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-rw-r--r--scene/resources/mesh.cpp464
1 files changed, 331 insertions, 133 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6b44b05e02..b42e65c8df 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -32,45 +32,178 @@
#include "core/math/convex_hull.h"
#include "core/templates/pair.h"
+#include "scene/resources/surface_tool.h"
+
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
-#include "surface_tool.h"
-
-#include <stdlib.h>
Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
+int Mesh::get_surface_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_index_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Array Mesh::surface_get_arrays(int p_surface) const {
+ Array ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) {
+ return ret;
+ }
+ return Array();
+}
+
+TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const {
+ TypedArray<Array> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
+ return ret;
+ }
+
+ return TypedArray<Array>();
+}
+
+Dictionary Mesh::surface_get_lods(int p_surface) const {
+ Dictionary ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) {
+ return ret;
+ }
+
+ return Dictionary();
+}
+
+uint32_t Mesh::surface_get_format(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) {
+ return (Mesh::PrimitiveType)ret;
+ }
+
+ return PRIMITIVE_MAX;
+}
+
+void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) {
+ return;
+ }
+}
+
+Ref<Material> Mesh::surface_get_material(int p_idx) const {
+ Ref<Material> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) {
+ return ret;
+ }
+
+ return Ref<Material>();
+}
+
+int Mesh::get_blend_shape_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+StringName Mesh::get_blend_shape_name(int p_index) const {
+ StringName ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) {
+ return ret;
+ }
+
+ return StringName();
+}
+
+void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) {
+ return;
+ }
+}
+
+AABB Mesh::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+
+ return AABB();
+}
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
}
- int facecount = 0;
+ int faces_size = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
-
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- facecount += surface_get_array_index_len(i);
- } else {
- facecount += surface_get_array_len(i);
+ switch (surface_get_primitive_type(i)) {
+ case PRIMITIVE_TRIANGLES: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
+ faces_size += len;
+ } break;
+ case PRIMITIVE_TRIANGLE_STRIP: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLE_STRIP).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
+ faces_size += (len == 0) ? 0 : (len - 2) * 3;
+ } break;
+ default: {
+ } break;
}
}
- if (facecount == 0 || (facecount % 3) != 0) {
+ if (faces_size == 0) {
return triangle_mesh;
}
Vector<Vector3> faces;
- faces.resize(facecount);
+ faces.resize(faces_size);
+ Vector<int32_t> surface_indices;
+ surface_indices.resize(faces_size / 3);
Vector3 *facesw = faces.ptrw();
+ int32_t *surface_indicesw = surface_indices.ptrw();
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
+ Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
+ if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_STRIP) {
+ continue;
+ }
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ if ((primitive == PRIMITIVE_TRIANGLES && (len == 0 || (len % 3) != 0)) ||
+ (primitive == PRIMITIVE_TRIANGLE_STRIP && len < 3) ||
+ (surface_get_format(i) & ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
+ // Error was already shown, just skip (including zero).
