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-rw-r--r--scene/resources/environment.cpp1687
1 files changed, 873 insertions, 814 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 835fef81e1..cab6c0378a 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,768 +29,1004 @@
/*************************************************************************/
#include "environment.h"
-#include "core/project_settings.h"
+
+#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "servers/rendering_server.h"
#include "texture.h"
RID Environment::get_rid() const {
-
return environment;
}
-void Environment::set_background(BGMode p_bg) {
+// Background
+void Environment::set_background(BGMode p_bg) {
bg_mode = p_bg;
RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
- _change_notify();
+ notify_property_list_changed();
+ if (bg_mode != BG_SKY) {
+ set_fog_aerial_perspective(0.0);
+ }
}
-void Environment::set_sky(const Ref<Sky> &p_sky) {
+Environment::BGMode Environment::get_background() const {
+ return bg_mode;
+}
+void Environment::set_sky(const Ref<Sky> &p_sky) {
bg_sky = p_sky;
-
RID sb_rid;
- if (bg_sky.is_valid())
+ if (bg_sky.is_valid()) {
sb_rid = bg_sky->get_rid();
-
+ }
RS::get_singleton()->environment_set_sky(environment, sb_rid);
}
-void Environment::set_sky_custom_fov(float p_scale) {
+Ref<Sky> Environment::get_sky() const {
+ return bg_sky;
+}
+void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
-void Environment::set_bg_color(const Color &p_color) {
+float Environment::get_sky_custom_fov() const {
+ return bg_sky_custom_fov;
+}
+
+void Environment::set_sky_rotation(const Vector3 &p_rotation) {
+ bg_sky_rotation = p_rotation;
+ RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+}
+
+Vector3 Environment::get_sky_rotation() const {
+ return bg_sky_rotation;
+}
+
+void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
RS::get_singleton()->environment_set_bg_color(environment, p_color);
}
-void Environment::set_bg_energy(float p_energy) {
+Color Environment::get_bg_color() const {
+ return bg_color;
+}
+
+void Environment::set_bg_energy(float p_energy) {
bg_energy = p_energy;
RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
}
-void Environment::set_canvas_max_layer(int p_max_layer) {
- bg_canvas_max_layer = p_max_layer;
- RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
+float Environment::get_bg_energy() const {
+ return bg_energy;
}
-void Environment::set_ambient_light_color(const Color &p_color) {
- ambient_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-void Environment::set_ambient_light_energy(float p_energy) {
-
- ambient_energy = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
+void Environment::set_canvas_max_layer(int p_max_layer) {
+ bg_canvas_max_layer = p_max_layer;
+ RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
}
-void Environment::set_ambient_light_sky_contribution(float p_energy) {
- ambient_sky_contribution = p_energy;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
+int Environment::get_canvas_max_layer() const {
+ return bg_canvas_max_layer;
}
-void Environment::set_camera_feed_id(int p_camera_feed_id) {
- camera_feed_id = p_camera_feed_id;
+void Environment::set_camera_feed_id(int p_id) {
+ bg_camera_feed_id = p_id;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
#endif
-};
-
-void Environment::set_ambient_source(AmbientSource p_source) {
- ambient_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
}
-Environment::AmbientSource Environment::get_ambient_source() const {
- return ambient_source;
-}
-void Environment::set_reflection_source(ReflectionSource p_source) {
- reflection_source = p_source;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
-}
-Environment::ReflectionSource Environment::get_reflection_source() const {
- return reflection_source;
+int Environment::get_camera_feed_id() const {
+ return bg_camera_feed_id;
}
-Environment::BGMode Environment::get_background() const {
+// Ambient light
- return bg_mode;
+void Environment::set_ambient_light_color(const Color &p_color) {
+ ambient_color = p_color;
+ _update_ambient_light();
}
-Ref<Sky> Environment::get_sky() const {
- return bg_sky;
+Color Environment::get_ambient_light_color() const {
+ return ambient_color;
}
-float Environment::get_sky_custom_fov() const {
-
- return bg_sky_custom_fov;
+void Environment::set_ambient_source(AmbientSource p_source) {
+ ambient_source = p_source;
+ _update_ambient_light();
+ notify_property_list_changed();
}
-void Environment::set_sky_rotation(const Vector3 &p_rotation) {
- sky_rotation = p_rotation;
- RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+Environment::AmbientSource Environment::get_ambient_source() const {
+ return ambient_source;
}
-Vector3 Environment::get_sky_rotation() const {
-
- return sky_rotation;
+void Environment::set_ambient_light_energy(float p_energy) {
+ ambient_energy = p_energy;
+ _update_ambient_light();
}
-Color Environment::get_bg_color() const {
+float Environment::get_ambient_light_energy() const {
+ return ambient_energy;
+}
- return bg_color;
+void Environment::set_ambient_light_sky_contribution(float p_ratio) {
+ ambient_sky_contribution = p_ratio;
+ _update_ambient_light();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_ambient_light_sky_contribution() const {
+ return ambient_sky_contribution;
}
-int Environment::get_canvas_max_layer() const {
- return bg_canvas_max_layer;
+void Environment::set_reflection_source(ReflectionSource p_source) {
+ reflection_source = p_source;
+ _update_ambient_light();
+ notify_property_list_changed();
}
-Color Environment::get_ambient_light_color() const {
- return ambient_color;
+Environment::ReflectionSource Environment::get_reflection_source() const {
+ return reflection_source;
}
-float Environment::get_ambient_light_energy() const {
- return ambient_energy;
+void Environment::set_ao_color(const Color &p_color) {
+ ao_color = p_color;
+ _update_ambient_light();
}
-float Environment::get_ambient_light_sky_contribution() const {
- return ambient_sky_contribution;
+Color Environment::get_ao_color() const {
