diff options
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r-- | scene/resources/material.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index c6be1b8766..6c81293ee3 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -115,8 +115,8 @@ public: void set_shader(const Ref<Shader> &p_shader); Ref<Shader> get_shader() const; - void set_shader_uniform(const StringName &p_param, const Variant &p_value); - Variant get_shader_uniform(const StringName &p_param) const; + void set_shader_parameter(const StringName &p_param, const Variant &p_value); + Variant get_shader_parameter(const StringName &p_param) const; virtual Shader::Mode get_shader_mode() const override; @@ -467,7 +467,8 @@ private: float metallic = 0.0f; float roughness = 0.0f; Color emission; - float emission_energy = 0.0f; + float emission_energy_multiplier = 1.0f; + float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting. float normal_scale = 0.0f; float rim = 0.0f; float rim_tint = 0.0f; @@ -573,8 +574,11 @@ public: void set_emission(const Color &p_emission); Color get_emission() const; - void set_emission_energy(float p_emission_energy); - float get_emission_energy() const; + void set_emission_energy_multiplier(float p_emission_energy_multiplier); + float get_emission_energy_multiplier() const; + + void set_emission_intensity(float p_emission_intensity); + float get_emission_intensity() const; void set_normal_scale(float p_normal_scale); float get_normal_scale() const; |