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-rw-r--r--scene/resources/environment.cpp966
1 files changed, 458 insertions, 508 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f44b37f6f5..b134d8052b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -27,76 +27,75 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
-#include "texture.h"
#include "global_config.h"
#include "servers/visual_server.h"
+#include "texture.h"
RID Environment::get_rid() const {
return environment;
}
-
void Environment::set_background(BGMode p_bg) {
- bg_mode=p_bg;
- VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
+ bg_mode = p_bg;
+ VS::get_singleton()->environment_set_background(environment, VS::EnvironmentBG(p_bg));
_change_notify();
}
-void Environment::set_skybox(const Ref<SkyBox> &p_skybox){
+void Environment::set_skybox(const Ref<SkyBox> &p_skybox) {
- bg_skybox=p_skybox;
+ bg_skybox = p_skybox;
RID sb_rid;
if (bg_skybox.is_valid())
- sb_rid=bg_skybox->get_rid();
+ sb_rid = bg_skybox->get_rid();
- VS::get_singleton()->environment_set_skybox(environment,sb_rid);
+ VS::get_singleton()->environment_set_skybox(environment, sb_rid);
}
void Environment::set_skybox_scale(float p_scale) {
- bg_skybox_scale=p_scale;
- VS::get_singleton()->environment_set_skybox_scale(environment,p_scale);
+ bg_skybox_scale = p_scale;
+ VS::get_singleton()->environment_set_skybox_scale(environment, p_scale);
}
-void Environment::set_bg_color(const Color& p_color){
+void Environment::set_bg_color(const Color &p_color) {
- bg_color=p_color;
- VS::get_singleton()->environment_set_bg_color(environment,p_color);
+ bg_color = p_color;
+ VS::get_singleton()->environment_set_bg_color(environment, p_color);
}
-void Environment::set_bg_energy(float p_energy){
+void Environment::set_bg_energy(float p_energy) {
- bg_energy=p_energy;
- VS::get_singleton()->environment_set_bg_energy(environment,p_energy);
+ bg_energy = p_energy;
+ VS::get_singleton()->environment_set_bg_energy(environment, p_energy);
}
-void Environment::set_canvas_max_layer(int p_max_layer){
+void Environment::set_canvas_max_layer(int p_max_layer) {
- bg_canvas_max_layer=p_max_layer;
- VS::get_singleton()->environment_set_canvas_max_layer(environment,p_max_layer);
+ bg_canvas_max_layer = p_max_layer;
+ VS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
}
-void Environment::set_ambient_light_color(const Color& p_color){
+void Environment::set_ambient_light_color(const Color &p_color) {
- ambient_color=p_color;
- VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
+ ambient_color = p_color;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_skybox_contribution);
}
-void Environment::set_ambient_light_energy(float p_energy){
+void Environment::set_ambient_light_energy(float p_energy) {
- ambient_energy=p_energy;
- VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
+ ambient_energy = p_energy;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_skybox_contribution);
}
-void Environment::set_ambient_light_skybox_contribution(float p_energy){
+void Environment::set_ambient_light_skybox_contribution(float p_energy) {
- ambient_skybox_contribution=p_energy;
- VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
+ ambient_skybox_contribution = p_energy;
+ VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_skybox_contribution);
}
-Environment::BGMode Environment::get_background() const{
+Environment::BGMode Environment::get_background() const {
return bg_mode;
}
-Ref<SkyBox> Environment::get_skybox() const{
+Ref<SkyBox> Environment::get_skybox() const {
return bg_skybox;
}
@@ -106,60 +105,57 @@ float Environment::get_skybox_scale() const {
return bg_skybox_scale;
}
-Color Environment::get_bg_color() const{
+Color Environment::get_bg_color() const {
return bg_color;
}
-float Environment::get_bg_energy() const{
+float Environment::get_bg_energy() const {
return bg_energy;
}
-int Environment::get_canvas_max_layer() const{
+int Environment::get_canvas_max_layer() const {
return bg_canvas_max_layer;
}
-Color Environment::get_ambient_light_color() const{
+Color Environment::get_ambient_light_color() const {
return ambient_color;
}
-float Environment::get_ambient_light_energy() const{
+float Environment::get_ambient_light_energy() const {
return ambient_energy;
}
-float Environment::get_ambient_light_skybox_contribution() const{
+float Environment::get_ambient_light_skybox_contribution() const {
return ambient_skybox_contribution;
}
-
-
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
- tone_mapper=p_tone_mapper;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+ tone_mapper = p_tone_mapper;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
-Environment::ToneMapper Environment::get_tonemapper() const{
+Environment::ToneMapper Environment::get_tonemapper() const {
return tone_mapper;
}
-void Environment::set_tonemap_exposure(float p_exposure){
+void Environment::set_tonemap_exposure(float p_exposure) {
- tonemap_exposure=p_exposure;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+ tonemap_exposure = p_exposure;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
-float Environment::get_tonemap_exposure() const{
+float Environment::get_tonemap_exposure() const {
return tonemap_exposure;
}
-void Environment::set_tonemap_white(float p_white){
-
- tonemap_white=p_white;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
+void Environment::set_tonemap_white(float p_white) {
+ tonemap_white = p_white;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
float Environment::get_tonemap_white() const {
@@ -168,9 +164,8 @@ float Environment::get_tonemap_white() const {
void Environment::set_tonemap_auto_exposure(bool p_enabled) {
- tonemap_auto_exposure=p_enabled;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
-
+ tonemap_auto_exposure = p_enabled;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
bool Environment::get_tonemap_auto_exposure() const {
@@ -179,9 +174,8 @@ bool Environment::get_tonemap_auto_exposure() const {
void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max=p_auto_exposure_max;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
-
+ tonemap_auto_exposure_max = p_auto_exposure_max;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
float Environment::get_tonemap_auto_exposure_max() const {
@@ -190,9 +184,8 @@ float Environment::get_tonemap_auto_exposure_max() const {
void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
- tonemap_auto_exposure_min=p_auto_exposure_min;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
-
+ tonemap_auto_exposure_min = p_auto_exposure_min;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
float Environment::get_tonemap_auto_exposure_min() const {
@@ -201,9 +194,8 @@ float Environment::get_tonemap_auto_exposure_min() const {
void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
- tonemap_auto_exposure_speed=p_auto_exposure_speed;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
-
+ tonemap_auto_exposure_speed = p_auto_exposure_speed;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
float Environment::get_tonemap_auto_exposure_speed() const {
@@ -212,9 +204,8 @@ float Environment::get_tonemap_auto_exposure_speed() const {
void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
