diff options
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r-- | scene/resources/material.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index d560d7af55..fdb11982a8 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -53,6 +53,9 @@ class Material : public Resource { protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); + virtual bool _can_do_next_pass() const { return false; } + + void _validate_property(PropertyInfo &property) const; public: enum { @@ -84,6 +87,8 @@ protected: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + virtual bool _can_do_next_pass() const; + public: void set_shader(const Ref<Shader> &p_shader); Ref<Shader> get_shader() const; @@ -112,6 +117,7 @@ public: TEXTURE_AMBIENT_OCCLUSION, TEXTURE_DEPTH, TEXTURE_SUBSURFACE_SCATTERING, + TEXTURE_TRANSMISSION, TEXTURE_REFRACTION, TEXTURE_DETAIL_MASK, TEXTURE_DETAIL_ALBEDO, @@ -135,6 +141,7 @@ public: FEATURE_AMBIENT_OCCLUSION, FEATURE_DEPTH_MAPPING, FEATURE_SUBSURACE_SCATTERING, + FEATURE_TRANSMISSION, FEATURE_REFRACTION, FEATURE_DETAIL, FEATURE_MAX @@ -179,7 +186,7 @@ public: enum DiffuseMode { DIFFUSE_LAMBERT, - DIFFUSE_HALF_LAMBERT, + DIFFUSE_LAMBERT_WRAP, DIFFUSE_OREN_NAYAR, DIFFUSE_BURLEY, DIFFUSE_TOON, @@ -212,7 +219,7 @@ private: union MaterialKey { struct { - uint64_t feature_mask : 11; + uint64_t feature_mask : 12; uint64_t detail_uv : 1; uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; @@ -286,6 +293,7 @@ private: StringName anisotropy; StringName depth_scale; StringName subsurface_scattering_strength; + StringName transmission; StringName refraction; StringName point_size; StringName uv1_scale; @@ -337,6 +345,7 @@ private: float anisotropy; float depth_scale; float subsurface_scattering_strength; + Color transmission; float refraction; float line_width; float point_size; @@ -390,6 +399,7 @@ private: protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; + virtual bool _can_do_next_pass() const { return true; } public: void set_albedo(const Color &p_albedo); @@ -443,6 +453,9 @@ public: void set_subsurface_scattering_strength(float p_subsurface_scattering_strength); float get_subsurface_scattering_strength() const; + void set_transmission(const Color &p_transmission); + Color get_transmission() const; + void set_refraction(float p_refraction); float get_refraction() const; |