diff options
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r-- | scene/resources/material.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index 433e3d304e..b5bdd77eb5 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -52,7 +52,7 @@ protected: static void _bind_methods(); virtual bool _can_do_next_pass() const { return false; } - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: enum { @@ -65,7 +65,7 @@ public: void set_render_priority(int p_priority); int get_render_priority() const; - virtual RID get_rid() const; + virtual RID get_rid() const override; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -85,9 +85,9 @@ protected: static void _bind_methods(); - void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; void _shader_changed(); @@ -98,7 +98,7 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ShaderMaterial(); ~ShaderMaterial(); @@ -496,8 +496,8 @@ private: protected: static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; - virtual bool _can_do_next_pass() const { return true; } + void _validate_property(PropertyInfo &property) const override; + virtual bool _can_do_next_pass() const override { return true; } public: void set_albedo(const Color &p_albedo); @@ -697,7 +697,7 @@ public: RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; BaseMaterial3D(bool p_orm); virtual ~BaseMaterial3D(); |