- tonemap_auto_exposure_grey=p_auto_exposure_grey;
- VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
-
+ tonemap_auto_exposure_grey = p_auto_exposure_grey;
+ VS::get_singleton()->environment_set_tonemap(environment, VS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white, tonemap_auto_exposure, tonemap_auto_exposure_min, tonemap_auto_exposure_max, tonemap_auto_exposure_speed, tonemap_auto_exposure_grey);
}
float Environment::get_tonemap_auto_exposure_grey() const {
@@ -223,8 +214,8 @@ float Environment::get_tonemap_auto_exposure_grey() const {
void Environment::set_adjustment_enable(bool p_enable) {
- adjustment_enabled=p_enable;
- VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+ adjustment_enabled = p_enable;
+ VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
bool Environment::is_adjustment_enabled() const {
@@ -232,12 +223,10 @@ bool Environment::is_adjustment_enabled() const {
return adjustment_enabled;
}
-
void Environment::set_adjustment_brightness(float p_brightness) {
- adjustment_brightness=p_brightness;
- VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
-
+ adjustment_brightness = p_brightness;
+ VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
float Environment::get_adjustment_brightness() const {
@@ -246,9 +235,8 @@ float Environment::get_adjustment_brightness() const {
void Environment::set_adjustment_contrast(float p_contrast) {
- adjustment_contrast=p_contrast;
- VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
-
+ adjustment_contrast = p_contrast;
+ VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
float Environment::get_adjustment_contrast() const {
@@ -257,65 +245,60 @@ float Environment::get_adjustment_contrast() const {
void Environment::set_adjustment_saturation(float p_saturation) {
- adjustment_saturation=p_saturation;
- VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
-
+ adjustment_saturation = p_saturation;
+ VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
-void Environment::set_adjustment_color_correction(const Ref<Texture>& p_ramp) {
-
- adjustment_color_correction=p_ramp;
- VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
+void Environment::set_adjustment_color_correction(const Ref<Texture> &p_ramp) {
+ adjustment_color_correction = p_ramp;
+ VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
Ref<Texture> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
+void Environment::_validate_property(PropertyInfo &property) const {
-void Environment::_validate_property(PropertyInfo& property) const {
-
- if (property.name=="background/skybox" || property.name=="background/skybox_scale" || property.name=="ambient_light/skybox_contribution") {
- if (bg_mode!=BG_SKYBOX) {
- property.usage=PROPERTY_USAGE_NOEDITOR;
+ if (property.name == "background/skybox" || property.name == "background/skybox_scale" || property.name == "ambient_light/skybox_contribution") {
+ if (bg_mode != BG_SKYBOX) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name=="background/color") {
- if (bg_mode!=BG_COLOR) {
- property.usage=PROPERTY_USAGE_NOEDITOR;
+ if (property.name == "background/color") {
+ if (bg_mode != BG_COLOR) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name=="background/canvas_max_layer") {
- if (bg_mode!=BG_CANVAS) {
- property.usage=PROPERTY_USAGE_NOEDITOR;
+ if (property.name == "background/canvas_max_layer") {
+ if (bg_mode != BG_CANVAS) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-
}
void Environment::set_ssr_enabled(bool p_enable) {
- ssr_enabled=p_enable;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+ ssr_enabled = p_enable;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
-bool Environment::is_ssr_enabled() const{
+bool Environment::is_ssr_enabled() const {
return ssr_enabled;
}
-void Environment::set_ssr_max_steps(int p_steps){
-
- ssr_max_steps=p_steps;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
+void Environment::set_ssr_max_steps(int p_steps) {
+ ssr_max_steps = p_steps;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
int Environment::get_ssr_max_steps() const {
@@ -324,9 +307,8 @@ int Environment::get_ssr_max_steps() const {
void Environment::set_ssr_accel(float p_accel) {
- ssr_accel=p_accel;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
-
+ ssr_accel = p_accel;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
float Environment::get_ssr_accel() const {
@@ -335,9 +317,8 @@ float Environment::get_ssr_accel() const {
void Environment::set_ssr_fade(float p_fade) {
- ssr_fade=p_fade;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
-
+ ssr_fade = p_fade;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
float Environment::get_ssr_fade() const {
@@ -346,9 +327,8 @@ float Environment::get_ssr_fade() const {
void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
- ssr_depth_tolerance=p_depth_tolerance;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
-
+ ssr_depth_tolerance = p_depth_tolerance;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
float Environment::get_ssr_depth_tolerance() const {
@@ -357,9 +337,8 @@ float Environment::get_ssr_depth_tolerance() const {
void Environment::set_ssr_smooth(bool p_enable) {
- ssr_smooth=p_enable;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
-
+ ssr_smooth = p_enable;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
bool Environment::is_ssr_smooth() const {
@@ -368,9 +347,8 @@ bool Environment::is_ssr_smooth() const {
void Environment::set_ssr_rough(bool p_enable) {
- ssr_roughness=p_enable;
- VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
-
+ ssr_roughness = p_enable;
+ VS::get_singleton()->environment_set_ssr(environment, ssr_enabled, ssr_max_steps, ssr_accel, ssr_fade, ssr_depth_tolerance, ssr_smooth, ssr_roughness);
}
bool Environment::is_ssr_rough() const {
@@ -379,84 +357,80 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
- ssao_enabled=p_enable;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
-
+ ssao_enabled = p_enable;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-bool Environment::is_ssao_enabled() const{
+bool Environment::is_ssao_enabled() const {
return ssao_enabled;
}
-void Environment::set_ssao_radius(float p_radius){
+void Environment::set_ssao_radius(float p_radius) {
- ssao_radius=p_radius;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_radius = p_radius;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_radius() const{
+float Environment::get_ssao_radius() const {
return ssao_radius;
}
+void Environment::set_ssao_intensity(float p_intensity) {
-void Environment::set_ssao_intensity(float p_intensity){
-
- ssao_intensity=p_intensity;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_intensity = p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_intensity() const{
+float Environment::get_ssao_intensity() const {
return ssao_intensity;
}
-void Environment::set_ssao_radius2(float p_radius){
+void Environment::set_ssao_radius2(float p_radius) {
- ssao_radius2=p_radius;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_radius2 = p_radius;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_radius2() const{
+float Environment::get_ssao_radius2() const {
return ssao_radius2;
}
+void Environment::set_ssao_intensity2(float p_intensity) {