continue;
}
@@ -79,23 +212,48 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
int vc = surface_get_array_len(i);
Vector<Vector3> vertices = a[ARRAY_VERTEX];
+ ERR_FAIL_COND_V(vertices.is_empty(), Ref<TriangleMesh>());
const Vector3 *vr = vertices.ptr();
+ int32_t from_index = widx / 3;
+
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
int ic = surface_get_array_index_len(i);
Vector<int> indices = a[ARRAY_INDEX];
const int *ir = indices.ptr();
- for (int j = 0; j < ic; j++) {
- int index = ir[j];
- facesw[widx++] = vr[index];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+ } else { // PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < ic; j++) {
+ facesw[widx++] = vr[ir[j - 2]];
+ facesw[widx++] = vr[ir[j - 1]];
+ facesw[widx++] = vr[ir[j]];
+ }
}
} else {
- for (int j = 0; j < vc; j++) {
- facesw[widx++] = vr[j];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ } else { // PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < vc; j++) {
+ facesw[widx++] = vr[j - 2];
+ facesw[widx++] = vr[j - 1];
+ facesw[widx++] = vr[j];
+ }
}
}
+
+ int32_t to_index = widx / 3;
+
+ for (int j = from_index; j < to_index; j++) {
+ surface_indicesw[j] = i;
+ }
}
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
@@ -104,6 +262,64 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
+Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, get_surface_count(), Ref<TriangleMesh>());
+
+ if (surface_triangle_meshes.size() != get_surface_count()) {
+ surface_triangle_meshes.resize(get_surface_count());
+ }
+
+ if (surface_triangle_meshes[p_surface].is_valid()) {
+ return surface_triangle_meshes[p_surface];
+ }
+
+ int facecount = 0;
+
+ if (surface_get_primitive_type(p_surface) != PRIMITIVE_TRIANGLES) {
+ return Ref<TriangleMesh>();
+ }
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ facecount += surface_get_array_index_len(p_surface);
+ } else {
+ facecount += surface_get_array_len(p_surface);
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(facecount);
+ Vector3 *facesw = faces.ptrw();
+
+ Array a = surface_get_arrays(p_surface);
+ ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
+
+ int vc = surface_get_array_len(p_surface);
+ Vector<Vector3> vertices = a[ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
+ int widx = 0;
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ int ic = surface_get_array_index_len(p_surface);
+ Vector<int> indices = a[ARRAY_INDEX];
+ const int *ir = indices.ptr();
+
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+
+ } else {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ }
+
+ Ref<TriangleMesh> triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+ surface_triangle_meshes.set(p_surface, triangle_mesh);
+
+ return triangle_mesh;
+}
+
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
if (debug_lines.size() > 0) {
r_lines = debug_lines;
@@ -164,6 +380,14 @@ Vector<Face3> Mesh::get_faces() const {
return Vector<Face3>();
}
+Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
+ Ref<TriangleMesh> tm = generate_surface_triangle_mesh(p_surface);
+ if (tm.is_valid()) {
+ return tm->get_faces();
+ }
+ return Vector<Face3>();
+}
+
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
ConvexDecompositionSettings settings;
@@ -339,7 +563,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
has_indices = true;
}
- Map<Vector3, Vector3> normal_accum;
+ HashMap<Vector3, Vector3> normal_accum;
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
@@ -358,13 +582,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
- float d = n.dot(E->get());
+ float d = n.dot(E->value);
if (d < 1.0) {
- E->get() += n * (1.0 - d);
+ E->value += n * (1.0 - d);
}
//E->get()+=n;
}
@@ -383,10 +607,10 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
for (int i = 0; i < vc2; i++) {
Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);
ERR_CONTINUE(!E);
- t += E->get() * p_margin;
+ t += E->value * p_margin;
r[i] = t;
}
@@ -502,6 +726,21 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ GDVIRTUAL_BIND(_get_surface_count)
+ GDVIRTUAL_BIND(_surface_get_array_len, "index")
+ GDVIRTUAL_BIND(_surface_get_array_index_len, "index")
+ GDVIRTUAL_BIND(_surface_get_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_blend_shape_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_lods, "index")
+ GDVIRTUAL_BIND(_surface_get_format, "index")
+ GDVIRTUAL_BIND(_surface_get_primitive_type, "index")
+ GDVIRTUAL_BIND(_surface_set_material, "index", "material")
+ GDVIRTUAL_BIND(_surface_get_material, "index")
+ GDVIRTUAL_BIND(_get_blend_shape_count)
+ GDVIRTUAL_BIND(_get_blend_shape_name, "index")
+ GDVIRTUAL_BIND(_set_blend_shape_name, "index", "name")
+ GDVIRTUAL_BIND(_get_aabb)
}
void Mesh::clear_cache() const {
@@ -626,27 +865,6 @@ static Mesh::PrimitiveType _old_primitives[7] = {
};
#endif // DISABLE_DEPRECATED
-// Convert Octahedron-mapped normalized vector back to Cartesian
-// Assumes normalized format (elements of v within range [-1, 1])
