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-rw-r--r--scene/resources/material.h224
1 files changed, 131 insertions, 93 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 241357ba9b..e2838e1399 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,15 +31,14 @@
#ifndef MATERIAL_H
#define MATERIAL_H
-#include "core/resource.h"
-#include "core/self_list.h"
+#include "core/io/resource.h"
+#include "core/templates/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h"
class Material : public Resource {
-
GDCLASS(Material, Resource);
RES_BASE_EXTENSION("material")
OBJ_SAVE_TYPE(Material);
@@ -48,12 +47,14 @@ class Material : public Resource {
Ref<Material> next_pass;
int render_priority;
+ void inspect_native_shader_code();
+
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
virtual bool _can_do_next_pass() const { return false; }
- void _validate_property(PropertyInfo &property) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
enum {
@@ -66,7 +67,8 @@ public:
void set_render_priority(int p_priority);
int get_render_priority() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
+ virtual RID get_shader_rid() const = 0;
virtual Shader::Mode get_shader_mode() const = 0;
Material();
@@ -74,10 +76,11 @@ public:
};
class ShaderMaterial : public Material {
-
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
+ Map<StringName, Variant> param_cache;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -87,9 +90,9 @@ protected:
static void _bind_methods();
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- virtual bool _can_do_next_pass() const;
+ virtual bool _can_do_next_pass() const override;
void _shader_changed();
@@ -100,7 +103,9 @@ public:
void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
+
+ virtual RID get_shader_rid() const override;
ShaderMaterial();
~ShaderMaterial();
@@ -109,7 +114,6 @@ public:
class StandardMaterial3D;
class BaseMaterial3D : public Material {
-
GDCLASS(BaseMaterial3D, Material);
public:
@@ -148,17 +152,26 @@ public:
enum DetailUV {
DETAIL_UV_1,
- DETAIL_UV_2
+ DETAIL_UV_2,
+ DETAIL_UV_MAX
};
enum Transparency {
TRANSPARENCY_DISABLED,
TRANSPARENCY_ALPHA,
TRANSPARENCY_ALPHA_SCISSOR,
+ TRANSPARENCY_ALPHA_HASH,
TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
TRANSPARENCY_MAX,
};
+ enum AlphaAntiAliasing {
+ ALPHA_ANTIALIASING_OFF,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE,
+ ALPHA_ANTIALIASING_MAX
+ };
+
enum ShadingMode {
SHADING_MODE_UNSHADED,
SHADING_MODE_PER_PIXEL,
@@ -187,18 +200,21 @@ public:
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
+ BLEND_MODE_MAX
};
enum DepthDrawMode {
DEPTH_DRAW_OPAQUE_ONLY,
DEPTH_DRAW_ALWAYS,
DEPTH_DRAW_DISABLED,
+ DEPTH_DRAW_MAX
};
enum CullMode {
CULL_BACK,
CULL_FRONT,
- CULL_DISABLED
+ CULL_DISABLED,
+ CULL_MAX
};
enum Flags {
@@ -221,6 +237,7 @@ public:
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
+ FLAG_PARTICLE_TRAILS_MODE,
FLAG_MAX
};
@@ -228,8 +245,8 @@ public:
DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
- DIFFUSE_OREN_NAYAR,
DIFFUSE_TOON,
+ DIFFUSE_MAX
};
enum SpecularMode {
@@ -238,6 +255,7 @@ public:
SPECULAR_PHONG,
SPECULAR_TOON,
SPECULAR_DISABLED,
+ SPECULAR_MAX
};
enum BillboardMode {
@@ -245,6 +263,7 @@ public:
BILLBOARD_ENABLED,
BILLBOARD_FIXED_Y,
BILLBOARD_PARTICLES,
+ BILLBOARD_MAX
};
enum TextureChannel {
@@ -252,12 +271,14 @@ public:
TEXTURE_CHANNEL_GREEN,
TEXTURE_CHANNEL_BLUE,
TEXTURE_CHANNEL_ALPHA,
- TEXTURE_CHANNEL_GRAYSCALE
+ TEXTURE_CHANNEL_GRAYSCALE,
+ TEXTURE_CHANNEL_MAX
};
enum EmissionOperator {
EMISSION_OP_ADD,
- EMISSION_OP_MULTIPLY
+ EMISSION_OP_MULTIPLY,
+ EMISSION_OP_MAX
};
enum DistanceFadeMode {
@@ -265,50 +286,52 @@ public:
DISTANCE_FADE_PIXEL_ALPHA,
DISTANCE_FADE_PIXEL_DITHER,
DISTANCE_FADE_OBJECT_DITHER,
+ DISTANCE_FADE_MAX
};
private:
- union MaterialKey {
-
- struct {
- uint64_t feature_mask : FEATURE_MAX;
- uint64_t detail_uv : 1;
- uint64_t blend_mode : 2;
- uint64_t depth_draw_mode : 2;
- uint64_t cull_mode : 2;
- uint64_t flags : FLAG_MAX;
- uint64_t detail_blend_mode : 2;
- uint64_t diffuse_mode : 3;
- uint64_t specular_mode : 3;