-void Environment::set_ssao_intensity2(float p_intensity){
-
- ssao_intensity2=p_intensity;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_intensity2 = p_intensity;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_intensity2() const{
+float Environment::get_ssao_intensity2() const {
return ssao_intensity2;
}
-void Environment::set_ssao_bias(float p_bias){
+void Environment::set_ssao_bias(float p_bias) {
- ssao_bias=p_bias;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_bias = p_bias;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_bias() const{
+float Environment::get_ssao_bias() const {
return ssao_bias;
}
-void Environment::set_ssao_direct_light_affect(float p_direct_light_affect){
+void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
- ssao_direct_light_affect=p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_direct_light_affect = p_direct_light_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
-float Environment::get_ssao_direct_light_affect() const{
+float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_color(const Color &p_color) {
-void Environment::set_ssao_color(const Color& p_color) {
-
- ssao_color=p_color;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_color = p_color;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
Color Environment::get_ssao_color() const {
@@ -466,8 +440,8 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(bool p_enable) {
- ssao_blur=p_enable;
- VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
+ ssao_blur = p_enable;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
}
bool Environment::is_ssao_blur_enabled() const {
@@ -476,110 +450,102 @@ bool Environment::is_ssao_blur_enabled() const {
void Environment::set_glow_enabled(bool p_enabled) {
- glow_enabled=p_enabled;
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_enabled = p_enabled;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-bool Environment::is_glow_enabled() const{
+bool Environment::is_glow_enabled() const {
return glow_enabled;
}
-void Environment::set_glow_level(int p_level,bool p_enabled){
+void Environment::set_glow_level(int p_level, bool p_enabled) {
- ERR_FAIL_INDEX(p_level,VS::MAX_GLOW_LEVELS);
+ ERR_FAIL_INDEX(p_level, VS::MAX_GLOW_LEVELS);
if (p_enabled)
- glow_levels|=(1<<p_level);
+ glow_levels |= (1 << p_level);
else
- glow_levels&=~(1<<p_level);
-
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_levels &= ~(1 << p_level);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-bool Environment::is_glow_level_enabled(int p_level) const{
+bool Environment::is_glow_level_enabled(int p_level) const {
- ERR_FAIL_INDEX_V(p_level,VS::MAX_GLOW_LEVELS,false);
+ ERR_FAIL_INDEX_V(p_level, VS::MAX_GLOW_LEVELS, false);
- return glow_levels&(1<<p_level);
+ return glow_levels & (1 << p_level);
}
-void Environment::set_glow_intensity(float p_intensity){
+void Environment::set_glow_intensity(float p_intensity) {
- glow_intensity=p_intensity;
-
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_intensity = p_intensity;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-float Environment::get_glow_intensity() const{
+float Environment::get_glow_intensity() const {
return glow_intensity;
}
-void Environment::set_glow_strength(float p_strength){
-
- glow_strength=p_strength;
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+void Environment::set_glow_strength(float p_strength) {
+ glow_strength = p_strength;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-float Environment::get_glow_strength() const{
+float Environment::get_glow_strength() const {
return glow_strength;
}
-void Environment::set_glow_bloom(float p_treshold){
+void Environment::set_glow_bloom(float p_treshold) {
- glow_bloom=p_treshold;
-
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_bloom = p_treshold;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-float Environment::get_glow_bloom() const{
+float Environment::get_glow_bloom() const {
return glow_bloom;
}
-void Environment::set_glow_blend_mode(GlowBlendMode p_mode){
-
- glow_blend_mode=p_mode;
+void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_blend_mode = p_mode;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-Environment::GlowBlendMode Environment::get_glow_blend_mode() const{
+Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
return glow_blend_mode;
}
-void Environment::set_glow_hdr_bleed_treshold(float p_treshold){
+void Environment::set_glow_hdr_bleed_treshold(float p_treshold) {
- glow_hdr_bleed_treshold=p_treshold;
-
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_hdr_bleed_treshold = p_treshold;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-float Environment::get_glow_hdr_bleed_treshold() const{
+float Environment::get_glow_hdr_bleed_treshold() const {
return glow_hdr_bleed_treshold;
}
-void Environment::set_glow_hdr_bleed_scale(float p_scale){
-
- glow_hdr_bleed_scale=p_scale;
+void Environment::set_glow_hdr_bleed_scale(float p_scale) {
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
+ glow_hdr_bleed_scale = p_scale;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
-float Environment::get_glow_hdr_bleed_scale() const{
+float Environment::get_glow_hdr_bleed_scale() const {
return glow_hdr_bleed_scale;
}
void Environment::set_glow_bicubic_upscale(bool p_enable) {
- glow_bicubic_upscale=p_enable;
- VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
-
+ glow_bicubic_upscale = p_enable;
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_treshold, glow_hdr_bleed_treshold, glow_bicubic_upscale);
}
bool Environment::is_glow_bicubic_upscale_enabled() const {
@@ -587,54 +553,51 @@ bool Environment::is_glow_bicubic_upscale_enabled() const {
return glow_bicubic_upscale;
}
-
void Environment::set_dof_blur_far_enabled(bool p_enable) {
- dof_blur_far_enabled=p_enable;
- VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+ dof_blur_far_enabled = p_enable;
+ VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
}
-bool Environment::is_dof_blur_far_enabled() const{
+bool Environment::is_dof_blur_far_enabled() const {
return dof_blur_far_enabled;
}
-void Environment::set_dof_blur_far_distance(float p_distance){
-
- dof_blur_far_distance=p_distance;
- VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+void Environment::set_dof_blur_far_distance(float p_distance) {
+ dof_blur_far_distance = p_distance;
+ VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
}
-float Environment::get_dof_blur_far_distance() const{
+float Environment::get_dof_blur_far_distance() const {
return dof_blur_far_distance;
}
-void Environment::set_dof_blur_far_transition(float p_distance){
+void Environment::set_dof_blur_far_transition(float p_distance) {
- dof_blur_far_transition=p_distance;
- VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+ dof_blur_far_transition = p_distance;
+ VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
}
-float Environment::get_dof_blur_far_transition() const{
+float Environment::get_dof_blur_far_transition() const {
return dof_blur_far_transition;
}
-void Environment::set_dof_blur_far_amount(float p_amount){
-
- dof_blur_far_amount=p_amount;
- VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+void Environment::set_dof_blur_far_amount(float p_amount) {