+ return ao_color;
}
-int Environment::get_camera_feed_id(void) const {
- return camera_feed_id;
+void Environment::_update_ambient_light() {
+ RS::get_singleton()->environment_set_ambient_light(
+ environment,
+ ambient_color,
+ RS::EnvironmentAmbientSource(ambient_source),
+ ambient_energy,
+ ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
+ ao_color);
}
-void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
+// Tonemap
+void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
tone_mapper = p_tone_mapper;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
Environment::ToneMapper Environment::get_tonemapper() const {
-
return tone_mapper;
}
void Environment::set_tonemap_exposure(float p_exposure) {
-
tonemap_exposure = p_exposure;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
float Environment::get_tonemap_exposure() const {
-
return tonemap_exposure;
}
void Environment::set_tonemap_white(float p_white) {
-
tonemap_white = p_white;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
-float Environment::get_tonemap_white() const {
+float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure(bool p_enabled) {
-
- tonemap_auto_exposure = p_enabled;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
- _change_notify();
+void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
+ tonemap_auto_exposure_enabled = p_enabled;
+ _update_tonemap();
+ notify_property_list_changed();
}
-bool Environment::get_tonemap_auto_exposure() const {
- return tonemap_auto_exposure;
+bool Environment::is_tonemap_auto_exposure_enabled() const {
+ return tonemap_auto_exposure_enabled;
}
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
-
- tonemap_auto_exposure_max = p_auto_exposure_max;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
+ tonemap_auto_exposure_min = p_auto_exposure_min;
+ _update_tonemap();
}
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
+float Environment::get_tonemap_auto_exposure_min() const {
+ return tonemap_auto_exposure_min;
}
-void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
-
- tonemap_auto_exposure_min = p_auto_exposure_min;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
+ tonemap_auto_exposure_max = p_auto_exposure_max;
+ _update_tonemap();
}
-float Environment::get_tonemap_auto_exposure_min() const {
- return tonemap_auto_exposure_min;
+float Environment::get_tonemap_auto_exposure_max() const {
+ return tonemap_auto_exposure_max;
}
void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
-
tonemap_auto_exposure_speed = p_auto_exposure_speed;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
-float Environment::get_tonemap_auto_exposure_speed() const {
+float Environment::get_tonemap_auto_exposure_speed() const {
return tonemap_auto_exposure_speed;
}
void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
-
tonemap_auto_exposure_grey = p_auto_exposure_grey;
- RS::get_singleton()->environment_set_tonemap(environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
+ _update_tonemap();
}
-float Environment::get_tonemap_auto_exposure_grey() const {
+float Environment::get_tonemap_auto_exposure_grey() const {
return tonemap_auto_exposure_grey;
}
-void Environment::set_adjustment_enable(bool p_enable) {
-
- adjustment_enabled = p_enable;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
- _change_notify();
+void Environment::_update_tonemap() {
+ RS::get_singleton()->environment_set_tonemap(
+ environment,
+ RS::EnvironmentToneMapper(tone_mapper),
+ tonemap_exposure,
+ tonemap_white,
+ tonemap_auto_exposure_enabled,
+ tonemap_auto_exposure_min,
+ tonemap_auto_exposure_max,
+ tonemap_auto_exposure_speed,
+ tonemap_auto_exposure_grey);
}
-bool Environment::is_adjustment_enabled() const {
+// SSR
- return adjustment_enabled;
+void Environment::set_ssr_enabled(bool p_enabled) {
+ ssr_enabled = p_enabled;
+ _update_ssr();
+ notify_property_list_changed();
}
-void Environment::set_adjustment_brightness(float p_brightness) {
-
- adjustment_brightness = p_brightness;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+bool Environment::is_ssr_enabled() const {
+ return ssr_enabled;
}
-float Environment::get_adjustment_brightness() const {
- return adjustment_brightness;
+void Environment::set_ssr_max_steps(int p_steps) {
+ ssr_max_steps = p_steps;
+ _update_ssr();
}
-void Environment::set_adjustment_contrast(float p_contrast) {
-
- adjustment_contrast = p_contrast;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+int Environment::get_ssr_max_steps() const {
+ return ssr_max_steps;
}
-float Environment::get_adjustment_contrast() const {
- return adjustment_contrast;
+void Environment::set_ssr_fade_in(float p_fade_in) {
+ ssr_fade_in = p_fade_in;
+ _update_ssr();
}
-void Environment::set_adjustment_saturation(float p_saturation) {
-
- adjustment_saturation = p_saturation;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+float Environment::get_ssr_fade_in() const {
+ return ssr_fade_in;
}
-float Environment::get_adjustment_saturation() const {
- return adjustment_saturation;
+void Environment::set_ssr_fade_out(float p_fade_out) {
+ ssr_fade_out = p_fade_out;
+ _update_ssr();
}
-void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
-
- adjustment_color_correction = p_ramp;
- RS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+float Environment::get_ssr_fade_out() const {
+ return ssr_fade_out;
}
-Ref<Texture2D> Environment::get_adjustment_color_correction() const {
- return adjustment_color_correction;
+void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
+ ssr_depth_tolerance = p_depth_tolerance;
+ _update_ssr();
}
-void Environment::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
-
- if (property.name == "background_color") {
- if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_canvas_max_layer") {
- if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- }
- }
-
- if (property.name == "background_camera_feed_id") {
- if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
-
- static const char *hide_prefixes[] = {
- "fog_",
- "auto_exposure_",
- "ss_reflections_",