- uint64_t invalid_key : 1;
- uint64_t deep_parallax : 1;
- uint64_t billboard_mode : 2;
- uint64_t grow : 1;
- uint64_t proximity_fade : 1;
- uint64_t distance_fade : 2;
- uint64_t emission_op : 1;
- uint64_t texture_filter : 3;
- uint64_t transparency : 2;
- uint64_t shading_mode : 2;
- uint64_t roughness_channel : 3;
- };
-
- struct {
- uint64_t key0;
- uint64_t key1;
- };
+ struct MaterialKey {
+ // enum values
+ uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1);
+ uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1);
+ uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1);
+ uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1);
+ uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1);
+ uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
+ uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1);
+ uint64_t cull_mode : get_num_bits(CULL_MAX - 1);
+ uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1);
+ uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1);
+ uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1);
+ uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1);
+ uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
+ uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
+ uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
+ // booleans
+ uint64_t deep_parallax : 1;
+ uint64_t grow : 1;
+ uint64_t proximity_fade : 1;
+
+ // flag bitfield
+ uint32_t feature_mask;
+ uint32_t flags;
+
+ MaterialKey() {
+ memset(this, 0, sizeof(MaterialKey));
+ }
bool operator==(const MaterialKey &p_key) const {
- return (key0 == p_key.key0) && (key1 == p_key.key1);
+ return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
+
bool operator<(const MaterialKey &p_key) const {
- return (key0 == p_key.key0) ? (key1 < p_key.key1) : (key0 < p_key.key0);
+ return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
}
};
struct ShaderData {
RID shader;
- int users;
+ int users = 0;
};
static Map<MaterialKey, ShaderData> shader_map;
@@ -316,15 +339,8 @@ private:
MaterialKey current_key;
_FORCE_INLINE_ MaterialKey _compute_key() const {
-
MaterialKey mk;
- mk.key0 = 0;
- mk.key1 = 0;
- for (int i = 0; i < FEATURE_MAX; i++) {
- if (features[i]) {
- mk.feature_mask |= ((uint64_t)1 << i);
- }
- }
+
mk.detail_uv = detail_uv;
mk.blend_mode = blend_mode;
mk.depth_draw_mode = depth_draw_mode;
@@ -333,20 +349,28 @@ private:
mk.transparency = transparency;
mk.shading_mode = shading_mode;
mk.roughness_channel = roughness_texture_channel;
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= ((uint64_t)1 << i);
- }
- }
mk.detail_blend_mode = detail_blend_mode;
mk.diffuse_mode = diffuse_mode;
mk.specular_mode = specular_mode;
mk.billboard_mode = billboard_mode;
- mk.deep_parallax = deep_parallax ? 1 : 0;
+ mk.deep_parallax = deep_parallax;
mk.grow = grow_enabled;
mk.proximity_fade = proximity_fade_enabled;
mk.distance_fade = distance_fade;
mk.emission_op = emission_op;
+ mk.alpha_antialiasing_mode = alpha_antialiasing_mode;
+
+ for (int i = 0; i < FEATURE_MAX; i++) {
+ if (features[i]) {
+ mk.feature_mask |= ((uint64_t)1 << i);
+ }
+ }
+
+ for (int i = 0; i < FLAG_MAX; i++) {
+ if (flags[i]) {
+ mk.flags |= ((uint64_t)1 << i);
+ }
+ }
return mk;
}
@@ -367,7 +391,6 @@ private:
StringName heightmap_scale;
StringName subsurface_scattering_strength;
StringName transmittance_color;
- StringName transmittance_curve;
StringName transmittance_depth;
StringName transmittance_boost;
StringName backlight;
@@ -397,9 +420,14 @@ private:
StringName rim_texture_channel;
StringName heightmap_texture_channel;
StringName refraction_texture_channel;
- StringName alpha_scissor_threshold;
StringName texture_names[TEXTURE_MAX];
+
+ StringName alpha_scissor_threshold;
+ StringName alpha_hash_scale;
+
+ StringName alpha_antialiasing_edge;
+ StringName albedo_texture_size;
};
static Mutex material_mutex;
@@ -431,23 +459,24 @@ private:
float transmittance_amount;
Color transmittance_color;
float transmittance_depth;
- float transmittance_curve;
float transmittance_boost;
Color backlight;