+ dof_blur_far_amount = p_amount;
+ VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
}
-float Environment::get_dof_blur_far_amount() const{
+float Environment::get_dof_blur_far_amount() const {
return dof_blur_far_amount;
}
void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) {
- dof_blur_far_quality=p_quality;
- VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
+ dof_blur_far_quality = p_quality;
+ VS::get_singleton()->environment_set_dof_blur_far(environment, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_far_amount, VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
}
Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const {
@@ -642,55 +605,54 @@ Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const {
return dof_blur_far_quality;
}
-
void Environment::set_dof_blur_near_enabled(bool p_enable) {
- dof_blur_near_enabled=p_enable;
- VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ dof_blur_near_enabled = p_enable;
+ VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
}
-bool Environment::is_dof_blur_near_enabled() const{
+bool Environment::is_dof_blur_near_enabled() const {
return dof_blur_near_enabled;
}
-void Environment::set_dof_blur_near_distance(float p_distance){
+void Environment::set_dof_blur_near_distance(float p_distance) {
- dof_blur_near_distance=p_distance;
- VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ dof_blur_near_distance = p_distance;
+ VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
}
-float Environment::get_dof_blur_near_distance() const{
+float Environment::get_dof_blur_near_distance() const {
return dof_blur_near_distance;
}
-void Environment::set_dof_blur_near_transition(float p_distance){
+void Environment::set_dof_blur_near_transition(float p_distance) {
- dof_blur_near_transition=p_distance;
- VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ dof_blur_near_transition = p_distance;
+ VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
}
-float Environment::get_dof_blur_near_transition() const{
+float Environment::get_dof_blur_near_transition() const {
return dof_blur_near_transition;
}
-void Environment::set_dof_blur_near_amount(float p_amount){
+void Environment::set_dof_blur_near_amount(float p_amount) {
- dof_blur_near_amount=p_amount;
- VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ dof_blur_near_amount = p_amount;
+ VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
}
-float Environment::get_dof_blur_near_amount() const{
+float Environment::get_dof_blur_near_amount() const {
return dof_blur_near_amount;
}
void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) {
- dof_blur_near_quality=p_quality;
- VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
+ dof_blur_near_quality = p_quality;
+ VS::get_singleton()->environment_set_dof_blur_near(environment, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_near_amount, VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
}
Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
@@ -698,263 +660,255 @@ Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
return dof_blur_near_quality;
}
-
void Environment::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_background","mode"),&Environment::set_background);
- ClassDB::bind_method(D_METHOD("set_skybox","skybox:CubeMap"),&Environment::set_skybox);
- ClassDB::bind_method(D_METHOD("set_skybox_scale","scale"),&Environment::set_skybox_scale);
- ClassDB::bind_method(D_METHOD("set_bg_color","color"),&Environment::set_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy","energy"),&Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("set_canvas_max_layer","layer"),&Environment::set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("set_ambient_light_color","color"),&Environment::set_ambient_light_color);
- ClassDB::bind_method(D_METHOD("set_ambient_light_energy","energy"),&Environment::set_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("set_ambient_light_skybox_contribution","energy"),&Environment::set_ambient_light_skybox_contribution);
-
-
- ClassDB::bind_method(D_METHOD("get_background"),&Environment::get_background);
- ClassDB::bind_method(D_METHOD("get_skybox:CubeMap"),&Environment::get_skybox);
- ClassDB::bind_method(D_METHOD("get_skybox_scale"),&Environment::get_skybox_scale);
- ClassDB::bind_method(D_METHOD("get_bg_color"),&Environment::get_bg_color);
- ClassDB::bind_method(D_METHOD("get_bg_energy"),&Environment::get_bg_energy);
- ClassDB::bind_method(D_METHOD("get_canvas_max_layer"),&Environment::get_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("get_ambient_light_color"),&Environment::get_ambient_light_color);
- ClassDB::bind_method(D_METHOD("get_ambient_light_energy"),&Environment::get_ambient_light_energy);
- ClassDB::bind_method(D_METHOD("get_ambient_light_skybox_contribution"),&Environment::get_ambient_light_skybox_contribution);
-
-
- ADD_GROUP("Background","background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"background_mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),"set_background","get_background") ;
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"background_skybox",PROPERTY_HINT_RESOURCE_TYPE,"SkyBox"),"set_skybox","get_skybox") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"background_skybox_scale",PROPERTY_HINT_RANGE,"0,32,0.01"),"set_skybox_scale","get_skybox_scale") ;
- ADD_PROPERTY(PropertyInfo(Variant::COLOR,"background_color"),"set_bg_color","get_bg_color") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"background_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_bg_energy","get_bg_energy") ;
- ADD_PROPERTY(PropertyInfo(Variant::INT,"background_canvas_max_layer",PROPERTY_HINT_RANGE,"-1000,1000,1"),"set_canvas_max_layer","get_canvas_max_layer") ;
- ADD_GROUP("Ambient Light","ambient_light_");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_light_color"),"set_ambient_light_color","get_ambient_light_color") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_ambient_light_energy","get_ambient_light_energy") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light_skybox_contribution",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_ambient_light_skybox_contribution","get_ambient_light_skybox_contribution") ;
-
-
- ClassDB::bind_method(D_METHOD("set_ssr_enabled","enabled"),&Environment::set_ssr_enabled);
- ClassDB::bind_method(D_METHOD("is_ssr_enabled"),&Environment::is_ssr_enabled);
-
- ClassDB::bind_method(D_METHOD("set_ssr_max_steps","max_steps"),&Environment::set_ssr_max_steps);
- ClassDB::bind_method(D_METHOD("get_ssr_max_steps"),&Environment::get_ssr_max_steps);
-
- ClassDB::bind_method(D_METHOD("set_ssr_accel","accel"),&Environment::set_ssr_accel);
- ClassDB::bind_method(D_METHOD("get_ssr_accel"),&Environment::get_ssr_accel);
-
- ClassDB::bind_method(D_METHOD("set_ssr_fade","fade"),&Environment::set_ssr_fade);
- ClassDB::bind_method(D_METHOD("get_ssr_fade"),&Environment::get_ssr_fade);
-
- ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance","depth_tolerance"),&Environment::set_ssr_depth_tolerance);
- ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"),&Environment::get_ssr_depth_tolerance);
-
- ClassDB::bind_method(D_METHOD("set_ssr_smooth","smooth"),&Environment::set_ssr_smooth);