- "ssao_",
- "glow_",
- "adjustment_",
- nullptr
-
- };
-
- static const char *high_end_prefixes[] = {
- "auto_exposure_",
- "tonemap_",
- "ss_reflections_",
- "ssao_",
- nullptr
-
- };
-
- const char **prefixes = hide_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- String enabled = prefix + "enabled";
- if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
-
- prefixes++;
- }
-
- if (RenderingServer::get_singleton()->is_low_end()) {
- prefixes = high_end_prefixes;
- while (*prefixes) {
- String prefix = String(*prefixes);
-
- if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
- return;
- }
+float Environment::get_ssr_depth_tolerance() const {
+ return ssr_depth_tolerance;
+}
- prefixes++;
- }
- }
+void Environment::_update_ssr() {
+ RS::get_singleton()->environment_set_ssr(
+ environment,
+ ssr_enabled,
+ ssr_max_steps,
+ ssr_fade_in,
+ ssr_fade_out,
+ ssr_depth_tolerance);
}
-void Environment::set_ssr_enabled(bool p_enable) {
+// SSAO
- ssr_enabled = p_enable;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
- _change_notify();
+void Environment::set_ssao_enabled(bool p_enabled) {
+ ssao_enabled = p_enabled;
+ _update_ssao();
+ notify_property_list_changed();
}
-bool Environment::is_ssr_enabled() const {
+bool Environment::is_ssao_enabled() const {
+ return ssao_enabled;
+}
- return ssr_enabled;
+void Environment::set_ssao_radius(float p_radius) {
+ ssao_radius = p_radius;
+ _update_ssao();
}
-void Environment::set_ssr_max_steps(int p_steps) {
+float Environment::get_ssao_radius() const {
+ return ssao_radius;
+}
- ssr_max_steps = p_steps;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+void Environment::set_ssao_intensity(float p_intensity) {
+ ssao_intensity = p_intensity;
+ _update_ssao();
}
-int Environment::get_ssr_max_steps() const {
- return ssr_max_steps;
+float Environment::get_ssao_intensity() const {
+ return ssao_intensity;
}
-void Environment::set_ssr_fade_in(float p_fade_in) {
+void Environment::set_ssao_power(float p_power) {
+ ssao_power = p_power;
+ _update_ssao();
+}
- ssr_fade_in = p_fade_in;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+float Environment::get_ssao_power() const {
+ return ssao_power;
}
-float Environment::get_ssr_fade_in() const {
- return ssr_fade_in;
+void Environment::set_ssao_detail(float p_detail) {
+ ssao_detail = p_detail;
+ _update_ssao();
}
-void Environment::set_ssr_fade_out(float p_fade_out) {
+float Environment::get_ssao_detail() const {
+ return ssao_detail;
+}
- ssr_fade_out = p_fade_out;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+void Environment::set_ssao_horizon(float p_horizon) {
+ ssao_horizon = p_horizon;
+ _update_ssao();
}
-float Environment::get_ssr_fade_out() const {
- return ssr_fade_out;
+float Environment::get_ssao_horizon() const {
+ return ssao_horizon;
}
-void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
+void Environment::set_ssao_sharpness(float p_sharpness) {
+ ssao_sharpness = p_sharpness;
+ _update_ssao();
+}
- ssr_depth_tolerance = p_depth_tolerance;
- RS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance);
+float Environment::get_ssao_sharpness() const {
+ return ssao_sharpness;
}
-float Environment::get_ssr_depth_tolerance() const {
- return ssr_depth_tolerance;
+void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
+ ssao_direct_light_affect = p_direct_light_affect;
+ _update_ssao();
}
-void Environment::set_ssao_enabled(bool p_enable) {
+float Environment::get_ssao_direct_light_affect() const {
+ return ssao_direct_light_affect;
+}
- ssao_enabled = p_enable;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
- _change_notify();
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ _update_ssao();
}
-bool Environment::is_ssao_enabled() const {
+float Environment::get_ssao_ao_channel_affect() const {
+ return ssao_ao_channel_affect;
+}
- return ssao_enabled;
+void Environment::_update_ssao() {
+ RS::get_singleton()->environment_set_ssao(
+ environment,
+ ssao_enabled,
+ ssao_radius,
+ ssao_intensity,
+ ssao_power,
+ ssao_detail,
+ ssao_horizon,
+ ssao_sharpness,
+ ssao_direct_light_affect,
+ ssao_ao_channel_affect);
}
-void Environment::set_ssao_radius(float p_radius) {
+// SDFGI
- ssao_radius = p_radius;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::set_sdfgi_enabled(bool p_enabled) {
+ sdfgi_enabled = p_enabled;
+ _update_sdfgi();
+ notify_property_list_changed();
}
-float Environment::get_ssao_radius() const {
- return ssao_radius;
+bool Environment::is_sdfgi_enabled() const {
+ return sdfgi_enabled;
}
-void Environment::set_ssao_intensity(float p_intensity) {
-
- ssao_intensity = p_intensity;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
+ ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+ sdfgi_cascades = p_cascades;
+ _update_sdfgi();
}
-float Environment::get_ssao_intensity() const {
-
- return ssao_intensity;
+Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+ return sdfgi_cascades;
}
-void Environment::set_ssao_bias(float p_bias) {
+void Environment::set_sdfgi_min_cell_size(float p_size) {
+ sdfgi_min_cell_size = p_size;
+ _update_sdfgi();
+}
- ssao_bias = p_bias;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+float Environment::get_sdfgi_min_cell_size() const {
+ return sdfgi_min_cell_size;
}
-float Environment::get_ssao_bias() const {
- return ssao_bias;
+void Environment::set_sdfgi_max_distance(float p_distance) {
+ p_distance /= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ p_distance *= 0.5; //halve for each cascade
+ }
+ sdfgi_min_cell_size = p_distance;
+ _update_sdfgi();
}
-void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
+float Environment::get_sdfgi_max_distance() const {
+ float md = sdfgi_min_cell_size;
+ md *= 64.0;
+ int cc[3] = { 4, 6, 8 };
+ int cascades = cc[sdfgi_cascades];
+ for (int i = 0; i < cascades; i++) {
+ md *= 2.0;
+ }
+ return md;
+}
- ssao_direct_light_affect = p_direct_light_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::set_sdfgi_cascade0_distance(float p_distance) {
+ sdfgi_min_cell_size = p_distance / 64.0;
