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-rw-r--r--scene/resources/environment.cpp59
1 files changed, 43 insertions, 16 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7e71ad8986..b13ae9d016 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -496,13 +496,13 @@ bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
-void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
- ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+void Environment::set_sdfgi_cascades(int p_cascades) {
+ ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
-Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+int Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
@@ -517,9 +517,7 @@ float Environment::get_sdfgi_min_cell_size() const {
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
@@ -529,9 +527,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) {
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
md *= 2.0;
}
return md;
@@ -612,7 +608,7 @@ void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
- RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_cascades,
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
@@ -732,6 +728,24 @@ float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
+void Environment::set_glow_map_strength(float p_strength) {
+ glow_map_strength = p_strength;
+ _update_glow();
+}
+
+float Environment::get_glow_map_strength() const {
+ return glow_map_strength;
+}
+
+void Environment::set_glow_map(Ref<Texture> p_glow_map) {
+ glow_map = p_glow_map;
+ _update_glow();
+}
+
+Ref<Texture> Environment::get_glow_map() const {
+ return glow_map;
+}
+
void Environment::_update_glow() {
Vector<float> normalized_levels;
if (glow_normalize_levels) {
@@ -747,6 +761,15 @@ void Environment::_update_glow() {
normalized_levels = glow_levels;
}
+ float _glow_map_strength = 0.0f;
+ RID glow_map_rid;
+ if (glow_map.is_valid()) {
+ glow_map_rid = glow_map->get_rid();
+ _glow_map_strength = glow_map_strength;
+ } else {
+ glow_map_rid = RID();
+ }
+
RS::get_singleton()->environment_set_glow(
environment,
glow_enabled,
@@ -758,7 +781,9 @@ void Environment::_update_glow() {
RS::EnvironmentGlowBlendMode(glow_blend_mode),
glow_hdr_bleed_threshold,
glow_hdr_bleed_scale,
- glow_hdr_luminance_cap);
+ glow_hdr_luminance_cap,
+ _glow_map_strength,
+ glow_map_rid);
}
// Fog
@@ -1303,7 +1328,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
@@ -1336,6 +1361,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map);
+ ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
@@ -1355,6 +1384,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map");
// Fog
@@ -1480,10 +1511,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);