- ClassDB::bind_method(D_METHOD("is_ssr_smooth"),&Environment::is_ssr_smooth);
-
- ClassDB::bind_method(D_METHOD("set_ssr_rough","rough"),&Environment::set_ssr_rough);
- ClassDB::bind_method(D_METHOD("is_ssr_rough"),&Environment::is_ssr_rough);
-
- ADD_GROUP("SS Reflections","ss_reflections_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_enabled"),"set_ssr_enabled","is_ssr_enabled") ;
- ADD_PROPERTY(PropertyInfo(Variant::INT,"ss_reflections_max_steps",PROPERTY_HINT_RANGE,"1,512,1"),"set_ssr_max_steps","get_ssr_max_steps") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_accel",PROPERTY_HINT_RANGE,"0,4,0.01"),"set_ssr_accel","get_ssr_accel") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_fade",PROPERTY_HINT_EXP_EASING),"set_ssr_fade","get_ssr_fade") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_depth_tolerance",PROPERTY_HINT_RANGE,"0.1,128,0.1"),"set_ssr_depth_tolerance","get_ssr_depth_tolerance") ;
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_accel_smooth"),"set_ssr_smooth","is_ssr_smooth") ;
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_roughness"),"set_ssr_rough","is_ssr_rough") ;
+ ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
+ ClassDB::bind_method(D_METHOD("set_skybox", "skybox:CubeMap"), &Environment::set_skybox);
+ ClassDB::bind_method(D_METHOD("set_skybox_scale", "scale"), &Environment::set_skybox_scale);
+ ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
+ ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("set_ambient_light_skybox_contribution", "energy"), &Environment::set_ambient_light_skybox_contribution);
+
+ ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
+ ClassDB::bind_method(D_METHOD("get_skybox:CubeMap"), &Environment::get_skybox);
+ ClassDB::bind_method(D_METHOD("get_skybox_scale"), &Environment::get_skybox_scale);
+ ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
+ ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
+ ClassDB::bind_method(D_METHOD("get_ambient_light_skybox_contribution"), &Environment::get_ambient_light_skybox_contribution);
+
+ ADD_GROUP("Background", "background_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Skybox,Canvas,Keep"), "set_background", "get_background");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_skybox", PROPERTY_HINT_RESOURCE_TYPE, "SkyBox"), "set_skybox", "get_skybox");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_skybox_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_skybox_scale", "get_skybox_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_GROUP("Ambient Light", "ambient_light_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_skybox_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_skybox_contribution", "get_ambient_light_skybox_contribution");
+
+ ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
+ ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
+ ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_accel", "accel"), &Environment::set_ssr_accel);
+ ClassDB::bind_method(D_METHOD("get_ssr_accel"), &Environment::get_ssr_accel);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_fade", "fade"), &Environment::set_ssr_fade);
+ ClassDB::bind_method(D_METHOD("get_ssr_fade"), &Environment::get_ssr_fade);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
+ ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_smooth", "smooth"), &Environment::set_ssr_smooth);
+ ClassDB::bind_method(D_METHOD("is_ssr_smooth"), &Environment::is_ssr_smooth);
+
+ ClassDB::bind_method(D_METHOD("set_ssr_rough", "rough"), &Environment::set_ssr_rough);
+ ClassDB::bind_method(D_METHOD("is_ssr_rough"), &Environment::is_ssr_rough);
+
+ ADD_GROUP("SS Reflections", "ss_reflections_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_enabled"), "set_ssr_enabled", "is_ssr_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ss_reflections_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_accel", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_ssr_accel", "get_ssr_accel");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_fade", PROPERTY_HINT_EXP_EASING), "set_ssr_fade", "get_ssr_fade");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_accel_smooth"), "set_ssr_smooth", "is_ssr_smooth");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_roughness"), "set_ssr_rough", "is_ssr_rough");
- ClassDB::bind_method(D_METHOD("set_ssao_enabled","enabled"),&Environment::set_ssao_enabled);
- ClassDB::bind_method(D_METHOD("is_ssao_enabled"),&Environment::is_ssao_enabled);
+ ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
+ ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
- ClassDB::bind_method(D_METHOD("set_ssao_radius","radius"),&Environment::set_ssao_radius);
- ClassDB::bind_method(D_METHOD("get_ssao_radius"),&Environment::get_ssao_radius);
+ ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
+ ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
- ClassDB::bind_method(D_METHOD("set_ssao_intensity","intensity"),&Environment::set_ssao_intensity);
- ClassDB::bind_method(D_METHOD("get_ssao_intensity"),&Environment::get_ssao_intensity);
+ ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
+ ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
- ClassDB::bind_method(D_METHOD("set_ssao_radius2","radius"),&Environment::set_ssao_radius2);
- ClassDB::bind_method(D_METHOD("get_ssao_radius2"),&Environment::get_ssao_radius2);
+ ClassDB::bind_method(D_METHOD("set_ssao_radius2", "radius"), &Environment::set_ssao_radius2);
+ ClassDB::bind_method(D_METHOD("get_ssao_radius2"), &Environment::get_ssao_radius2);
- ClassDB::bind_method(D_METHOD("set_ssao_intensity2","intensity"),&Environment::set_ssao_intensity2);
- ClassDB::bind_method(D_METHOD("get_ssao_intensity2"),&Environment::get_ssao_intensity2);
+ ClassDB::bind_method(D_METHOD("set_ssao_intensity2", "intensity"), &Environment::set_ssao_intensity2);
+ ClassDB::bind_method(D_METHOD("get_ssao_intensity2"), &Environment::get_ssao_intensity2);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
+ ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
+ ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_blur", "enabled"), &Environment::set_ssao_blur);
+ ClassDB::bind_method(D_METHOD("is_ssao_blur_enabled"), &Environment::is_ssao_blur_enabled);
+
+ ADD_GROUP("SSAO", "ssao_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,16,0.1"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,9,0.1"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_radius2", PROPERTY_HINT_RANGE, "0.0,16,0.1"), "set_ssao_radius2", "get_ssao_radius2");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,9,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_blur"), "set_ssao_blur", "is_ssao_blur_enabled");
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &Environment::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &Environment::is_dof_blur_far_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "intensity"), &Environment::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &Environment::get_dof_blur_far_distance);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "intensity"), &Environment::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &Environment::get_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("set_ssao_bias","bias"),&Environment::set_ssao_bias);