+ _update_sdfgi();
}
-float Environment::get_ssao_direct_light_affect() const {
- return ssao_direct_light_affect;
+float Environment::get_sdfgi_cascade0_distance() const {
+ return sdfgi_min_cell_size * 64.0;
}
-void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
+ sdfgi_y_scale = p_y_scale;
+ _update_sdfgi();
+}
- ssao_ao_channel_affect = p_ao_channel_affect;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
+ return sdfgi_y_scale;
}
-float Environment::get_ssao_ao_channel_affect() const {
- return ssao_ao_channel_affect;
+void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
+ sdfgi_use_occlusion = p_enabled;
+ _update_sdfgi();
}
-void Environment::set_ao_color(const Color &p_color) {
+bool Environment::is_sdfgi_using_occlusion() const {
+ return sdfgi_use_occlusion;
+}
- ao_color = p_color;
- RS::get_singleton()->environment_set_ambient_light(environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source), ao_color);
+void Environment::set_sdfgi_bounce_feedback(float p_amount) {
+ sdfgi_bounce_feedback = p_amount;
+ _update_sdfgi();
+}
+float Environment::get_sdfgi_bounce_feedback() const {
+ return sdfgi_bounce_feedback;
}
-Color Environment::get_ao_color() const {
+void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
+ sdfgi_read_sky_light = p_enabled;
+ _update_sdfgi();
+}
- return ao_color;
+bool Environment::is_sdfgi_reading_sky_light() const {
+ return sdfgi_read_sky_light;
}
-void Environment::set_ssao_blur(SSAOBlur p_blur) {
+void Environment::set_sdfgi_energy(float p_energy) {
+ sdfgi_energy = p_energy;
+ _update_sdfgi();
+}
- ssao_blur = p_blur;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+float Environment::get_sdfgi_energy() const {
+ return sdfgi_energy;
}
-Environment::SSAOBlur Environment::get_ssao_blur() const {
- return ssao_blur;
+void Environment::set_sdfgi_normal_bias(float p_bias) {
+ sdfgi_normal_bias = p_bias;
+ _update_sdfgi();
}
-void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
+float Environment::get_sdfgi_normal_bias() const {
+ return sdfgi_normal_bias;
+}
- ssao_edge_sharpness = p_edge_sharpness;
- RS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, RS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+void Environment::set_sdfgi_probe_bias(float p_bias) {
+ sdfgi_probe_bias = p_bias;
+ _update_sdfgi();
}
-float Environment::get_ssao_edge_sharpness() const {
+float Environment::get_sdfgi_probe_bias() const {
+ return sdfgi_probe_bias;
+}
- return ssao_edge_sharpness;
+void Environment::_update_sdfgi() {
+ RS::get_singleton()->environment_set_sdfgi(
+ environment,
+ sdfgi_enabled,
+ RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_min_cell_size,
+ RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
+ sdfgi_use_occlusion,
+ sdfgi_bounce_feedback,
+ sdfgi_read_sky_light,
+ sdfgi_energy,
+ sdfgi_normal_bias,
+ sdfgi_probe_bias);
}
-void Environment::set_glow_enabled(bool p_enabled) {
+// Glow
+void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
- _change_notify();
+ _update_glow();
+ notify_property_list_changed();
}
bool Environment::is_glow_enabled() const {
-
return glow_enabled;
}
-void Environment::set_glow_level(int p_level, bool p_enabled) {
-
+void Environment::set_glow_level(int p_level, float p_intensity) {
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
- if (p_enabled)
- glow_levels |= (1 << p_level);
- else
- glow_levels &= ~(1 << p_level);
+ glow_levels.write[p_level] = p_intensity;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
-bool Environment::is_glow_level_enabled(int p_level) const {
- ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false);
+float Environment::get_glow_level(int p_level) const {
+ ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
- return glow_levels & (1 << p_level);
+ return glow_levels[p_level];
}
-void Environment::set_glow_intensity(float p_intensity) {
+void Environment::set_glow_normalized(bool p_normalized) {
+ glow_normalize_levels = p_normalized;
- glow_intensity = p_intensity;
+ _update_glow();
+}
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+bool Environment::is_glow_normalized() const {
+ return glow_normalize_levels;
}
-float Environment::get_glow_intensity() const {
+void Environment::set_glow_intensity(float p_intensity) {
+ glow_intensity = p_intensity;
+ _update_glow();
+}
+
+float Environment::get_glow_intensity() const {
return glow_intensity;
}
void Environment::set_glow_strength(float p_strength) {
-
glow_strength = p_strength;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
-float Environment::get_glow_strength() const {
+float Environment::get_glow_strength() const {
return glow_strength;
}
void Environment::set_glow_mix(float p_mix) {
-
glow_mix = p_mix;
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
-float Environment::get_glow_mix() const {
+float Environment::get_glow_mix() const {
return glow_mix;
}
void Environment::set_glow_bloom(float p_threshold) {
-
glow_bloom = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
-float Environment::get_glow_bloom() const {
+float Environment::get_glow_bloom() const {
return glow_bloom;
}
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
-
glow_blend_mode = p_mode;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
- _change_notify();
+ _update_glow();
+ notify_property_list_changed();
}
-Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
+Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
return glow_blend_mode;
}
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
-
glow_hdr_bleed_threshold = p_threshold;
-
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ _update_glow();
}
-float Environment::get_glow_hdr_bleed_threshold() const {
+float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
-void Environment::set_glow_hdr_luminance_cap(float p_amount) {
+void Environment::set_glow_hdr_bleed_scale(float p_scale) {
+ glow_hdr_bleed_scale = p_scale;
+ _update_glow();
+}
- glow_hdr_luminance_cap = p_amount;
+float Environment::get_glow_hdr_bleed_scale() const {
+ return glow_hdr_bleed_scale;
+}