float refraction;
float point_size;
float alpha_scissor_threshold;
- bool grow_enabled;
+ float alpha_hash_scale;
+ float alpha_antialiasing_edge;
+ bool grow_enabled = false;
float ao_light_affect;
float grow;
int particles_anim_h_frames;
int particles_anim_v_frames;
bool particles_anim_loop;
- Transparency transparency;
- ShadingMode shading_mode;
+ Transparency transparency = TRANSPARENCY_DISABLED;
+ ShadingMode shading_mode = SHADING_MODE_PER_PIXEL;
- TextureFilter texture_filter;
+ TextureFilter texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
Vector3 uv1_scale;
Vector3 uv1_offset;
@@ -457,37 +486,39 @@ private:
Vector3 uv2_offset;
float uv2_triplanar_sharpness;
- DetailUV detail_uv;
+ DetailUV detail_uv = DETAIL_UV_1;
- bool deep_parallax;
+ bool deep_parallax = false;
int deep_parallax_min_layers;
int deep_parallax_max_layers;
- bool heightmap_parallax_flip_tangent;
- bool heightmap_parallax_flip_binormal;
+ bool heightmap_parallax_flip_tangent = false;
+ bool heightmap_parallax_flip_binormal = false;
- bool proximity_fade_enabled;
+ bool proximity_fade_enabled = false;
float proximity_fade_distance;
- DistanceFadeMode distance_fade;
+ DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED;
float distance_fade_max_distance;
float distance_fade_min_distance;
- BlendMode blend_mode;
- BlendMode detail_blend_mode;
- DepthDrawMode depth_draw_mode;
- CullMode cull_mode;
- bool flags[FLAG_MAX];
- SpecularMode specular_mode;
- DiffuseMode diffuse_mode;
+ BlendMode blend_mode = BLEND_MODE_MIX;
+ BlendMode detail_blend_mode = BLEND_MODE_MIX;
+ DepthDrawMode depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
+ CullMode cull_mode = CULL_BACK;
+ bool flags[FLAG_MAX] = {};
+ SpecularMode specular_mode = SPECULAR_SCHLICK_GGX;
+ DiffuseMode diffuse_mode = DIFFUSE_BURLEY;
BillboardMode billboard_mode;
- EmissionOperator emission_op;
+ EmissionOperator emission_op = EMISSION_OP_ADD;
TextureChannel metallic_texture_channel;
TextureChannel roughness_texture_channel;
TextureChannel ao_texture_channel;
TextureChannel refraction_texture_channel;
- bool features[FEATURE_MAX];
+ AlphaAntiAliasing alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
+
+ bool features[FEATURE_MAX] = {};
Ref<Texture2D> textures[TEXTURE_MAX];
@@ -501,8 +532,8 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- virtual bool _can_do_next_pass() const { return true; }
+ void _validate_property(PropertyInfo &property) const override;
+ virtual bool _can_do_next_pass() const override { return true; }
public:
void set_albedo(const Color &p_albedo);
@@ -571,9 +602,6 @@ public:
void set_transmittance_depth(float p_depth);
float get_transmittance_depth() const;
- void set_transmittance_curve(float p_curve);
- float get_transmittance_curve() const;
-
void set_transmittance_boost(float p_boost);
float get_transmittance_boost() const;
@@ -589,6 +617,12 @@ public:
void set_transparency(Transparency p_transparency);
Transparency get_transparency() const;
+ void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa);
+ AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_shading_mode(ShadingMode p_shading_mode);
ShadingMode get_shading_mode() const;
@@ -665,6 +699,9 @@ public:
void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
+ void set_alpha_hash_scale(float p_scale);
+ float get_alpha_hash_scale() const;
+
void set_on_top_of_alpha();
void set_proximity_fade(bool p_enable);
@@ -698,11 +735,11 @@ public:
static void finish_shaders();
static void flush_changes();
- static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false);
+ static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, RID *r_shader_rid = nullptr);
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
- virtual Shader::Mode get_shader_mode() const;
+ virtual Shader::Mode get_shader_mode() const override;
BaseMaterial3D(bool p_orm);
virtual ~BaseMaterial3D();
@@ -712,6 +749,7 @@ VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
+VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing)
VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)