- ClassDB::bind_method(D_METHOD("get_ssao_bias"),&Environment::get_ssao_bias);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount", "intensity"), &Environment::set_dof_blur_far_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"), &Environment::get_dof_blur_far_amount);
- ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect","amount"),&Environment::set_ssao_direct_light_affect);
- ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"),&Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality", "intensity"), &Environment::set_dof_blur_far_quality);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"), &Environment::get_dof_blur_far_quality);
- ClassDB::bind_method(D_METHOD("set_ssao_color","color"),&Environment::set_ssao_color);
- ClassDB::bind_method(D_METHOD("get_ssao_color"),&Environment::get_ssao_color);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &Environment::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &Environment::is_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("set_ssao_blur","enabled"),&Environment::set_ssao_blur);
- ClassDB::bind_method(D_METHOD("is_ssao_blur_enabled"),&Environment::is_ssao_blur_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "intensity"), &Environment::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &Environment::get_dof_blur_near_distance);
- ADD_GROUP("SSAO","ssao_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ssao_enabled"),"set_ssao_enabled","is_ssao_enabled") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_radius",PROPERTY_HINT_RANGE,"0.1,16,0.1"),"set_ssao_radius","get_ssao_radius") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_intensity",PROPERTY_HINT_RANGE,"0.0,9,0.1"),"set_ssao_intensity","get_ssao_intensity") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_radius2",PROPERTY_HINT_RANGE,"0.0,16,0.1"),"set_ssao_radius2","get_ssao_radius2") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_intensity2",PROPERTY_HINT_RANGE,"0.0,9,0.1"),"set_ssao_intensity2","get_ssao_intensity2") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_bias",PROPERTY_HINT_RANGE,"0.001,8,0.001"),"set_ssao_bias","get_ssao_bias") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_light_affect",PROPERTY_HINT_RANGE,"0.00,1,0.01"),"set_ssao_direct_light_affect","get_ssao_direct_light_affect") ;
- ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ssao_color",PROPERTY_HINT_COLOR_NO_ALPHA),"set_ssao_color","get_ssao_color") ;
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ssao_blur"),"set_ssao_blur","is_ssao_blur_enabled") ;
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "intensity"), &Environment::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &Environment::get_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled","enabled"),&Environment::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"),&Environment::is_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount", "intensity"), &Environment::set_dof_blur_near_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"), &Environment::get_dof_blur_near_amount);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance","intensity"),&Environment::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"),&Environment::get_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality", "level"), &Environment::set_dof_blur_near_quality);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"), &Environment::get_dof_blur_near_quality);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition","intensity"),&Environment::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"),&Environment::get_dof_blur_far_transition);
+ ADD_GROUP("DOF Far Blur", "dof_blur_far_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_far_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_far_amount", "get_dof_blur_far_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_far_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_far_quality", "get_dof_blur_far_quality");
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount","intensity"),&Environment::set_dof_blur_far_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"),&Environment::get_dof_blur_far_amount);
+ ADD_GROUP("DOF Far Near", "dof_blur_near_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "dof_blur_near_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_near_amount", "get_dof_blur_near_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "dof_blur_near_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_dof_blur_near_quality", "get_dof_blur_near_quality");
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality","intensity"),&Environment::set_dof_blur_far_quality);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"),&Environment::get_dof_blur_far_quality);
+ ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
+ ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled","enabled"),&Environment::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"),&Environment::is_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "enabled"), &Environment::set_glow_level);
+ ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance","intensity"),&Environment::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"),&Environment::get_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
+ ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition","intensity"),&Environment::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"),&Environment::get_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
+ ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount","intensity"),&Environment::set_dof_blur_near_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"),&Environment::get_dof_blur_near_amount);
+ ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
+ ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality","level"),&Environment::set_dof_blur_near_quality);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"),&Environment::get_dof_blur_near_quality);
+ ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
- ADD_GROUP("DOF Far Blur","dof_blur_far_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_far_enabled"),"set_dof_blur_far_enabled","is_dof_blur_far_enabled") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_far_distance","get_dof_blur_far_distance") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_far_transition","get_dof_blur_far_transition") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_amount",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dof_blur_far_amount","get_dof_blur_far_amount") ;
- ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_far_quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),"set_dof_blur_far_quality","get_dof_blur_far_quality") ;
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_treshold", "treshold"), &Environment::set_glow_hdr_bleed_treshold);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_treshold"), &Environment::get_glow_hdr_bleed_treshold);