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+void Environment::set_glow_hdr_luminance_cap(float p_amount) {
+ glow_hdr_luminance_cap = p_amount;
+ _update_glow();
}
-float Environment::get_glow_hdr_luminance_cap() const {
+float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
-void Environment::set_glow_hdr_bleed_scale(float p_scale) {
-
- glow_hdr_bleed_scale = p_scale;
+void Environment::_update_glow() {
+ Vector<float> normalized_levels;
+ if (glow_normalize_levels) {
+ normalized_levels.resize(7);
+ float size = 0.0;
+ for (int i = 0; i < glow_levels.size(); i++) {
+ size += glow_levels[i];
+ }
+ for (int i = 0; i < glow_levels.size(); i++) {
+ normalized_levels.write[i] = glow_levels[i] / size;
+ }
+ } else {
+ normalized_levels = glow_levels;
+ }
- RS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap);
+ RS::get_singleton()->environment_set_glow(
+ environment,
+ glow_enabled,
+ normalized_levels,
+ glow_intensity,
+ glow_strength,
+ glow_mix,
+ glow_bloom,
+ RS::EnvironmentGlowBlendMode(glow_blend_mode),
+ glow_hdr_bleed_threshold,
+ glow_hdr_bleed_scale,
+ glow_hdr_luminance_cap);
}
-float Environment::get_glow_hdr_bleed_scale() const {
- return glow_hdr_bleed_scale;
-}
+// Fog
void Environment::set_fog_enabled(bool p_enabled) {
-
fog_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
- _change_notify();
+ _update_fog();
+ notify_property_list_changed();
}
bool Environment::is_fog_enabled() const {
-
return fog_enabled;
}
-void Environment::set_fog_color(const Color &p_color) {
+void Environment::set_fog_light_color(const Color &p_light_color) {
+ fog_light_color = p_light_color;
+ _update_fog();
+}
+Color Environment::get_fog_light_color() const {
+ return fog_light_color;
+}
+void Environment::set_fog_light_energy(float p_amount) {
+ fog_light_energy = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_light_energy() const {
+ return fog_light_energy;
+}
+void Environment::set_fog_sun_scatter(float p_amount) {
+ fog_sun_scatter = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_sun_scatter() const {
+ return fog_sun_scatter;
+}
+void Environment::set_fog_density(float p_amount) {
+ fog_density = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_density() const {
+ return fog_density;
+}
+void Environment::set_fog_height(float p_amount) {
+ fog_height = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_height() const {
+ return fog_height;
+}
+void Environment::set_fog_height_density(float p_amount) {
+ fog_height_density = p_amount;
+ _update_fog();
+}
+float Environment::get_fog_height_density() const {
+ return fog_height_density;
+}
- fog_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
+ fog_aerial_perspective = p_aerial_perspective;
+ _update_fog();
+}
+float Environment::get_fog_aerial_perspective() const {
+ return fog_aerial_perspective;
}
-Color Environment::get_fog_color() const {
- return fog_color;
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_light_color,
+ fog_light_energy,
+ fog_sun_scatter,
+ fog_density,
+ fog_height,
+ fog_height_density,
+ fog_aerial_perspective);
}
-void Environment::set_fog_sun_color(const Color &p_color) {
+// Volumetric Fog
- fog_sun_color = p_color;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+void Environment::_update_volumetric_fog() {
+ RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);
}
-Color Environment::get_fog_sun_color() const {
- return fog_sun_color;
+void Environment::set_volumetric_fog_enabled(bool p_enable) {
+ volumetric_fog_enabled = p_enable;
+ _update_volumetric_fog();
+ notify_property_list_changed();
}
-void Environment::set_fog_sun_amount(float p_amount) {
-
- fog_sun_amount = p_amount;
- RS::get_singleton()->environment_set_fog(environment, fog_enabled, fog_color, fog_sun_color, fog_sun_amount);
+bool Environment::is_volumetric_fog_enabled() const {
+ return volumetric_fog_enabled;
}
-float Environment::get_fog_sun_amount() const {
-
- return fog_sun_amount;
+void Environment::set_volumetric_fog_density(float p_density) {
+ p_density = CLAMP(p_density, 0.0000001, 1.0);
+ volumetric_fog_density = p_density;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_density() const {
+ return volumetric_fog_density;
+}
+void Environment::set_volumetric_fog_light(Color p_color) {
+ volumetric_fog_light = p_color;
+ _update_volumetric_fog();
+}
+Color Environment::get_volumetric_fog_light() const {
+ return volumetric_fog_light;
+}
+void Environment::set_volumetric_fog_light_energy(float p_begin) {
+ volumetric_fog_light_energy = p_begin;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_light_energy() const {
+ return volumetric_fog_light_energy;
+}
+void Environment::set_volumetric_fog_length(float p_length) {
+ volumetric_fog_length = p_length;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_length() const {
+ return volumetric_fog_length;
+}
+void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
+ volumetric_fog_detail_spread = p_detail_spread;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_detail_spread() const {
+ return volumetric_fog_detail_spread;
}
-void Environment::set_fog_depth_enabled(bool p_enabled) {
+void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
+ volumetric_fog_gi_inject = p_gi_inject;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_gi_inject() const {
+ return volumetric_fog_gi_inject;
+}
- fog_depth_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
+ volumetric_fog_temporal_reproject = p_enable;
+ _update_volumetric_fog();
+}
+bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const {
+ return volumetric_fog_temporal_reproject;
+}
+void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) {
+ volumetric_fog_temporal_reproject_amount = p_amount;
+ _update_volumetric_fog();
}
-bool Environment::is_fog_depth_enabled() const {
- return fog_depth_enabled;
+float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
+ return volumetric_fog_temporal_reproject_amount;
}
-void Environment::set_fog_depth_begin(float p_distance) {
+// Adjustment