-Vector3 _oct_to_norm(const Vector2 v) {
- Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
- float t = MAX(-res.z, 0.0f);
- res.x += t * -SIGN(res.x);
- res.y += t * -SIGN(res.y);
- return res.normalized();
-}
-
-// Convert Octahedron-mapped normalized tangent vector back to Cartesian
-// out_sign provides the direction for the original cartesian tangent
-// Assumes normalized format (elements of v within range [-1, 1])
-Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
- Vector2 v_decompressed = v;
- v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
- Vector3 res = _oct_to_norm(v_decompressed);
- *out_sign = SIGN(v[1]);
- return res;
-}
-
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
@@ -717,127 +935,93 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
-
- const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ dst[0] = (int16_t)CLAMP(src[0] / 127.0f * 32767, -32768, 32767);
+ dst[1] = (int16_t)CLAMP(src[1] / 127.0f * 32767, -32768, 32767);
}
- src_offset += sizeof(int8_t) * 2;
+ src_offset += sizeof(int16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
-
- const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ int16_t *dst = (int16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
}
src_offset += sizeof(int16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector3 original_normal(src[0], src[1], src[2]);
+ Vector2 res = original_normal.octahedron_encode();
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint32_t);
+ src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector3 original_normal(src[0], src[1], src[2]);
+ Vector2 res = original_normal.octahedron_encode();
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(float) * 3;
+ src_offset += sizeof(uint16_t) * 2;
}
}
} break;
case OLD_ARRAY_TANGENT: {
if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
- if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
- const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
- float out_sign;
- const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
- if (out_sign > 0) {
- *dst |= 3 << 30;
- }
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ dst[0] = (uint16_t)CLAMP((src[0] / 127.0f * .5f + .5f) * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP((src[1] / 127.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(int8_t) * 2;
- } else { // int16
+ src_offset += sizeof(uint16_t) * 2;
+ } else { // int16 SNORM -> uint16 UNORM
for (uint32_t i = 0; i < p_elements; i++) {
const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
- const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
- float out_sign;
- Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- *dst = 0;
- *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
- *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
- if (out_sign > 0) {
- *dst |= 3 << 30;
- }
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ dst[0] = (uint16_t)CLAMP((src[0] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP((src[1] / 32767.0f * .5f + .5f) * 65535, 0, 65535);
}
- src_offset += sizeof(int16_t) * 2;
+ src_offset += sizeof(uint16_t) * 2;
}
} else { // No Octahedral compression
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
- }
+ const Vector3 original_tangent(src[0], src[1], src[2]);
+ Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
+
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(uint32_t);
+ src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
- }
+ const Vector3 original_tangent(src[0], src[1], src[2]);
+ Vector2 res = original_tangent.octahedron_tangent_encode(src[3]);
+
+ uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
}
- src_offset += sizeof(float) * 4;
+ src_offset += sizeof(uint16_t) * 2;
}
}
} break;
@@ -1430,7 +1614,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
@@ -1456,8 +1640,8 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const {
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
+TypedArray<Array> ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), TypedArray<Array>());
return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
@@ -1696,7 +1880,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, flo
// Keep only the scale
Basis basis = p_base_transform.get_basis();
- Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+ Vector3 scale = Vector3(basis.get_column(0).length(), basis.get_column(1).length(), basis.get_column(2).length());
Transform3D transform;
transform.scale(scale);
@@ -1936,7 +2120,7 @@ void ArrayMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
}
@@ -1961,3 +2145,17 @@ ArrayMesh::~ArrayMesh() {
RenderingServer::get_singleton()->free(mesh);
}
}
+///////////////
+
+void PlaceholderMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aabb", "aabb"), &PlaceholderMesh::set_aabb);
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
+}
+
+PlaceholderMesh::PlaceholderMesh() {
+ rid = RS::get_singleton()->mesh_create();
+}
+
+PlaceholderMesh::~PlaceholderMesh() {
+ RS::get_singleton()->free(rid);
+}