- ADD_GROUP("DOF Far Near","dof_blur_near_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_near_enabled"),"set_dof_blur_near_enabled","is_dof_blur_near_enabled") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_near_distance","get_dof_blur_near_distance") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_near_transition","get_dof_blur_near_transition") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_amount",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dof_blur_near_amount","get_dof_blur_near_amount") ;
- ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_near_quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),"set_dof_blur_near_quality","get_dof_blur_near_quality") ;
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("set_glow_bicubic_upscale", "enabled"), &Environment::set_glow_bicubic_upscale);
+ ClassDB::bind_method(D_METHOD("is_glow_bicubic_upscale_enabled"), &Environment::is_glow_bicubic_upscale_enabled);
- ClassDB::bind_method(D_METHOD("set_glow_enabled","enabled"),&Environment::set_glow_enabled);
- ClassDB::bind_method(D_METHOD("is_glow_enabled"),&Environment::is_glow_enabled);
+ ADD_GROUP("Glow", "glow_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level", "is_glow_level_enabled", 0);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level", "is_glow_level_enabled", 1);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level", "is_glow_level_enabled", 2);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level", "is_glow_level_enabled", 3);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level", "is_glow_level_enabled", 4);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level", "is_glow_level_enabled", 5);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level", "is_glow_level_enabled", 6);
- ClassDB::bind_method(D_METHOD("set_glow_level","idx","enabled"),&Environment::set_glow_level);
- ClassDB::bind_method(D_METHOD("is_glow_level_enabled","idx"),&Environment::is_glow_level_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace"), "set_glow_blend_mode", "get_glow_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_treshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_treshold", "get_glow_hdr_bleed_treshold");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled");
- ClassDB::bind_method(D_METHOD("set_glow_intensity","intensity"),&Environment::set_glow_intensity);
- ClassDB::bind_method(D_METHOD("get_glow_intensity"),&Environment::get_glow_intensity);
+ ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
+ ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
- ClassDB::bind_method(D_METHOD("set_glow_strength","strength"),&Environment::set_glow_strength);
- ClassDB::bind_method(D_METHOD("get_glow_strength"),&Environment::get_glow_strength);
+ ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
- ClassDB::bind_method(D_METHOD("set_glow_bloom","amount"),&Environment::set_glow_bloom);
- ClassDB::bind_method(D_METHOD("get_glow_bloom"),&Environment::get_glow_bloom);
+ ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
+ ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
- ClassDB::bind_method(D_METHOD("set_glow_blend_mode","mode"),&Environment::set_glow_blend_mode);
- ClassDB::bind_method(D_METHOD("get_glow_blend_mode"),&Environment::get_glow_blend_mode);
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_treshold","treshold"),&Environment::set_glow_hdr_bleed_treshold);
- ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_treshold"),&Environment::get_glow_hdr_bleed_treshold);
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale","scale"),&Environment::set_glow_hdr_bleed_scale);
- ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"),&Environment::get_glow_hdr_bleed_scale);
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("set_glow_bicubic_upscale","enabled"),&Environment::set_glow_bicubic_upscale);
- ClassDB::bind_method(D_METHOD("is_glow_bicubic_upscale_enabled"),&Environment::is_glow_bicubic_upscale_enabled);
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
- ADD_GROUP("Glow","glow_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow_enabled"),"set_glow_enabled","is_glow_enabled") ;
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/1"),"set_glow_level","is_glow_level_enabled",0 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/2"),"set_glow_level","is_glow_level_enabled",1 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/3"),"set_glow_level","is_glow_level_enabled",2 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/4"),"set_glow_level","is_glow_level_enabled",3 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/5"),"set_glow_level","is_glow_level_enabled",4 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/6"),"set_glow_level","is_glow_level_enabled",5 );
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/7"),"set_glow_level","is_glow_level_enabled",6 );
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_intensity",PROPERTY_HINT_RANGE,"0.0,8.0,0.01"),"set_glow_intensity","get_glow_intensity") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_strength",PROPERTY_HINT_RANGE,"0.0,2.0,0.01"),"set_glow_strength","get_glow_strength") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_bloom",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),"set_glow_bloom","get_glow_bloom") ;
- ADD_PROPERTY(PropertyInfo(Variant::INT,"glow_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,Softlight,Replace"),"set_glow_blend_mode","get_glow_blend_mode") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_hdr_treshold",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),"set_glow_hdr_bleed_treshold","get_glow_hdr_bleed_treshold") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_hdr_scale",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),"set_glow_hdr_bleed_scale","get_glow_hdr_bleed_scale") ;
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow_bicubic_upscale"),"set_glow_bicubic_upscale","is_glow_bicubic_upscale_enabled") ;
+ ADD_GROUP("Tonemap", "tonemap_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_expoure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+ ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
+ ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
- ClassDB::bind_method(D_METHOD("set_tonemapper","mode"),&Environment::set_tonemapper);
- ClassDB::bind_method(D_METHOD("get_tonemapper"),&Environment::get_tonemapper);
+ ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
+ ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
- ClassDB::bind_method(D_METHOD("set_tonemap_exposure","exposure"),&Environment::set_tonemap_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_exposure"),&Environment::get_tonemap_exposure);
+ ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
+ ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
- ClassDB::bind_method(D_METHOD("set_tonemap_white","white"),&Environment::set_tonemap_white);
- ClassDB::bind_method(D_METHOD("get_tonemap_white"),&Environment::get_tonemap_white);
+ ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
+ ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure","auto_exposure"),&Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"),&Environment::get_tonemap_auto_exposure);
+ ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
+ ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max","exposure_max"),&Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"),&Environment::get_tonemap_auto_exposure_max);