- fog_depth_begin = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_adjustment_enabled(bool p_enabled) {
+ adjustment_enabled = p_enabled;
+ _update_adjustment();
+ notify_property_list_changed();
}
-float Environment::get_fog_depth_begin() const {
- return fog_depth_begin;
+bool Environment::is_adjustment_enabled() const {
+ return adjustment_enabled;
}
-void Environment::set_fog_depth_end(float p_distance) {
-
- fog_depth_end = p_distance;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_adjustment_brightness(float p_brightness) {
+ adjustment_brightness = p_brightness;
+ _update_adjustment();
}
-float Environment::get_fog_depth_end() const {
-
- return fog_depth_end;
+float Environment::get_adjustment_brightness() const {
+ return adjustment_brightness;
}
-void Environment::set_fog_depth_curve(float p_curve) {
+void Environment::set_adjustment_contrast(float p_contrast) {
+ adjustment_contrast = p_contrast;
+ _update_adjustment();
+}
- fog_depth_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+float Environment::get_adjustment_contrast() const {
+ return adjustment_contrast;
}
-float Environment::get_fog_depth_curve() const {
- return fog_depth_curve;
+void Environment::set_adjustment_saturation(float p_saturation) {
+ adjustment_saturation = p_saturation;
+ _update_adjustment();
}
-void Environment::set_fog_transmit_enabled(bool p_enabled) {
+float Environment::get_adjustment_saturation() const {
+ return adjustment_saturation;
+}
- fog_transmit_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
+ adjustment_color_correction = p_color_correction;
+ Ref<GradientTexture> grad_tex = p_color_correction;
+ if (grad_tex.is_valid()) {
+ if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
+ grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
+ }
+ }
+ Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
+ if (adjustment_texture_2d.is_valid()) {
+ use_1d_color_correction = true;
+ } else {
+ use_1d_color_correction = false;
+ }
+ _update_adjustment();
}
-bool Environment::is_fog_transmit_enabled() const {
- return fog_transmit_enabled;
+Ref<Texture> Environment::get_adjustment_color_correction() const {
+ return adjustment_color_correction;
}
-void Environment::set_fog_transmit_curve(float p_curve) {
+void Environment::_update_adjustment() {
+ RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
- fog_transmit_curve = p_curve;
- RS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ RS::get_singleton()->environment_set_adjustment(
+ environment,
+ adjustment_enabled,
+ adjustment_brightness,
+ adjustment_contrast,
+ adjustment_saturation,
+ use_1d_color_correction,
+ color_correction);
}
-float Environment::get_fog_transmit_curve() const {
- return fog_transmit_curve;
-}
+// Private methods, constructor and destructor
-void Environment::set_fog_height_enabled(bool p_enabled) {
+void Environment::_validate_property(PropertyInfo &property) const {
+ if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+ if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
- fog_height_enabled = p_enabled;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
-}
-bool Environment::is_fog_height_enabled() const {
+ if (property.name == "fog_aerial_perspective") {
+ if (bg_mode != BG_SKY) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
- return fog_height_enabled;
-}
+ if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
-void Environment::set_fog_height_min(float p_distance) {
+ if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
- fog_height_min = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
-}
-float Environment::get_fog_height_min() const {
+ if (property.name == "background_color") {
+ if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
- return fog_height_min;
-}
+ if (property.name == "background_canvas_max_layer") {
+ if (bg_mode != BG_CANVAS) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
-void Environment::set_fog_height_max(float p_distance) {
+ if (property.name == "background_camera_feed_id") {
+ if (bg_mode != BG_CAMERA_FEED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
- fog_height_max = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
-}
-float Environment::get_fog_height_max() const {
+ static const char *hide_prefixes[] = {
+ "fog_",
+ "volumetric_fog_",
+ "auto_exposure_",
+ "ss_reflections_",
+ "ssao_",
+ "sdfgi_",
+ "glow_",
+ "adjustment_",
+ nullptr
- return fog_height_max;
-}
+ };
-void Environment::set_fog_height_curve(float p_distance) {
+ static const char *high_end_prefixes[] = {
+ "auto_exposure_",
+ "tonemap_",
+ "ss_reflections_",
+ "ssao_",
+ nullptr
- fog_height_curve = p_distance;
- RS::get_singleton()->environment_set_fog_height(environment, fog_height_enabled, fog_height_min, fog_height_max, fog_height_curve);
-}
-float Environment::get_fog_height_curve() const {
+ };
- return fog_height_curve;
+ const char **prefixes = hide_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ String enabled = prefix + "enabled";
+ if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+
+ if (RenderingServer::get_singleton()->is_low_end()) {
+ prefixes = high_end_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ if (property.name.begins_with(prefix)) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+ }
}
#ifndef DISABLE_DEPRECATED
@@ -813,161 +1049,102 @@ bool Environment::_set(const StringName &p_name, const Variant &p_value) {
#endif
void Environment::_bind_methods() {
+ // Background
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
- ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
- ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
- ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
- ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
- ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
- ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
- ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
-
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
+ ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
+ ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
+ ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
+ ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
- ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
- ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
- ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
- ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
- ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
+
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
+
+ // Ambient light
+
+ ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
+ ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
+ ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
+ ClassDB::bind_method(D_METHOD("set_ao_color", "color"), &Environment::set_ao_color);
+ ClassDB::bind_method(D_METHOD("get_ao_color"), &Environment::get_ao_color);
+
ADD_GROUP("Ambient Light", "ambient_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_occlusion_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ao_color", "get_ao_color");
+
ADD_GROUP("Reflected Light", "reflected_light_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
- ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
-
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
-
- ADD_GROUP("Fog", "fog_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ // Tonemap
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
-
ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
-
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
-
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
-
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+ // SSR
+
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
-
ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
-
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
@@ -978,110 +1155,209 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
+ // SSAO
+
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
-
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
-
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
-
- ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
- ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
-
+ ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power);
+ ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power);
+ ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail);
+ ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail);
+ ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon);
+ ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon);
+ ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness);
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
-
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
- ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
- ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
-
- ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
- ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
-
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING), "set_ssao_power", "get_ssao_power");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
+
+ // SDFGI
+
+ ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
+ ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
+ ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
+
+ ADD_GROUP("SDFGI", "sdfgi_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
+
+ // Glow
ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
-
- ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level);
- ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled);
-
+ ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
+ ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
+ ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
+ ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
-
ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
-
ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
-
ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
-
ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
-
- ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
- ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
-
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6);
-
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
- ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
- ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
+ // Fog
+
+ ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
+ ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
+ ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
+ ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
+ ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
+ ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+
+ ADD_GROUP("Fog", "fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount);
+
+ ADD_GROUP("Volumetric Fog", "volumetric_fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
+
+ // Adjustment
+
+ ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
+ ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
-
ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
-
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
-
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
ADD_GROUP("Adjustments", "adjustment_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+
+ // Constants
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
@@ -1100,274 +1376,57 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
- BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
- BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
- BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
+ BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
- BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
- BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
- BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
- BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-}
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
-Environment::Environment() :
- bg_mode(BG_CLEAR_COLOR),
- tone_mapper(TONE_MAPPER_LINEAR),
- ssao_blur(SSAO_BLUR_3x3),
- glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE) {
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
+}
+Environment::Environment() {
