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-rw-r--r--scene/resources/environment.cpp47
1 files changed, 25 insertions, 22 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 0bf6a50d93..14225d945d 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -994,10 +994,10 @@ void Environment::_bind_methods() {
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,16,0.1"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,9,0.1"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius2", PROPERTY_HINT_RANGE, "0.0,16,0.1"), "set_ssao_radius2", "get_ssao_radius2");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,9,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_radius2", "get_ssao_radius2");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
@@ -1114,23 +1114,26 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction");
- BIND_CONSTANT(BG_KEEP);
- BIND_CONSTANT(BG_CLEAR_COLOR);
- BIND_CONSTANT(BG_COLOR);
- BIND_CONSTANT(BG_SKY);
- BIND_CONSTANT(BG_CANVAS);
- BIND_CONSTANT(BG_MAX);
- BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
- BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN);
- BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
- BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE);
- BIND_CONSTANT(TONE_MAPPER_LINEAR);
- BIND_CONSTANT(TONE_MAPPER_REINHARDT);
- BIND_CONSTANT(TONE_MAPPER_FILMIC);
- BIND_CONSTANT(TONE_MAPPER_ACES);
- BIND_CONSTANT(DOF_BLUR_QUALITY_LOW);
- BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
- BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH);
+ BIND_ENUM_CONSTANT(BG_KEEP);
+ BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
+ BIND_ENUM_CONSTANT(BG_COLOR);
+ BIND_ENUM_CONSTANT(BG_SKY);
+ BIND_ENUM_CONSTANT(BG_CANVAS);
+ BIND_ENUM_CONSTANT(BG_MAX);
+
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
+
+ BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
}
Environment::Environment() {