diff options
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r-- | scene/resources/material.h | 100 |
1 files changed, 72 insertions, 28 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index c043236489..276064bce4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -42,16 +42,21 @@ class Material : public Resource { - GDCLASS(Material, Resource); - RES_BASE_EXTENSION("material"); - OBJ_SAVE_TYPE(Material); + GDCLASS(Material, Resource) + RES_BASE_EXTENSION("material") + OBJ_SAVE_TYPE(Material) RID material; + Ref<Material> next_pass; protected: _FORCE_INLINE_ RID _get_material() const { return material; } + static void _bind_methods(); public: + void set_next_pass(const Ref<Material> &p_pass); + Ref<Material> get_next_pass() const; + virtual RID get_rid() const; Material(); virtual ~Material(); @@ -155,6 +160,9 @@ public: FLAG_SRGB_VERTEX_COLOR, FLAG_USE_POINT_SIZE, FLAG_FIXED_SIZE, + FLAG_UV1_USE_TRIPLANAR, + FLAG_UV2_USE_TRIPLANAR, + FLAG_AO_ON_UV2, FLAG_MAX }; @@ -163,6 +171,15 @@ public: DIFFUSE_HALF_LAMBERT, DIFFUSE_OREN_NAYAR, DIFFUSE_BURLEY, + DIFFUSE_TOON, + }; + + enum SpecularMode { + SPECULAR_SCHLICK_GGX, + SPECULAR_BLINN, + SPECULAR_PHONG, + SPECULAR_TOON, + SPECULAR_DISABLED, }; enum BillboardMode { @@ -176,20 +193,22 @@ private: union MaterialKey { struct { - uint32_t feature_mask : 11; - uint32_t detail_uv : 1; - uint32_t blend_mode : 2; - uint32_t depth_draw_mode : 2; - uint32_t cull_mode : 2; - uint32_t flags : 6; - uint32_t detail_blend_mode : 2; - uint32_t diffuse_mode : 2; - uint32_t invalid_key : 1; - uint32_t deep_parallax : 1; - uint32_t billboard_mode : 2; + uint64_t feature_mask : 11; + uint64_t detail_uv : 1; + uint64_t blend_mode : 2; + uint64_t depth_draw_mode : 2; + uint64_t cull_mode : 2; + uint64_t flags : 9; + uint64_t detail_blend_mode : 2; + uint64_t diffuse_mode : 3; + uint64_t specular_mode : 2; + uint64_t invalid_key : 1; + uint64_t deep_parallax : 1; + uint64_t billboard_mode : 2; + uint64_t grow : 1; }; - uint32_t key; + uint64_t key; bool operator<(const MaterialKey &p_key) const { return key < p_key.key; @@ -225,9 +244,10 @@ private: } mk.detail_blend_mode = detail_blend_mode; mk.diffuse_mode = diffuse_mode; + mk.specular_mode = specular_mode; mk.billboard_mode = billboard_mode; mk.deep_parallax = deep_parallax ? 1 : 0; - ; + mk.grow = grow_enabled; return mk; } @@ -258,6 +278,9 @@ private: StringName particles_anim_loop; StringName depth_min_layers; StringName depth_max_layers; + StringName uv1_blend_sharpness; + StringName uv2_blend_sharpness; + StringName grow; StringName texture_names[TEXTURE_MAX]; }; @@ -289,15 +312,19 @@ private: float refraction; float line_width; float point_size; + bool grow_enabled; + float grow; int particles_anim_h_frames; int particles_anim_v_frames; bool particles_anim_loop; - Vector2 uv1_scale; - Vector2 uv1_offset; + Vector3 uv1_scale; + Vector3 uv1_offset; + float uv1_triplanar_sharpness; - Vector2 uv2_scale; - Vector2 uv2_offset; + Vector3 uv2_scale; + Vector3 uv2_offset; + float uv2_triplanar_sharpness; DetailUV detail_uv; @@ -310,6 +337,7 @@ private: DepthDrawMode depth_draw_mode; CullMode cull_mode; bool flags[FLAG_MAX]; + SpecularMode specular_mode; DiffuseMode diffuse_mode; BillboardMode billboard_mode; @@ -402,6 +430,9 @@ public: void set_diffuse_mode(DiffuseMode p_mode); DiffuseMode get_diffuse_mode() const; + void set_specular_mode(SpecularMode p_mode); + SpecularMode get_specular_mode() const; + void set_flag(Flags p_flag, bool p_enabled); bool get_flag(Flags p_flag) const; @@ -411,17 +442,23 @@ public: void set_feature(Feature p_feature, bool p_enabled); bool get_feature(Feature p_feature) const; - void set_uv1_scale(const Vector2 &p_scale); - Vector2 get_uv1_scale() const; + void set_uv1_scale(const Vector3 &p_scale); + Vector3 get_uv1_scale() const; - void set_uv1_offset(const Vector2 &p_offset); - Vector2 get_uv1_offset() const; + void set_uv1_offset(const Vector3 &p_offset); + Vector3 get_uv1_offset() const; - void set_uv2_scale(const Vector2 &p_scale); - Vector2 get_uv2_scale() const; + void set_uv1_triplanar_blend_sharpness(float p_sharpness); + float get_uv1_triplanar_blend_sharpness() const; - void set_uv2_offset(const Vector2 &p_offset); - Vector2 get_uv2_offset() const; + void set_uv2_scale(const Vector3 &p_scale); + Vector3 get_uv2_scale() const; + + void set_uv2_offset(const Vector3 &p_offset); + Vector3 get_uv2_offset() const; + + void set_uv2_triplanar_blend_sharpness(float p_sharpness); + float get_uv2_triplanar_blend_sharpness() const; void set_billboard_mode(BillboardMode p_mode); BillboardMode get_billboard_mode() const; @@ -434,6 +471,12 @@ public: void set_particles_anim_loop(int p_frames); int get_particles_anim_loop() const; + void set_grow_enabled(bool p_enable); + bool is_grow_enabled() const; + + void set_grow(float p_grow); + float get_grow() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); @@ -450,6 +493,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) VARIANT_ENUM_CAST(SpatialMaterial::CullMode) VARIANT_ENUM_CAST(SpatialMaterial::Flags) VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) +VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) ////////////////////// |