertex_array;
+ Vector<uint8_t> attribute_array;
+ Vector<uint8_t> skin_array;
+
+ _fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
int index_count = 0;
if (d.has("index_count")) {
index_count = d["index_count"];
}
- Vector<Vector<uint8_t>> blend_shapes;
+ Vector<uint8_t> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
+ Vector<uint8_t> blend_vertex_array;
+ Vector<uint8_t> blend_attribute_array;
+ Vector<uint8_t> blend_skin_array;
+
Vector<uint8_t> shape = blend_shape_data[i];
- shape = _fix_array_compatibility(shape, format, vertex_count);
+ _fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
- blend_shapes.push_back(shape);
+ blend_shapes.append_array(blend_vertex_array);
}
}
//clear unused flags
- print_line("format pre: " + itos(format));
- format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
- print_line("format post: " + itos(format));
+ print_line("format pre: " + itos(old_format));
+
+ print_line("format post: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -848,8 +1042,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
}
- add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
-#endif
+ add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+
} else {
ERR_FAIL_V(false);
}