diff options
Diffstat (limited to 'scene/resources/environment.cpp')
-rw-r--r-- | scene/resources/environment.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0bf6a50d93..60a700aad8 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1114,23 +1114,26 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction"); - BIND_CONSTANT(BG_KEEP); - BIND_CONSTANT(BG_CLEAR_COLOR); - BIND_CONSTANT(BG_COLOR); - BIND_CONSTANT(BG_SKY); - BIND_CONSTANT(BG_CANVAS); - BIND_CONSTANT(BG_MAX); - BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); - BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN); - BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); - BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE); - BIND_CONSTANT(TONE_MAPPER_LINEAR); - BIND_CONSTANT(TONE_MAPPER_REINHARDT); - BIND_CONSTANT(TONE_MAPPER_FILMIC); - BIND_CONSTANT(TONE_MAPPER_ACES); - BIND_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH); + BIND_ENUM_CONSTANT(BG_KEEP); + BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); + BIND_ENUM_CONSTANT(BG_COLOR); + BIND_ENUM_CONSTANT(BG_SKY); + BIND_ENUM_CONSTANT(BG_CANVAS); + BIND_ENUM_CONSTANT(BG_MAX); + + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); + BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); + + BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); + BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); + + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); } Environment::Environment() { |