environment = RS::get_singleton()->environment_create();
- bg_mode = BG_CLEAR_COLOR;
- bg_sky_custom_fov = 0;
- bg_energy = 1.0;
- bg_canvas_max_layer = 0;
- ambient_energy = 1.0;
- //ambient_sky_contribution = 1.0;
- ambient_source = AMBIENT_SOURCE_BG;
- reflection_source = REFLECTION_SOURCE_BG;
- set_ambient_light_sky_contribution(1.0);
- set_camera_feed_id(1);
-
- tone_mapper = TONE_MAPPER_LINEAR;
- tonemap_exposure = 1.0;
- tonemap_white = 1.0;
- tonemap_auto_exposure = false;
- tonemap_auto_exposure_max = 8;
- tonemap_auto_exposure_min = 0.05;
- tonemap_auto_exposure_speed = 0.5;
- tonemap_auto_exposure_grey = 0.4;
-
- set_tonemapper(tone_mapper); //update
-
- adjustment_enabled = false;
- adjustment_contrast = 1.0;
- adjustment_saturation = 1.0;
- adjustment_brightness = 1.0;
-
- set_adjustment_enable(adjustment_enabled); //update
-
- ssr_enabled = false;
- ssr_max_steps = 64;
- ssr_fade_in = 0.15;
- ssr_fade_out = 2.0;
- ssr_depth_tolerance = 0.2;
-
- ssao_enabled = false;
- ssao_radius = 1;
- ssao_intensity = 1;
- ssao_bias = 0.01;
- ssao_direct_light_affect = 0.0;
- ssao_ao_channel_affect = 0.0;
- ssao_blur = SSAO_BLUR_3x3;
- set_ssao_edge_sharpness(4);
-
- glow_enabled = false;
- glow_levels = (1 << 2) | (1 << 4);
- glow_intensity = 0.8;
- glow_strength = 1.0;
- glow_mix = 0.05;
- glow_bloom = 0.0;
- glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_threshold = 1.0;
- glow_hdr_luminance_cap = 12.0;
- glow_hdr_bleed_scale = 2.0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_end = 100;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = false;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 10;
- fog_height_max = 0;
- fog_height_curve = 1;
-
- set_fog_color(Color(0.5, 0.6, 0.7));
- set_fog_sun_color(Color(1.0, 0.9, 0.7));
+ set_camera_feed_id(bg_camera_feed_id);
+
+ glow_levels.resize(7);
+ glow_levels.write[0] = 0.0;
+ glow_levels.write[1] = 0.0;
+ glow_levels.write[2] = 1.0;
+ glow_levels.write[3] = 0.0;
+ glow_levels.write[4] = 1.0;
+ glow_levels.write[5] = 0.0;
+ glow_levels.write[6] = 0.0;
+
+ _update_ambient_light();
+ _update_tonemap();
+ _update_ssr();
+ _update_ssao();
+ _update_sdfgi();
+ _update_glow();
+ _update_fog();
+ _update_adjustment();
+ _update_volumetric_fog();
+ notify_property_list_changed();
}
Environment::~Environment() {
-
RS::get_singleton()->free(environment);
}
-
-//////////////////////
-
-void CameraEffects::set_dof_blur_far_enabled(bool p_enable) {
-
- dof_blur_far_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-bool CameraEffects::is_dof_blur_far_enabled() const {
-
- return dof_blur_far_enabled;
-}
-
-void CameraEffects::set_dof_blur_far_distance(float p_distance) {
-
- dof_blur_far_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-float CameraEffects::get_dof_blur_far_distance() const {
-
- return dof_blur_far_distance;
-}
-
-void CameraEffects::set_dof_blur_far_transition(float p_distance) {
-
- dof_blur_far_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-float CameraEffects::get_dof_blur_far_transition() const {
-
- return dof_blur_far_transition;
-}
-
-void CameraEffects::set_dof_blur_near_enabled(bool p_enable) {
-
- dof_blur_near_enabled = p_enable;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
- _change_notify();
-}
-
-bool CameraEffects::is_dof_blur_near_enabled() const {
-
- return dof_blur_near_enabled;
-}
-
-void CameraEffects::set_dof_blur_near_distance(float p_distance) {
-
- dof_blur_near_distance = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_distance() const {
-
- return dof_blur_near_distance;
-}
-
-void CameraEffects::set_dof_blur_near_transition(float p_distance) {
-
- dof_blur_near_transition = p_distance;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-
-float CameraEffects::get_dof_blur_near_transition() const {
-
- return dof_blur_near_transition;
-}
-
-void CameraEffects::set_dof_blur_amount(float p_amount) {
-
- dof_blur_amount = p_amount;
- RS::get_singleton()->camera_effects_set_dof_blur(camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount);
-}
-float CameraEffects::get_dof_blur_amount() const {
-
- return dof_blur_amount;
-}
-
-void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
- override_exposure_enabled = p_enabled;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-bool CameraEffects::is_override_exposure_enabled() const {
- return override_exposure_enabled;
-}
-
-void CameraEffects::set_override_exposure(float p_exposure) {
- override_exposure = p_exposure;
- RS::get_singleton()->camera_effects_set_custom_exposure(camera_effects, override_exposure_enabled, override_exposure);
-}
-
-float CameraEffects::get_override_exposure() const {
- return override_exposure;
-}
-
-RID CameraEffects::get_rid() const {
- return camera_effects;
-}
-
-void CameraEffects::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &CameraEffects::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &CameraEffects::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &CameraEffects::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &CameraEffects::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "intensity"), &CameraEffects::set_dof_blur_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enable"), &CameraEffects::set_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
-
- ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
- ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
-
- ADD_GROUP("DOF Blur", "dof_blur_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
- ADD_GROUP("Override Exposure", "override_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enable"), "set_override_exposure_enabled", "is_override_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
-}
-
-CameraEffects::CameraEffects() {
-
- camera_effects = RS::get_singleton()->camera_effects_create();
-
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
-
- set_dof_blur_amount(0.1);
-
- override_exposure_enabled = false;
- set_override_exposure(1.0);
-}
-
-CameraEffects::~CameraEffects() {
-
- RS::get_singleton()->free(camera_effects);
-}