+ ADD_GROUP("Adjustments", "adjustment_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction");
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min","exposure_min"),&Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"),&Environment::get_tonemap_auto_exposure_min);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed","exposure_speed"),&Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"),&Environment::get_tonemap_auto_exposure_speed);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey","exposure_grey"),&Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"),&Environment::get_tonemap_auto_exposure_grey);
-
-
- ADD_GROUP("Tonemap","tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"tonemap_mode",PROPERTY_HINT_ENUM,"Linear,Reindhart,Filmic,Aces"),"set_tonemapper","get_tonemapper") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap_exposure",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_exposure","get_tonemap_exposure") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap_white",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_white","get_tonemap_white") ;
- ADD_GROUP("Auto Exposure","auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"auto_expoure_enabled"),"set_tonemap_auto_exposure","get_tonemap_auto_exposure") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_scale",PROPERTY_HINT_RANGE,"0.01,64,0.01"),"set_tonemap_auto_exposure_grey","get_tonemap_auto_exposure_grey") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_min_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_auto_exposure_min","get_tonemap_auto_exposure_min") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_max_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_auto_exposure_max","get_tonemap_auto_exposure_max") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_speed",PROPERTY_HINT_RANGE,"0.01,64,0.01"),"set_tonemap_auto_exposure_speed","get_tonemap_auto_exposure_speed") ;
-
- ClassDB::bind_method(D_METHOD("set_adjustment_enable","enabled"),&Environment::set_adjustment_enable);
- ClassDB::bind_method(D_METHOD("is_adjustment_enabled"),&Environment::is_adjustment_enabled);
-
- ClassDB::bind_method(D_METHOD("set_adjustment_brightness","brightness"),&Environment::set_adjustment_brightness);
- ClassDB::bind_method(D_METHOD("get_adjustment_brightness"),&Environment::get_adjustment_brightness);
-
- ClassDB::bind_method(D_METHOD("set_adjustment_contrast","contrast"),&Environment::set_adjustment_contrast);
- ClassDB::bind_method(D_METHOD("get_adjustment_contrast"),&Environment::get_adjustment_contrast);
-
- ClassDB::bind_method(D_METHOD("set_adjustment_saturation","saturation"),&Environment::set_adjustment_saturation);
- ClassDB::bind_method(D_METHOD("get_adjustment_saturation"),&Environment::get_adjustment_saturation);
-
- ClassDB::bind_method(D_METHOD("set_adjustment_color_correction","color_correction"),&Environment::set_adjustment_color_correction);
- ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"),&Environment::get_adjustment_color_correction);
-
- ADD_GROUP("Adjustments","adjustment_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"adjustment_enabled"),"set_adjustment_enable","is_adjustment_enabled") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_brightness","get_adjustment_brightness") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_contrast","get_adjustment_contrast") ;
- ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_saturation","get_adjustment_saturation") ;
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"adjustment_color_correction",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_adjustment_color_correction","get_adjustment_color_correction") ;
-
-
- GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256);
+ GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution", 256);
BIND_CONSTANT(BG_KEEP);
BIND_CONSTANT(BG_CLEAR_COLOR);
@@ -973,79 +927,75 @@ void Environment::_bind_methods() {
BIND_CONSTANT(DOF_BLUR_QUALITY_LOW);
BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH);
-
-
}
Environment::Environment() {
- bg_mode=BG_CLEAR_COLOR;
- bg_skybox_scale=1.0;
- bg_energy=1.0;
- bg_canvas_max_layer=0;
- ambient_energy=1.0;
- ambient_skybox_contribution=0;
-
-
- tone_mapper=TONE_MAPPER_LINEAR;
- tonemap_exposure=1.0;
- tonemap_white=1.0;
- tonemap_auto_exposure=false;
- tonemap_auto_exposure_max=8;
- tonemap_auto_exposure_min=0.05;
- tonemap_auto_exposure_speed=0.5;
- tonemap_auto_exposure_grey=0.4;
+ bg_mode = BG_CLEAR_COLOR;
+ bg_skybox_scale = 1.0;
+ bg_energy = 1.0;
+ bg_canvas_max_layer = 0;
+ ambient_energy = 1.0;
+ ambient_skybox_contribution = 0;
+
+ tone_mapper = TONE_MAPPER_LINEAR;
+ tonemap_exposure = 1.0;
+ tonemap_white = 1.0;
+ tonemap_auto_exposure = false;
+ tonemap_auto_exposure_max = 8;
+ tonemap_auto_exposure_min = 0.05;
+ tonemap_auto_exposure_speed = 0.5;
+ tonemap_auto_exposure_grey = 0.4;
set_tonemapper(tone_mapper); //update
- adjustment_enabled=false;
- adjustment_contrast=1.0;
- adjustment_saturation=1.0;
- adjustment_brightness=1.0;
+ adjustment_enabled = false;
+ adjustment_contrast = 1.0;
+ adjustment_saturation = 1.0;
+ adjustment_brightness = 1.0;
set_adjustment_enable(adjustment_enabled); //update
environment = VS::get_singleton()->environment_create();
- ssr_enabled=false;
- ssr_max_steps=64;
- ssr_accel=0.04;
- ssr_fade=2.0;
- ssr_depth_tolerance=0.2;
- ssr_smooth=true;
- ssr_roughness=true;
-
- ssao_enabled=false;
- ssao_radius=1;
- ssao_intensity=1;
- ssao_radius2=0;
- ssao_intensity2=1;
- ssao_bias=0.01;
- ssao_direct_light_affect=false;
- ssao_blur=true;
-
- glow_enabled=false;
- glow_levels=(1<<2)|(1<<4);
- glow_intensity=0.8;
- glow_strength=1.0;
- glow_bloom=0.0;
- glow_blend_mode=GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_treshold=1.0;
- glow_hdr_bleed_scale=2.0;
- glow_bicubic_upscale=false;
-
- dof_blur_far_enabled=false;
- dof_blur_far_distance=10;
- dof_blur_far_transition=5;
- dof_blur_far_amount=0.1;
- dof_blur_far_quality=DOF_BLUR_QUALITY_MEDIUM;
-
- dof_blur_near_enabled=false;
- dof_blur_near_distance=2;
- dof_blur_near_transition=1;
- dof_blur_near_amount=0.1;
- dof_blur_near_quality=DOF_BLUR_QUALITY_MEDIUM;
-
+ ssr_enabled = false;
+ ssr_max_steps = 64;
+ ssr_accel = 0.04;
+ ssr_fade = 2.0;
+ ssr_depth_tolerance = 0.2;
+ ssr_smooth = true;
+ ssr_roughness = true;
+
+ ssao_enabled = false;
+ ssao_radius = 1;
+ ssao_intensity = 1;
+ ssao_radius2 = 0;
+ ssao_intensity2 = 1;
+ ssao_bias = 0.01;
+ ssao_direct_light_affect = false;
+ ssao_blur = true;
+
+ glow_enabled = false;
+ glow_levels = (1 << 2) | (1 << 4);
+ glow_intensity = 0.8;
+ glow_strength = 1.0;
+ glow_bloom = 0.0;
+ glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
+ glow_hdr_bleed_treshold = 1.0;
+ glow_hdr_bleed_scale = 2.0;
+ glow_bicubic_upscale = false;
+
+ dof_blur_far_enabled = false;
+ dof_blur_far_distance = 10;
+ dof_blur_far_transition = 5;
+ dof_blur_far_amount = 0.1;
+ dof_blur_far_quality = DOF_BLUR_QUALITY_MEDIUM;
+
+ dof_blur_near_enabled = false;
+ dof_blur_near_distance = 2;
+ dof_blur_near_transition = 1;
+ dof_blur_near_amount = 0.1;
+ dof_blur_near_quality = DOF_BLUR_QUALITY_MEDIUM;
}
Environment::~Environment() {