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-rw-r--r--scene/resources/material.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 241357ba9b..433e3d304e 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -39,7 +39,6 @@
#include "servers/rendering_server.h"
class Material : public Resource {
-
GDCLASS(Material, Resource);
RES_BASE_EXTENSION("material")
OBJ_SAVE_TYPE(Material);
@@ -74,7 +73,6 @@ public:
};
class ShaderMaterial : public Material {
-
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
@@ -109,7 +107,6 @@ public:
class StandardMaterial3D;
class BaseMaterial3D : public Material {
-
GDCLASS(BaseMaterial3D, Material);
public:
@@ -269,7 +266,6 @@ public:
private:
union MaterialKey {
-
struct {
uint64_t feature_mask : FEATURE_MAX;
uint64_t detail_uv : 1;
@@ -316,7 +312,6 @@ private:
MaterialKey current_key;
_FORCE_INLINE_ MaterialKey _compute_key() const {
-
MaterialKey mk;
mk.key0 = 0;
mk.key1 = 0;